Категория:Source Point entity: различия между версиями

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(не показаны 74 промежуточные версии этого же участника)
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== AI entities ==
+
== Искуственный интелект(ИИ, AI) ==
 
* [[ai_ally_manager]]
 
* [[ai_ally_manager]]
 
* [[ai_battle_line]]
 
* [[ai_battle_line]]
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* [[tanktrain_ai]]
 
* [[tanktrain_ai]]
  
== Environment entities ==
+
== Окружение (env_) ==
 +
* [[cycler_(Source)]]
 
* [[env_ar2explosion]]
 
* [[env_ar2explosion]]
 
* [[env_beam_(Source)]]
 
* [[env_beam_(Source)]]
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* [[env_credits]]
 
* [[env_credits]]
 
* [[env_cubemap]]
 
* [[env_cubemap]]
 +
* [[env_detail_controller]]
 
* [[env_dustpuff]]
 
* [[env_dustpuff]]
 
* [[env_effectscript]]
 
* [[env_effectscript]]
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* [[env_entity_igniter]]
 
* [[env_entity_igniter]]
 
* [[env_entity_maker]]
 
* [[env_entity_maker]]
 +
* [[env_entity_dissolver]]
 
* [[env_explosion_(Source)]]
 
* [[env_explosion_(Source)]]
 
* [[env_extinguisherjet]]
 
* [[env_extinguisherjet]]
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* [[env_zoom]]
 
* [[env_zoom]]
  
== Filter entities ==
+
== Фильтры (filter_)==
 
* [[filter_activator_class]]
 
* [[filter_activator_class]]
 
* [[filter_activator_name]]
 
* [[filter_activator_name]]
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* [[filter_multi]]
 
* [[filter_multi]]
  
== Game entities==
+
== Игровые ==
 
* [[worldspawn]]
 
* [[worldspawn]]
 
* [[game_end_(Source)]]
 
* [[game_end_(Source)]]
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* [[game_zone_player_(Source)]]
 
* [[game_zone_player_(Source)]]
  
== Information entities ==
+
== Информирующие (info_) ==
 
* [[info_camera_link]]
 
* [[info_camera_link]]
 
* [[info_constraint_anchor]]
 
* [[info_constraint_anchor]]
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* [[info_landmark]]
 
* [[info_landmark]]
 
* [[info_lighting]]
 
* [[info_lighting]]
 +
* [[info_map_parameters_(Source)]]
 
* [[info_mass center]]
 
* [[info_mass center]]
 
* [[info_no_dynamic_shadow]]
 
* [[info_no_dynamic_shadow]]
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* [[info_null_(Source)]]
 
* [[info_null_(Source)]]
 
* [[info_overlay]]
 
* [[info_overlay]]
 +
* [[info_overlay_transition]]
 
* [[info_particle_system]]
 
* [[info_particle_system]]
 
* [[info_player_combine]]
 
* [[info_player_combine]]
 +
* [[info_player_counterterrorist]]
 
* [[info_player_deathmatch_(Source)]]
 
* [[info_player_deathmatch_(Source)]]
 
* [[info_player_logo]]
 
* [[info_player_logo]]
 
* [[info_player_rebel]]
 
* [[info_player_rebel]]
 
* [[info_player_start_(Source)]]
 
* [[info_player_start_(Source)]]
 +
* [[info_player_terrorist]]
 
* [[info_projecteddecal]]
 
* [[info_projecteddecal]]
 
* [[info_snipertarget]]
 
* [[info_snipertarget]]
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* [[infodecal_(Source)]]
 
* [[infodecal_(Source)]]
  
