Категория:Source Point entity: различия между версиями

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== AI entities ==
 +
    * [[ai_ally_manager]]
 +
    * [[ai_battle_line]]
 +
    * [[ai_changehintgroup]]
 +
    * [[ai_changetarget]]
 +
    * [[ai_citizen_response_system]]
 +
    * [[ai_goal_actbusy]]
 +
    * [[ai_goal_actbusy queue]]
 +
    * [[ai_goal_assault]]
 +
    * [[ai_goal_follow]]
 +
    * [[ai_goal_lead]]
 +
    * [[ai_goal_lead weapon]]
 +
    * [[ai_goal_police]]
 +
    * [[ai_goal_standoff]]
 +
    * [[ai_relationship]]
 +
    * [[ai_script_conditions]]
 +
    * [[ai_sound]]
 +
    * [[ai_speechfilter]]
 +
    * [[aiscripted_schedule]]
 +
    * [[assault_assaultpoint]]
 +
    * [[assault_rallypoint]]
 +
    * [[info_apc_missile_hint]]
 +
    * [[info_node]]
 +
    * [[info_node_air]]
 +
    * [[info_node_air hint]]
 +
    * [[info_node_climb]]
 +
    * [[info_node_hint]]
 +
    * [[info_node_link]]
 +
    * [[info_node_link_controller]]
 +
    * [[info_npc spawn_destination]]
 +
    * [[info_snipertarget]]
 +
    * [[logic_choreographed_scene]]
 +
    * [[path_corner_(Source)]]
 +
    * [[path_corner_crash]]
 +
    * [[path_track_(Source)]]
 +
    * [[scripted_scene]]
 +
    * [[scripted_sentence]]
 +
    * [[scripted_sequence]]
 +
    * [[scripted_target]]
 +
    * [[tanktrain_aitarget]]
 +
    * [[tanktrain_ai]]
 +
 +
== Environment entities ==
 +
    * [[env_ar2explosion]]
 +
    * [[env_beam_(Source)]]
 +
    * [[env_beverage_(Source)]]
 +
    * [[env_blood_(Source)]]
 +
    * [[env_bubbles_(Source)]]
 +
    * [[env_citadel_energy_core]]
 +
    * [[env_credits]]
 +
    * [[env_cubemap]]
 +
    * [[env_dustpuff]]
 +
    * [[env_effectscript]]
 +
    * [[env_embers]]
 +
    * [[env_entity_igniter]]
 +
    * [[env_entity_maker]]
 +
    * [[env_explosion_(Source)]]
 +
    * [[env_extinguisherjet]]
 +
    * [[env_fade_(Source)]]
 +
    * [[env_fire]]
 +
    * [[env_firesensor]]
 +
    * [[env_firesource]]
 +
    * [[env_flare]]
 +
    * [[env_fog_controller]]
 +
    * [[env_funnel_(Source)]]
 +
    * [[env_global_(Source)]]
 +
    * [[env_gunfire]]
 +
    * [[env_headcrabcanister]]
 +
    * [[env_hudhint]]
 +
    * [[env_laser_(Source)]]
 +
    * [[env_lightglow]]
 +
    * [[env_message_(Source)]]
 +
    * [[env_microphone]]
 +
    * [[env_muzzleflash]]
 +
    * [[env_particlelight]]
 +
    * [[env_particlescript]]
 +
    * [[env_physexplosion]]
 +
    * [[env_physimpact]]
 +
    * [[env_player_surface_trigger]]
 +
    * [[env_rotorshooter]]
 +
    * [[env_rotorwash]]
 +
    * [[env_screenoverlay]]
 +
    * [[env_shake_(Source)]]
 +
    * [[env_shooter_(Source)]]
