Sidebar

зависает карта!

Endym

ёкай
May 17, 2011
154
31
зависает карта!

Товарищи, помогите разобраться, в чем проблема.
Компиляция проходит успешно:
Code:
hlcsg v3.4 VL27 (Jun  2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: HLcsg.exe atf.map -estimate 
Arguments: atf.map -estimate -low -wadautodetect 
Entering atf.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 33554432 ] [ 33554432 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wadcfg by file        [    None ] [    None ]
wadcfg by name        [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
UTF8 game_text        [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (0.04 seconds)
CSGBrush:
 (0.07 seconds)

Using Wadfile: \m\vhe\textures\jhf.wad
 - Contains 6 used textures, 26.09 percent of map (429 textures in wad)
Using Wadfile: \m\vhe\textures\temple_v2.wad
 - Contains 16 used textures, 69.57 percent of map (332 textures in wad)
Using Wadfile: \m\vhe\textures\halflife.wad
 - Contains 1 used texture, 4.35 percent of map (3116 textures in wad)

"wad" is "jhf.wad;temple_v2.wad;halflife.wad;"

added 1 additional animating textures.
Texture usage is at 1.41 mb (of 32.00 mb MAX)
0.22 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 VL27 (Jun  2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: HLbsp.exe atf.map -estimate 
Arguments: atf.map -estimate -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 306 (0.02 seconds)
BSP generation successful, writing portal file 'atf.prt'
SolidBSP [hull 1] 286 (0.01 seconds)
SolidBSP [hull 2] 238 (0.01 seconds)
SolidBSP [hull 3] 300 (0.01 seconds)
Reduced 189 texinfos to 168
Reduced 23 texdatas to 22 (1016 bytes to 972)
Reduced 1712 planes to 591

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             64/512         4096/32768    (12.5%)
planes            591/32768      11820/655360   ( 1.8%)
vertexes         1940/65535      23280/786420   ( 3.0%)
nodes             866/32767      20784/786408   ( 2.6%)
texinfos          168/32767       6720/1310680  ( 0.5%)
faces            1324/65535      26480/1310700  ( 2.0%)
clipnodes        2201/32767      17608/262136   ( 6.7%)
leaves            670/32760      18760/917280   ( 2.0%)
* visleafs        144/8192           0/0        ( 1.8%)
marksurfaces     1488/65535       2976/131070   ( 2.3%)
surfedges        6321/512000     25284/2048000  ( 1.2%)
edges            3628/256000     14512/1024000  ( 1.4%)
texdata          [variable]        972/33554432  ( 0.0%)
lightdata        [variable]          0/33554432  ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      10565/524288   ( 2.0%)
* AllocBlock        3/64             0/0        ( 4.7%)
22 textures referenced
=== Total BSP file data space used: 183857 bytes ===
0.24 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 VL27 (Jun  2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: HLvis.exe atf.map -estimate -full 
Arguments: atf.map -estimate -full -low 
 144 portalleafs
 370 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (0.04 seconds)
LeafThread:
 (0.20 seconds)
average leafs visible: 86
g_visdatasize:2707  compressed from 2592
0.26 seconds elapsed

-----   END   hlvis -----



hlrad v3.4 VL27 (Jun  2 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: HLrad.exe atf.map -estimate -smooth 180 -dscale 1 -extra -bounce 2 -gamma 0.5 
Arguments: atf.map -estimate -smooth 180 -dscale 1 -extra -bounce 2 -gamma 0.5 -waddir D:\M\VHE\textures -waddir D:\G\Steam\SteamApps\endimion1352\counter-strike\cstrike -waddir D:\G\Steam\SteamApps\endimion1352\counter-strike\cstrike_russian -waddir "D:\G\Counter-Strike NS\cstrike" -low 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          33554432 ] [          33554432 ]
priority             [               Low ] [            Normal ]

fast rad             [               off ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 2 ] [                 8 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [           180.000 ] [            50.000 ]
smoothing threshold 2[         no change ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.010 ] [             0.010 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.550 0.550 0.550 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [                on ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             2.200 ] [             2.200 ]
reflectivity scale   [             1.000 ] [             1.000 ]


Load Textures:
Opening wad files from directories:
  D:\M\VHE\textures
  D:\G\Steam\SteamApps\endimion1352\counter-strike\cstrike
  D:\G\Steam\SteamApps\endimion1352\counter-strike\cstrike_russian
  D:\G\Counter-Strike NS\cstrike
Using Wadfile: D:\M\VHE\textures\jhf.wad
Using Wadfile: D:\M\VHE\textures\temple_v2.wad
Using Wadfile: D:\M\VHE\textures\halflife.wad
22 textures referenced
Reading texlights from 'lights.rad'
0 opaque models
0 opaque faces
1324 faces
Create Patches : 2790 base patches
43960 square feet [6330357.00 square inches]
5 direct lights and 0 fast direct lights
8 light styles

BuildFacelights:
 (1.47 seconds)
BuildVisLeafs:
 (0.68 seconds)
visibility matrix   :   0.8 megs
MakeScales:
 (0.21 seconds)
Transfer Lists :     1829738 :    1.83M transfers
       Indices :     1362748 :    1.30M bytes
          Data :     3667312 :    3.50M bytes
Bounce 1 GatherLight:
 (0.15 seconds)
Bounce 2 GatherLight:
 (0.17 seconds)
FinalLightFace:
 (0.28 seconds)
3.32 seconds elapsed

-----   END   hlrad -----
Компилятор от vluzacn, работает нормально. CS стимовский, с установленным xj сервером; все другие карты запускаются быстро и без проблем, а эта зависает все время на 8 полоске загрузки (Starting local game server). Вроде бы всех файлов (wadники, звуки) хватает. Проблема, судя по всему, в карте, но там у меня просто помещение.
Перестала запускаться после компиляции после того, как добавил 2 func_train-а и path_corners для них, но вроде как с ними все в порядке и хаммер тоже ошибок не показывает. В чем может быть дело?
 

Endym

ёкай
May 17, 2011
154
31
Удалил всю конструкцию с триггерами, манагерами и поездами - работает. Ищу ошибку... :spy:

Post automatically merged:

Нашел %) У одного multi_manager сбросилось значение почему-то. Видимо, из-за этого не запускалось (сейчас все ок кроме звука, тему можно закрыть)
 
Last edited:

Game Server

Доноры Красавчики

Members online

No members online now.