== Item entities ==
+
== Предметы (item_) ==
    * [[item_ammo_357]]
+
*[[AMMO]]
    * [[item_ammo_357_large]]
+
* [[item_ammo_357]]
    * [[item_ammo_ar2]]
+
* [[item_ammo_357_large]]
    * [[item_ammo_ar2_altfire]]
+
* [[item_ammo_ar2]]
    * [[item_ammo_ar2_large]]
+
* [[item_ammo_ar2_altfire]]
    * [[item_ammo_crate]]
+
* [[item_ammo_ar2_large]]
    * [[item_ammo_crossbow]]
+
* [[item_ammo_crate]]
    * [[item_ammo_pistol]]
+
* [[item_ammo_crossbow]]
    * [[item_ammo_pistol_large]]
+
* [[item_ammo_pistol]]
    * [[item_ammo_smg1]]
+
* [[item_ammo_pistol_large]]
    * [[item_ammo_smg1_grenade]]
+
* [[item_ammo_smg1]]
    * [[item_ammo_smg1_large]]
+
* [[item_ammo_smg1_grenade]]
    * [[item_battery_(Source)]]
+
* [[item_ammo_smg1_large]]
    * [[item_box_buckshot]]
+
* [[item_assaultsuit]]
    * [[item_dynamic resupply]]
+
* [[item_battery_(Source)]]
    * [[item_healthcharger]]
+
* [[item_box_buckshot]]
    * [[item_healthkit_(Source)]]
+
* [[item_defuser]]
    * [[item_healthvial]]
+
* [[item_dynamic resupply]]
    * [[item_item_crate]]
+
* [[item_healthcharger]]
    * [[item_rpg_round]]
+
* [[item_healthkit_(Source)]]
    * [[item_suit]]
+
* [[item_healthvial]]
    * [[item_suitcharger]]
+
* [[item_item_crate]]
 +
* [[item_kevlar]]
 +
* [[item_nvgs]]
 +
* [[item_rpg_round]]
 +
* [[item_sodacan]]
 +
* [[item_suit]]
 +
* [[item_suitcharger]]
 +
* [[WEAPON]]
  
== Light entities ==
+
== Свет (light_)==
    * [[light_(Source)]]
+
* [[light_(Source)]]
    * [[light_dynamic]]
+
* [[light_dynamic]]
    * [[light_environment_(Source)]]
+
* [[light_environment_(Source)]]
    * [[light_spot_(Source)]]
+
* [[light_spot_(Source)]]
 +
* [[LIGHTMAP]]
  
== Logic entities ==
+
== Логика (logic_)==
    * [[logic_auto]]
+
* [[logic_auto]]
    * [[logic_autosave]]
+
* [[logic_autosave]]
    * [[logic_branch]]
+
* [[logic_branch]]
    * [[logic_case]]
+
* [[logic_branch_listener]]
    * [[logic_collision_pair]]
+
* [[logic_case]]
    * [[logic_compare]]
+
* [[logic_collision_pair]]
    * [[logic_lineto]]
+
* [[logic_compare]]
    * [[logic_measure_movement]]
+
* [[logic_lineto]]
    * [[logic_multicompare]]
+
* [[logic_measure_movement]]
    * [[logic_navigation]]
+
* [[logic_multicompare]]
    * [[logic_relay]]
+
* [[logic_navigation]]
    * [[logic_timer]]
+
* [[logic_relay]]
 +
* [[logic_timer]]
  