 +
    * [[env_smokestack]]
 +
    * [[env_smoketrail]]
 +
    * [[env_soundscape]]
 +
    * [[env_soundscape_proxy]]
 +
    * [[env_soundscape_triggerable]]
 +
    * [[env_spark_(Source)]]
 +
    * [[env_speaker]]
 +
    * [[env_splash]]
 +
    * [[env_sprite_(Source)]]
 +
    * [[env_spritetrail]]
 +
    * [[env_starfield]]
 +
    * [[env_steam]]
 +
    * [[env_sun]]
 +
    * [[env_terrainmorph]]
 +
    * [[env_texturetoggle]]
 +
    * [[env_tonemap_controller]]
 +
    * [[env_wind]]
 +
    * [[env_zoom]]
 +
 +
== Filter entities ==
 +
    * [[filter_activator_class]]
 +
    * [[filter_activator_name]]
 +
    * [[filter_activator_team]]
 +
    * [[filter_damage_type]]
 +
    * [[filter_multi]]
 +
 +
== Game entities==
 +
    * [[worldspawn]]
 +
    * [[game_end_(Source)]]
 +
    * [[game_player_equip_(Source)]]
 +
    * [[game_player_team_(Source)]]
 +
    * [[game_ragdoll_manager]]
 +
    * [[game_score_(Source)]]
 +
    * [[game_text_(Source)]]
 +
    * [[game_ui]]
 +
    * [[game_weapon_manager]]
 +
    * [[game_zone_player_(Source)]]
 +
 +
== Information entities ==
 +
    * [[info_camera_link]]
 +
    * [[info_constraint_anchor]]
 +
    * [[info_hint]]
 +
    * [[info_intermission]]
 +
    * [[info_ladder_dismount]]
 +
    * [[info_landmark]]
 +
    * [[info_lighting]]
 +
    * [[info_mass center]]
 +
    * [[info_no_dynamic_shadow]]
 +
    * [[info_node]]
 +
    * [[info_node_air]]
 +
    * [[info_node_air hint]]
 +
    * [[info_node_climb]]
 +
    * [[info_node_hint]]
 +
    * [[info_node_link]]
 +
    * [[info_node_link_controller]]
 +
    * [[info_npc_spawn_destination]]
 +
    * [[info_null_(Source)]]
 +
    * [[info_overlay]]
 +
    * [[info_particle_system]]
 +
    * [[info_player_combine]]
 +
    * [[info_player_deathmatch_(Source)]]
 +
    * [[info_player_logo]]
 +
    * [[info_player_rebel]]
 +
    * [[info_player_start_(Source)]]
 +
    * [[info_projecteddecal]]
 +
    * [[info_snipertarget]]
 +
    * [[info_target_(Source)]]
 +
    * [[info_target_gunshipcrash]]
 +
    * [[info_teleporter_countdown]]
 +
    * [[info_teleport_destination_(Source)]]
 +
    * [[infodecal_(Source)]]
 +
 +
== Item entities ==
 +
    * [[item_ammo_357]]
 +
    * [[item_ammo_357_large]]
 +
    * [[item_ammo_ar2]]
 +
    * [[item_ammo_ar2_altfire]]
 +
    * [[item_ammo_ar2_large]]
 +
    * [[item_ammo_crate]]
 +
    * [[item_ammo_crossbow]]
 +
    * [[item_ammo_pistol]]
 +
    * [[item_ammo_pistol_large]]
 +
    * [[item_ammo_smg1]]
 +
    * [[item_ammo_smg1_grenade]]
 +
    * [[item_ammo_smg1_large]]
 +
    * [[item_battery_(Source)]]
 +
    * [[item_box_buckshot]]
 +
