Категория:Source Point entity: различия между версиями

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== Environment entities ==
 
== Environment entities ==
    * [[env_ar2explosion]]
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* [[env_ar2explosion]]
    * [[env_beam_(Source)]]
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* [[env_beam_(Source)]]
    * [[env_beverage_(Source)]]
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* [[env_beverage_(Source)]]
    * [[env_blood_(Source)]]
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* [[env_blood_(Source)]]
    * [[env_bubbles_(Source)]]
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* [[env_bubbles_(Source)]]
    * [[env_citadel_energy_core]]
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* [[env_citadel_energy_core]]
    * [[env_credits]]
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* [[env_credits]]
    * [[env_cubemap]]
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* [[env_cubemap]]
    * [[env_dustpuff]]
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* [[env_dustpuff]]
    * [[env_effectscript]]
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* [[env_effectscript]]
    * [[env_embers]]
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* [[env_embers]]
    * [[env_entity_igniter]]
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* [[env_entity_igniter]]
    * [[env_entity_maker]]
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* [[env_entity_maker]]
    * [[env_explosion_(Source)]]
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* [[env_explosion_(Source)]]
    * [[env_extinguisherjet]]
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* [[env_extinguisherjet]]
    * [[env_fade_(Source)]]
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* [[env_fade_(Source)]]
    * [[env_fire]]
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* [[env_fire]]
    * [[env_firesensor]]
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* [[env_firesensor]]
    * [[env_firesource]]
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* [[env_firesource]]
    * [[env_flare]]
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* [[env_flare]]
    * [[env_fog_controller]]
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* [[env_fog_controller]]
    * [[env_funnel_(Source)]]
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* [[env_funnel_(Source)]]
    * [[env_global_(Source)]]
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* [[env_global_(Source)]]
    * [[env_gunfire]]
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* [[env_gunfire]]
    * [[env_headcrabcanister]]
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* [[env_headcrabcanister]]
    * [[env_hudhint]]
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* [[env_hudhint]]
    * [[env_laser_(Source)]]
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* [[env_laser_(Source)]]
    * [[env_lightglow]]
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* [[env_lightglow]]
    * [[env_message_(Source)]]
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* [[env_message_(Source)]]
    * [[env_microphone]]
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* [[env_microphone]]
    * [[env_muzzleflash]]
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* [[env_muzzleflash]]
    * [[env_particlelight]]
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* [[env_particlelight]]
    * [[env_particlescript]]
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* [[env_particlescript]]
    * [[env_physexplosion]]
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* [[env_physexplosion]]
    * [[env_physimpact]]
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* [[env_physimpact]]
    * [[env_player_surface_trigger]]
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* [[env_player_surface_trigger]]
    * [[env_rotorshooter]]
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* [[env_rotorshooter]]
    * [[env_rotorwash]]
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* [[env_rotorwash]]
    * [[env_screenoverlay]]
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* [[env_screenoverlay]]
    * [[env_shake_(Source)]]
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* [[env_shake_(Source)]]
    * [[env_shooter_(Source)]]
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* [[env_shooter_(Source)]]
    * [[env_smokestack]]
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* [[env_smokestack]]
    * [[env_smoketrail]]
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* [[env_smoketrail]]
    * [[env_soundscape]]
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* [[env_soundscape]]
    * [[env_soundscape_proxy]]
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* [[env_soundscape_proxy]]
    * [[env_soundscape_triggerable]]
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* [[env_soundscape_triggerable]]
    * [[env_spark_(Source)]]
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* [[env_spark_(Source)]]
    * [[env_speaker]]
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* [[env_speaker]]
    * [[env_splash]]
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* [[env_splash]]
    * [[env_sprite_(Source)]]
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* [[env_sprite_(Source)]]
    * [[env_spritetrail]]
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* [[env_spritetrail]]
    * [[env_starfield]]
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* [[env_starfield]]
    * [[env_steam]]
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* [[env_steam]]
    * [[env_sun]]
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* [[env_sun]]
    * [[env_terrainmorph]]
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* [[env_terrainmorph]]
    * [[env_texturetoggle]]
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* [[env_texturetoggle]]
    * [[env_tonemap_controller]]
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* [[env_tonemap_controller]]
    * [[env_wind]]
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* [[env_wind]]
    * [[env_zoom]]
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* [[env_zoom]]
  
 
== Filter entities ==
 
== Filter entities ==

Версия 17:29, 26 августа 2009

 

AI entities

Environment entities

Filter entities

   * filter_activator_class
   * filter_activator_name
   * filter_activator_team
   * filter_damage_type
   * filter_multi

Game entities

   * worldspawn
   * game_end_(Source)
   * game_player_equip_(Source)
   * game_player_team_(Source)
   * game_ragdoll_manager
   * game_score_(Source)
   * game_text_(Source)
   * game_ui
   * game_weapon_manager
   * game_zone_player_(Source)

Information entities

   * info_camera_link
   * info_constraint_anchor
   * info_hint
   * info_intermission
   * info_ladder_dismount
   * info_landmark
   * info_lighting
   * info_mass center
   * info_no_dynamic_shadow
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc_spawn_destination
   * info_null_(Source)
   * info_overlay
   * info_particle_system
   * info_player_combine
   * info_player_deathmatch_(Source)
   * info_player_logo
   * info_player_rebel
   * info_player_start_(Source)
   * info_projecteddecal
   * info_snipertarget
   * info_target_(Source)
   * info_target_gunshipcrash
   * info_teleporter_countdown
   * info_teleport_destination_(Source)
   * infodecal_(Source)