== Misc. entities ==
+
== Различные ==
    * [[ambient_generic_(Source)]]
+
* [[ambient_generic_(Source)]]
    * [[cycler_(Source)]]
+
* [[CSSSDK navedit.cfg]]
    * [[gibshooter_(Source)]]
+
* [[CSSSDK overview.cfg]]
    * [[keyframe_rope]]
+
* [[cycler_(Source)]]
    * [[keyframe_track]]
+
* [[gibshooter_(Source)]]
    * [[material_modify_control]]
+
* [[keyframe_rope]]
    * [[math_colorblend]]
+
* [[keyframe_track]]
    * [[math_counter]]
+
* [[LADDER]]
    * [[math_remap]]
+
* [[material_modify_control]]
    * [[momentary_rot_button_(Source)]]
+
* [[math_colorblend]]
    * [[move_keyframed]]
+
* [[math_counter]]
    * [[move_rope]]
+
* [[math_remap]]
    * [[move_track]]
+
* [[momentary_rot_button_(Source)]]
    * [[script_intro]]
+
* [[move_keyframed]]
    * [[script_tauremoval]]
+
* [[move_rope]]
    * [[shadow_control]]
+
* [[move_track]]
    * [[sky_camera]]
+
* [[multisource_(Source)]]
    * [[test_sidelist]]
+
* [[NAVIGATION MESH]]
    * [[test_traceline]]
+
* [[OVERVIEW]]
    * [[VGUI_Screen|vgui_screen]]
+
* [[script_intro]]
    * [[water_lod_control]]
+
* [[script_tauremoval]]
 +
* [[shadow_control]]
 +
* [[sky_camera]]
 +
* [[spark_shower]]
 +
* [[target_changegravity]]
 +
* [[test_effect]]
 +
* [[test_sidelist]]
 +
* [[test_traceline]]
 +
* [[VGUI_Screen|vgui_screen]]
 +
* [[water_lod_control]]
  
== NPC entities ==
+
== NPC ==
=== Regular ===
+
=== Основные ===
    * [[combine_mine]]
+
* [[combine_mine]]
    * [[npc_alyx]]
+
* [[npc_alyx]]
    * [[npc_antlion]]
+
* [[npc_antlion]]
    * [[npc_antlion_template_maker]]
+
* [[npc_antlion_template_maker]]
    * [[npc_antlionguard]]
+
* [[npc_antlionguard]]
    * [[npc_barnacle]]
+
* [[npc_barnacle]]
    * [[npc_barney]]
+
* [[npc_barney]]
    * [[npc_breen]]
+
* [[npc_breen]]
    * [[npc_citizen]]
+
* [[npc_citizen]]
    * [[npc_combine_camera]]
+
* [[npc_combine_camera]]
    * [[npc_combine_s]]
+
* [[npc_combine_s]]
    * [[npc_combinedropship]]
+
* [[npc_combinedropship]]
    * [[npc_combinegunship]]
+
* [[npc_combinegunship]]
    * [[npc_crabsynth]]
+
* [[npc_crabsynth]]
    * [[npc_cranedriver]]
+
* [[npc_cranedriver]]
    * [[npc_crow]]
+
* [[npc_crow]]
    * [[npc_cscanner]]
+
* [[npc_cscanner]]
    * [[npc_dog]]
+
* [[npc_dog]]
    * [[npc_eli]]
+
* [[npc_eli]]
    * [[npc_fastzombie]]
+
* [[npc_fastzombie]]
    * [[npc_fisherman]] (not available in Hammer by default)
+
* [[npc_fisherman]] (not available in Hammer by default)
    * [[npc_gman]]
+
* [[npc_gman]]
    * [[npc_headcrab]]
+
* [[npc_headcrab]]
    * [[npc_headcrab_black]]
+
* [[npc_headcrab_black]]
    * [[npc_headcrab_fast]]
+
* [[npc_headcrab_fast]]
    * [[npc_helicopter]]
+
* [[npc_helicopter]]
    * [[npc_ichthyosaur]]
+
* [[npc_ichthyosaur]]
    * [[npc_kleiner]]
+
* [[npc_kleiner]]
    * [[npc_manhack]]
+
* [[npc_manhack]]
    * [[npc_metropolice]]
+
* [[npc_metropolice]]
    * [[npc_monk]]
+
* [[npc_monk]]
    * [[npc_mortarsynth]]
+
* [[npc_mortarsynth]]
    * [[npc_mossman]]
+
* [[npc_mossman]]
    * [[npc_pigeon]]
+
* [[npc_pigeon]]
    * [[npc_poisonzombie]]
+
* [[npc_poisonzombie]]
    * [[npc_rollermine]]
+
* [[npc_rollermine]]
    * [[npc_seagull]]
+
* [[npc_seagull]]
    * [[npc_sniper]]
+
* [[npc_sniper]]
    * [[npc_stalker]]
+
* [[npc_stalker]]
    * [[npc_strider]]
+
* [[npc_strider]]
    * [[npc_turret_ceiling]]
+
* [[npc_turret_ceiling]]
    * [[npc_turret_floor]]
+
* [[npc_turret_floor]]
    * [[npc_turret_ground]]
+
* [[npc_turret_ground]]
    * [[npc_vortigaunt]]
+
* [[npc_vortigaunt]]
    * [[npc_zombie]]
+
* [[npc_zombie]]
    * [[npc_zombie_torso]]
+
* [[npc_zombie_torso]]
  