    * [[item_dynamic resupply]]
 +
    * [[item_healthcharger]]
 +
    * [[item_healthkit_(Source)]]
 +
    * [[item_healthvial]]
 +
    * [[item_item_crate]]
 +
    * [[item_rpg_round]]
 +
    * [[item_suit]]
 +
    * [[item_suitcharger]]
 +
 +
== Light entities ==
 +
    * [[light_(Source)]]
 +
    * [[light_dynamic]]
 +
    * [[light_environment_(Source)]]
 +
    * [[light_spot_(Source)]]
 +
 +
== Logic entities ==
 +
    * [[logic_auto]]
 +
    * [[logic_autosave]]
 +
    * [[logic_branch]]
 +
    * [[logic_case]]
 +
    * [[logic_collision_pair]]
 +
    * [[logic_compare]]
 +
    * [[logic_lineto]]
 +
    * [[logic_measure_movement]]
 +
    * [[logic_multicompare]]
 +
    * [[logic_navigation]]
 +
    * [[logic_relay]]
 +
    * [[logic_timer]]
 +
 +
== Misc. entities ==
 +
    * [[ambient_generic_(Source)]]
 +
    * [[cycler_(Source)]]
 +
    * [[gibshooter_(Source)]]
 +
    * [[keyframe_rope]]
 +
    * [[keyframe_track]]
 +
    * [[material_modify_control]]
 +
    * [[math_colorblend]]
 +
    * [[math_counter]]
 +
    * [[math_remap]]
 +
    * [[momentary_rot_button_(Source)]]
 +
    * [[move_keyframed]]
 +
    * [[move_rope]]
 +
    * [[move_track]]
 +
    * [[script_intro]]
 +
    * [[script_tauremoval]]
 +
    * [[shadow_control]]
 +
    * [[sky_camera]]
 +
    * [[test_sidelist]]
 +
    * [[test_traceline]]
 +
    * [[VGUI_Screen|vgui_screen]]
 +
    * [[water_lod_control]]
 +
 +
== NPC entities ==
 +
=== Regular ===
 +
    * [[combine_mine]]
 +
    * [[npc_alyx]]
 +
    * [[npc_antlion]]
 +
    * [[npc_antlion_template_maker]]
 +
    * [[npc_antlionguard]]
 +
    * [[npc_barnacle]]
 +
    * [[npc_barney]]
 +
    * [[npc_breen]]
 +
    * [[npc_citizen]]
 +
    * [[npc_combine_camera]]
 +
    * [[npc_combine_s]]
 +
    * [[npc_combinedropship]]
 +
    * [[npc_combinegunship]]
 +
    * [[npc_crabsynth]]
 +
    * [[npc_cranedriver]]
 +
    * [[npc_crow]]
 +
    * [[npc_cscanner]]
 +
    * [[npc_dog]]
 +
    * [[npc_eli]]
 +
    * [[npc_fastzombie]]
 +
    * [[npc_fisherman]] (not available in Hammer by default)
 +
    * [[npc_gman]]
 +
    * [[npc_headcrab]]
 +
    * [[npc_headcrab_black]]
 +
    * [[npc_headcrab_fast]]
 +
    * [[npc_helicopter]]
 +
    * [[npc_ichthyosaur]]
 +
    * [[npc_kleiner]]
 +
    * [[npc_manhack]]
 +
    * [[npc_metropolice]]
 +
    * [[npc_monk]]
 +
    * [[npc_mortarsynth]]
 +
    * [[npc_mossman]]
 +
    * [[npc_pigeon]]
 +
    * [[npc_poisonzombie]]
 +
    * [[npc_rollermine]]
 +
    * [[npc_seagull]]
 +
    * [[npc_sniper]]
 +
    * [[npc_stalker]]
 +
    * [[npc_strider]]
 +
    * [[npc_turret_ceiling]]
 +
    * [[npc_turret_floor]]
 +
