Зависание карты.
Компилируется хорошо, но при запуске карты загрузка встает на 8 делении и игра зависает. (Starting local game server)
LOG компиляции:
Компилируется хорошо, но при запуске карты загрузка встает на 8 делении и игра зависает. (Starting local game server)
LOG компиляции:
Code:
hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -nowadtextures metro.map
Entering metro.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.02 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.09 seconds)
Using Wadfile: \valera\counter-strike online\data\cstrike\zs_trap.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zs_trace.wad
- Contains 0 used textures, 0.00 percent of map (56 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zs_lostcity.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zs_evolution.wad
- Warning: Larger than expected texture (348972 bytes): '{EVOL_G01'
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zs_double.wad
- Contains 1 used texture, 25.00 percent of map (52 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zs_decoy.wad
- Contains 0 used textures, 0.00 percent of map (78 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zs_contact.wad
- Contains 0 used textures, 0.00 percent of map (93 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zs_anni.wad
- Contains 0 used textures, 0.00 percent of map (53 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zs_angra.wad
- Contains 1 used texture, 25.00 percent of map (67 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zm_tomb2.wad
- Contains 0 used textures, 0.00 percent of map (10 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zm_tomb.wad
- Contains 0 used textures, 0.00 percent of map (60 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zm_bioplant.wad
- Contains 0 used textures, 0.00 percent of map (70 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zm_abyss3.wad
- Contains 0 used textures, 0.00 percent of map (25 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zm_abyss2.wad
- Contains 0 used textures, 0.00 percent of map (43 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\zm_abyss.wad
- Contains 1 used texture, 25.00 percent of map (48 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\ze_skyline.wad
- Contains 1 used texture, 25.00 percent of map (96 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\ze_castle.wad
- Contains 0 used textures, 0.00 percent of map (58 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\z_havana.wad
- Contains 0 used textures, 0.00 percent of map (33 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\vegas.wad
- Contains 0 used textures, 0.00 percent of map (113 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 0 used textures, 0.00 percent of map (162 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\tempdecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\tdm01.wad
- Contains 0 used textures, 0.00 percent of map (66 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\ntdm2.wad
- Contains 0 used textures, 0.00 percent of map (5 textures in wad)
Using Wadfile: \valera\counter-strike online\data\cstrike\grid_cso.wad
- Contains 0 used textures, 0.00 percent of map (52 textures in wad)
Warning: More than 8 wadfiles are in use. (25)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.
Texture usage is at 0.27 mb (of 4.00 mb MAX)
0.23 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate metro.map
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 284 (0.01 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ (-2016,-1824,-2448)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 373 (0.01 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ (-2016,-1824,-2448)
SolidBSP [hull 2] 337 (0.02 seconds)
Warning: === LEAK in hull 2 ===
Entity info_player_deathmatch @ (-2016,-1824,-2448)
SolidBSP [hull 3] 382 (0.01 seconds)
Warning: === LEAK in hull 3 ===
Entity info_player_deathmatch @ (-2016,-1824,-2448)
0.29 seconds elapsed
----- END hlbsp -----
hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -full metro.map
>> There was a problem compiling the map.
>> Check the file metro.log for the cause.
----- END hlvis -----
hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 metro.map
>> There was a problem compiling the map.
>> Check the file metro.log for the cause.
----- END hlrad -----