Item entities

   * item_ammo_357
   * item_ammo_357_large
   * item_ammo_ar2
   * item_ammo_ar2_altfire
   * item_ammo_ar2_large
   * item_ammo_crate
   * item_ammo_crossbow
   * item_ammo_pistol
   * item_ammo_pistol_large
   * item_ammo_smg1
   * item_ammo_smg1_grenade
   * item_ammo_smg1_large
   * item_battery_(Source)
   * item_box_buckshot
   * item_dynamic resupply
   * item_healthcharger
   * item_healthkit_(Source)
   * item_healthvial
   * item_item_crate
   * item_rpg_round
   * item_suit
   * item_suitcharger

Light entities

   * light_(Source)
   * light_dynamic
   * light_environment_(Source)
   * light_spot_(Source)

Logic entities

   * logic_auto
   * logic_autosave
   * logic_branch
   * logic_case
   * logic_collision_pair
   * logic_compare
   * logic_lineto
   * logic_measure_movement
   * logic_multicompare
   * logic_navigation
   * logic_relay
   * logic_timer

Misc. entities

   * ambient_generic_(Source)
   * cycler_(Source)
   * gibshooter_(Source)
   * keyframe_rope
   * keyframe_track
   * material_modify_control
   * math_colorblend
   * math_counter
   * math_remap
   * momentary_rot_button_(Source)
   * move_keyframed
   * move_rope
   * move_track
   * script_intro
   * script_tauremoval
   * shadow_control
   * sky_camera
   * test_sidelist
   * test_traceline
   * vgui_screen
   * water_lod_control

NPC entities

Regular

   * combine_mine
   * npc_alyx
   * npc_antlion
   * npc_antlion_template_maker
   * npc_antlionguard
   * npc_barnacle
   * npc_barney
   * npc_breen
   * npc_citizen
   * npc_combine_camera
   * npc_combine_s
   * npc_combinedropship
   * npc_combinegunship
   * npc_crabsynth
   * npc_cranedriver
   * npc_crow
   * npc_cscanner
   * npc_dog
   * npc_eli
   * npc_fastzombie
   * npc_fisherman (not available in Hammer by default)
   * npc_gman
   * npc_headcrab
   * npc_headcrab_black
   * npc_headcrab_fast
   * npc_helicopter
   * npc_ichthyosaur
   * npc_kleiner
   * npc_manhack
   * npc_metropolice
   * npc_monk
   * npc_mortarsynth
   * npc_mossman
   * npc_pigeon
   * npc_poisonzombie
   * npc_rollermine
   * npc_seagull
   * npc_sniper
   * npc_stalker
   * npc_strider
   * npc_turret_ceiling
   * npc_turret_floor
   * npc_turret_ground
   * npc_vortigaunt
   * npc_zombie
   * npc_zombie_torso

Special

   * cycler_actor
   * generic_actor
   * info_npc_spawn_destination
   * monster_generic
   * npc_apcdriver
   * npc_bullseye
   * npc_enemyfinder
   * npc_furniture
   * npc_heli_avoidbox
   * npc_heli_avoidsphere
   * npc_heli_nobomb
   * npc_launcher
   * npc_maker
   * npc_missiledefense
   * npc_particlestorm
   * npc_spotlight
   * npc_template_maker
   * npc_vehicledriver

Physics entities

   * phys_ballsocket
   * phys_constraint
   * phys_constraintsystem
   * phys_convert
   * phys_hinge
   * phys_keepupright
   * phys_lengthconstraint
   * phys_magnet
   * phys_motor
   * phys_pulleyconstraint
   * phys_ragdollconstraint
   * phys_ragdollmagnet
   * phys_slideconstraint
   * phys_spring
   * phys_thruster
   * phys_torque
   * physics_cannister

Player entities

   * player_loadsaved
   * player_speedmod
   * player_weaponstrip

Point entities

   * point_anglesensor
   * point_angularvelocitysensor
   * point_antlion_repellant
   * point_apc_controller
   * point_bugbait
   * point_camera
   * point_clientcommand
   * point_commentary_node
   * point_devshot_camera
   * point_enable_motion_fixup
   * point_hurt
   * point_message
   * point_playermoveconstraint
   * point_servercommand
   * point_spotlight
   * point_teleport
   * point_template
   * point_tesla
   * point_viewcontrol
   * vehicle_viewcontroller

Prop entities

   * prop_combine_ball
   * prop_detail
   * prop_door_rotating
   * prop_dynamic
   * prop_dynamic_ornament
   * prop_dynamic_override
   * prop_physics
   * prop_physics_multiplayer
   * prop_physics_override
   * prop_ragdoll
   * prop_static
   * prop_thumper
   * prop_vehicle
   * prop_vehicle_airboat
   * prop_vehicle_apc
   * prop_vehicle_cannon
   * prop_vehicle_crane
   * prop_vehicle_driveable
   * prop_vehicle_jeep
   * prop_vehicle_prisoner_pod

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