=== Special ===
+
=== Специальные ===
    * [[cycler_actor]]
+
* [[cycler_actor]]
    * [[generic_actor]]
+
* [[generic_actor]]
    * [[info_npc_spawn_destination]]
+
* [[info_npc_spawn_destination]]
    * [[monster_generic]]
+
* [[monster_generic]]
    * [[npc_apcdriver]]
+
* [[npc_apcdriver]]
    * [[npc_bullseye]]
+
* [[npc_bullseye]]
    * [[npc_enemyfinder]]
+
* [[npc_enemyfinder]]
    * [[npc_furniture]]
+
* [[npc_furniture]]
    * [[npc_heli_avoidbox]]
+
* [[npc_heli_avoidbox]]
    * [[npc_heli_avoidsphere]]
+
* [[npc_heli_avoidsphere]]
    * [[npc_heli_nobomb]]
+
* [[npc_heli_nobomb]]
    * [[npc_launcher]]
+
* [[npc_launcher]]
    * [[npc_maker]]
+
* [[npc_maker]]
    * [[npc_missiledefense]]
+
* [[npc_missiledefense]]
    * [[npc_particlestorm]]
+
* [[npc_particlestorm]]
    * [[npc_spotlight]]
+
* [[npc_spotlight]]
    * [[npc_template_maker]]
+
* [[npc_template_maker]]
    * [[npc_vehicledriver]]
+
* [[npc_vehicledriver]]
  
== Physics entities ==
+
== Физика (phys_) ==
    * [[phys_ballsocket]]
+
* [[phys_ballsocket]]
    * [[phys_constraint]]
+
* [[phys_constraint]]
    * [[phys_constraintsystem]]
+
* [[phys_constraintsystem]]
    * [[phys_convert]]
+
* [[phys_convert]]
    * [[phys_hinge]]
+
* [[phys_hinge]]
    * [[phys_keepupright]]
+
* [[phys_keepupright]]
    * [[phys_lengthconstraint]]
+
* [[phys_lengthconstraint]]
    * [[phys_magnet]]
+
* [[phys_magnet]]
    * [[phys_motor]]
+
* [[phys_motor]]
    * [[phys_pulleyconstraint]]
+
* [[phys_pulleyconstraint]]
    * [[phys_ragdollconstraint]]
+
* [[phys_ragdollconstraint]]
    * [[phys_ragdollmagnet]]
+
* [[phys_ragdollmagnet]]
    * [[phys_slideconstraint]]
+
* [[phys_slideconstraint]]
    * [[phys_spring]]
+
* [[phys_spring]]
    * [[phys_thruster]]
+
* [[phys_thruster]]
    * [[phys_torque]]
+
* [[phys_torque]]
    * [[physics_cannister]]
+
* [[physics_cannister]]
  
== Player entities ==
+
== Игрок ==
    * [[player_loadsaved]]
+
* [[player_loadsaved]]
    * [[player_speedmod]]
+
* [[player_speedmod]]
    * [[player_weaponstrip]]
+
* [[player_weaponstrip_(Source)]]
  