    * [[npc_turret_ground]]
 +
    * [[npc_vortigaunt]]
 +
    * [[npc_zombie]]
 +
    * [[npc_zombie_torso]]
 +
 +
=== Special ===
 +
    * [[cycler_actor]]
 +
    * [[generic_actor]]
 +
    * [[info_npc_spawn_destination]]
 +
    * [[monster_generic]]
 +
    * [[npc_apcdriver]]
 +
    * [[npc_bullseye]]
 +
    * [[npc_enemyfinder]]
 +
    * [[npc_furniture]]
 +
    * [[npc_heli_avoidbox]]
 +
    * [[npc_heli_avoidsphere]]
 +
    * [[npc_heli_nobomb]]
 +
    * [[npc_launcher]]
 +
    * [[npc_maker]]
 +
    * [[npc_missiledefense]]
 +
    * [[npc_particlestorm]]
 +
    * [[npc_spotlight]]
 +
    * [[npc_template_maker]]
 +
    * [[npc_vehicledriver]]
 +
 +
== Physics entities ==
 +
    * [[phys_ballsocket]]
 +
    * [[phys_constraint]]
 +
    * [[phys_constraintsystem]]
 +
    * [[phys_convert]]
 +
    * [[phys_hinge]]
 +
    * [[phys_keepupright]]
 +
    * [[phys_lengthconstraint]]
 +
    * [[phys_magnet]]
 +
    * [[phys_motor]]
 +
    * [[phys_pulleyconstraint]]
 +
    * [[phys_ragdollconstraint]]
 +
    * [[phys_ragdollmagnet]]
 +
    * [[phys_slideconstraint]]
 +
    * [[phys_spring]]
 +
    * [[phys_thruster]]
 +
    * [[phys_torque]]
 +
    * [[physics_cannister]]
 +
 +
== Player entities ==
 +
    * [[player_loadsaved]]
 +
    * [[player_speedmod]]
 +
    * [[player_weaponstrip]]
 +
 +
== Point entities ==
 +
    * [[point_anglesensor]]
 +
    * [[point_angularvelocitysensor]]
 +
    * [[point_antlion_repellant]]
 +
    * [[point_apc_controller]]
 +
    * [[point_bugbait]]
 +
    * [[point_camera]]
 +
    * [[point_clientcommand]]
 +
    * [[point_commentary_node]]
 +
    * [[point_devshot_camera]]
 +
    * [[point_enable_motion_fixup]]
 +
    * [[point_hurt]]
 +
    * [[point_message]]
 +
    * [[point_playermoveconstraint]]
 +
    * [[point_servercommand]]
 +
    * [[point_spotlight]]
 +
    * [[point_teleport]]
 +
    * [[point_template]]
 +
    * [[point_tesla]]
 +
    * [[point_viewcontrol]]
 +
    * [[vehicle_viewcontroller]]
 +
 +
== Prop entities ==
 +
    * [[prop_combine_ball]]
 +
    * [[prop_detail]]
 +
    * [[prop_door_rotating]]
 +
    * [[prop_dynamic]]
 +
    * [[prop_dynamic_ornament]]
 +
    * [[prop_dynamic_override]]
 +
    * [[prop_physics]]
 +
    * [[prop_physics_multiplayer]]
 +
    * [[prop_physics_override]]
 +
    * [[prop_ragdoll]]
 +
    * [[prop_static]]
 +
    * [[prop_thumper]]
 +
    * [[prop_vehicle]]
 +
    * [[prop_vehicle_airboat]]
 +
    * [[prop_vehicle_apc]]
 +
    * [[prop_vehicle_cannon]]
 +
    * [[prop_vehicle_crane]]
 +
    * [[prop_vehicle_driveable]]
 +
    * [[prop_vehicle_jeep]]
 +
    * [[prop_vehicle_prisoner_pod]]