== Point entities ==
+
== Точечные (point_)==
    * [[point_anglesensor]]
+
* [[point_anglesensor]]
    * [[point_angularvelocitysensor]]
+
* [[point_angularvelocitysensor]]
    * [[point_antlion_repellant]]
+
* [[point_antlion_repellant]]
    * [[point_apc_controller]]
+
* [[point_apc_controller]]
    * [[point_bugbait]]
+
* [[point_bugbait]]
    * [[point_camera]]
+
* [[point_camera]]
    * [[point_clientcommand]]
+
* [[point_clientcommand]]
    * [[point_commentary_node]]
+
* [[point_commentary_node]]
    * [[point_devshot_camera]]
+
* [[point_devshot_camera]]
    * [[point_enable_motion_fixup]]
+
* [[point_enable_motion_fixup]]
    * [[point_hurt]]
+
* [[point_hurt]]
    * [[point_message]]
+
* [[point_message]]
    * [[point_playermoveconstraint]]
+
* [[point_playermoveconstraint]]
    * [[point_servercommand]]
+
* [[point_proximity_sensor]]
    * [[point_spotlight]]
+
* [[point_push]]
    * [[point_teleport]]
+
* [[point_servercommand]]
    * [[point_template]]
+
* [[point_spotlight]]
    * [[point_tesla]]
+
* [[point_surroundtest]]
    * [[point_viewcontrol]]
+
* [[point_teleport]]
    * [[vehicle_viewcontroller]]
+
* [[point_template]]
 +
* [[point_tesla]]
 +
* [[point_viewcontrol]]
 +
* [[vehicle_viewcontroller]]
  
 
== Prop entities ==
 
== Prop entities ==
    * [[prop_combine_ball]]
+
* [[hostage_entity_(Source)]]
    * [[prop_detail]]
+
* [[prop_combine_ball]]
    * [[prop_door_rotating]]
+
* [[prop_detail]]
    * [[prop_dynamic]]
+
* [[prop_door_rotating]]
    * [[prop_dynamic_ornament]]
+
* [[prop_dynamic]]
    * [[prop_dynamic_override]]
+
* [[prop_dynamic_ornament]]
    * [[prop_physics]]
+
* [[prop_dynamic_override]]
    * [[prop_physics_multiplayer]]
+
* [[prop_physics]]
    * [[prop_physics_override]]
+
* [[prop_physics_multiplayer]]
    * [[prop_ragdoll]]
+
* [[prop_physics_override]]
    * [[prop_static]]
+
* [[prop_ragdoll]]
    * [[prop_thumper]]
+
* [[prop_sphere]]
    * [[prop_vehicle]]
+
* [[prop_static]]
    * [[prop_vehicle_airboat]]
+
* [[prop_thumper]]
    * [[prop_vehicle_apc]]
+
* [[prop_vehicle]]
    * [[prop_vehicle_cannon]]
+
* [[prop_vehicle_airboat]]
    * [[prop_vehicle_crane]]
+
* [[prop_vehicle_apc]]
    * [[prop_vehicle_driveable]]
+
* [[prop_vehicle_cannon]]
    * [[prop_vehicle_jeep]]
+
* [[prop_vehicle_crane]]
    * [[prop_vehicle_prisoner_pod]]
+
* [[prop_vehicle_driveable]]
 +
* [[prop_vehicle_jeep]]
 +
* [[prop_vehicle_prisoner_pod]]

Текущая версия на 09:23, 25 октября 2009

 

Искуственный интелект(ИИ, AI)

Окружение (env_)

Фильтры (filter_)

Игровые

Информирующие (info_)

Предметы (item_)

Свет (light_)

Логика (logic_)

Различные

NPC

Основные

Специальные

Физика (phys_)

Игрок

Точечные (point_)

Prop entities

Страницы в категории «Source Point entity»

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