Версия 15:29, 11 мая 2009

 

AI entities

   * ai_ally_manager
   * ai_battle_line
   * ai_changehintgroup
   * ai_changetarget
   * ai_citizen_response_system
   * ai_goal_actbusy
   * ai_goal_actbusy queue
   * ai_goal_assault
   * ai_goal_follow
   * ai_goal_lead
   * ai_goal_lead weapon
   * ai_goal_police
   * ai_goal_standoff
   * ai_relationship
   * ai_script_conditions
   * ai_sound
   * ai_speechfilter
   * aiscripted_schedule
   * assault_assaultpoint
   * assault_rallypoint
   * info_apc_missile_hint
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc spawn_destination
   * info_snipertarget
   * logic_choreographed_scene
   * path_corner_(Source)
   * path_corner_crash
   * path_track_(Source)
   * scripted_scene
   * scripted_sentence
   * scripted_sequence
   * scripted_target
   * tanktrain_aitarget
   * tanktrain_ai

Environment entities

   * env_ar2explosion
   * env_beam_(Source)
   * env_beverage_(Source)
   * env_blood_(Source)
   * env_bubbles_(Source)
   * env_citadel_energy_core
   * env_credits
   * env_cubemap
   * env_dustpuff
   * env_effectscript
   * env_embers
   * env_entity_igniter
   * env_entity_maker
   * env_explosion_(Source)
   * env_extinguisherjet
   * env_fade_(Source)
   * env_fire
   * env_firesensor
   * env_firesource
   * env_flare
   * env_fog_controller
   * env_funnel_(Source)
   * env_global_(Source)
   * env_gunfire
   * env_headcrabcanister
   * env_hudhint
   * env_laser_(Source)
   * env_lightglow
   * env_message_(Source)
   * env_microphone
   * env_muzzleflash
   * env_particlelight
   * env_particlescript
   * env_physexplosion
   * env_physimpact
   * env_player_surface_trigger
   * env_rotorshooter
   * env_rotorwash
   * env_screenoverlay
   * env_shake_(Source)
   * env_shooter_(Source)
   * env_smokestack
   * env_smoketrail
   * env_soundscape
   * env_soundscape_proxy
   * env_soundscape_triggerable
   * env_spark_(Source)
   * env_speaker
   * env_splash
   * env_sprite_(Source)
   * env_spritetrail
   * env_starfield
   * env_steam
   * env_sun
   * env_terrainmorph
   * env_texturetoggle
   * env_tonemap_controller
   * env_wind
   * env_zoom

Filter entities

   * filter_activator_class
   * filter_activator_name
   * filter_activator_team
   * filter_damage_type
   * filter_multi

Game entities

   * worldspawn
   * game_end_(Source)
   * game_player_equip_(Source)
   * game_player_team_(Source)
   * game_ragdoll_manager
   * game_score_(Source)
   * game_text_(Source)
   * game_ui
   * game_weapon_manager
   * game_zone_player_(Source)

Information entities

   * info_camera_link
   * info_constraint_anchor
   * info_hint
   * info_intermission
   * info_ladder_dismount
   * info_landmark
   * info_lighting
   * info_mass center
   * info_no_dynamic_shadow
   * info_node
   * info_node_air
   * info_node_air hint
   * info_node_climb
   * info_node_hint
   * info_node_link
   * info_node_link_controller
   * info_npc_spawn_destination
   * info_null_(Source)
   * info_overlay
   * info_particle_system
   * info_player_combine
   * info_player_deathmatch_(Source)
   * info_player_logo
   * info_player_rebel
   * info_player_start_(Source)
   * info_projecteddecal
   * info_snipertarget
   * info_target_(Source)
   * info_target_gunshipcrash
   * info_teleporter_countdown
   * info_teleport_destination_(Source)
   * infodecal_(Source)

Item entities

   * item_ammo_357
   * item_ammo_357_large
   * item_ammo_ar2
   * item_ammo_ar2_altfire
   * item_ammo_ar2_large
   * item_ammo_crate
   * item_ammo_crossbow
   * item_ammo_pistol
   * item_ammo_pistol_large
   * item_ammo_smg1
   * item_ammo_smg1_grenade
   * item_ammo_smg1_large
   * item_battery_(Source)
   * item_box_buckshot
   * item_dynamic resupply
   * item_healthcharger
   * item_healthkit_(Source)
   * item_healthvial
   * item_item_crate
   * item_rpg_round
   * item_suit
   * item_suitcharger

Light entities

   * light_(Source)
   * light_dynamic
   * light_environment_(Source)
   * light_spot_(Source)

Logic entities

   * logic_auto
   * logic_autosave
   * logic_branch
   * logic_case
   * logic_collision_pair
   * logic_compare
   * logic_lineto
   * logic_measure_movement
   * logic_multicompare
   * logic_navigation
   * logic_relay
   * logic_timer

Misc. entities

   * ambient_generic_(Source)
   * cycler_(Source)
   * gibshooter_(Source)
   * keyframe_rope
   * keyframe_track
   * material_modify_control
   * math_colorblend
   * math_counter
   * math_remap
   * momentary_rot_button_(Source)
   * move_keyframed
   * move_rope
   * move_track
   * script_intro
   * script_tauremoval
   * shadow_control
   * sky_camera
   * test_sidelist
   * test_traceline
   * vgui_screen
   * water_lod_control

NPC entities

Regular

   * combine_mine
   * npc_alyx
   * npc_antlion
   * npc_antlion_template_maker
   * npc_antlionguard
   * npc_barnacle
   * npc_barney
   * npc_breen
   * npc_citizen
   * npc_combine_camera
   * npc_combine_s
   * npc_combinedropship
   * npc_combinegunship
   * npc_crabsynth
   * npc_cranedriver
   * npc_crow
   * npc_cscanner
   * npc_dog
   * npc_eli
   * npc_fastzombie
   * npc_fisherman (not available in Hammer by default)
   * npc_gman
   * npc_headcrab
   * npc_headcrab_black
   * npc_headcrab_fast
   * npc_helicopter
   * npc_ichthyosaur
   * npc_kleiner
   * npc_manhack
   * npc_metropolice
   * npc_monk
   * npc_mortarsynth
   * npc_mossman
   * npc_pigeon
   * npc_poisonzombie
   * npc_rollermine
   * npc_seagull
   * npc_sniper
   * npc_stalker
   * npc_strider
   * npc_turret_ceiling
   * npc_turret_floor
   * npc_turret_ground
   * npc_vortigaunt
   * npc_zombie
   * npc_zombie_torso

Special

   * cycler_actor
   * generic_actor
   * info_npc_spawn_destination
   * monster_generic
   * npc_apcdriver
   * npc_bullseye
   * npc_enemyfinder
   * npc_furniture
   * npc_heli_avoidbox
   * npc_heli_avoidsphere
   * npc_heli_nobomb
   * npc_launcher
   * npc_maker
   * npc_missiledefense
   * npc_particlestorm
   * npc_spotlight
   * npc_template_maker
   * npc_vehicledriver

Physics entities

   * phys_ballsocket
   * phys_constraint
   * phys_constraintsystem
   * phys_convert
   * phys_hinge
   * phys_keepupright
   * phys_lengthconstraint
   * phys_magnet
   * phys_motor
   * phys_pulleyconstraint
   * phys_ragdollconstraint
   * phys_ragdollmagnet
   * phys_slideconstraint
   * phys_spring
   * phys_thruster
   * phys_torque
   * physics_cannister

Player entities

   * player_loadsaved
   * player_speedmod
   * player_weaponstrip

Point entities

   * point_anglesensor
   * point_angularvelocitysensor
   * point_antlion_repellant
   * point_apc_controller
   * point_bugbait
   * point_camera
   * point_clientcommand
   * point_commentary_node
   * point_devshot_camera
   * point_enable_motion_fixup
   * point_hurt
   * point_message
   * point_playermoveconstraint
   * point_servercommand
   * point_spotlight
   * point_teleport
   * point_template
   * point_tesla
   * point_viewcontrol
   * vehicle_viewcontroller

Prop entities

   * prop_combine_ball
   * prop_detail
   * prop_door_rotating
   * prop_dynamic
   * prop_dynamic_ornament
   * prop_dynamic_override
   * prop_physics
   * prop_physics_multiplayer
   * prop_physics_override
   * prop_ragdoll
   * prop_static
   * prop_thumper
   * prop_vehicle
   * prop_vehicle_airboat
   * prop_vehicle_apc
   * prop_vehicle_cannon
   * prop_vehicle_crane
   * prop_vehicle_driveable
   * prop_vehicle_jeep
   * prop_vehicle_prisoner_pod

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