CSM.Dev

хелп памагите

посмотрите плизз енто лог компила не магу панять шо за ашыпка


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** Executing...
** Command: Change Directory
** Parameters: "D:\games\Valve"


** Executing...
** Command: D:\games\cs\mapping\4F9A~1\hlcsg.exe
** Parameters: "d:\games\cs\mapping\big_sity_of_1700_ear"

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\games\cs\mapping\4F9A~1\hlcsg.exe d:\games\cs\mapping\big_sity_of_1700_ear
Entering d:\games\cs\mapping\big_sity_of_1700_ear.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.16 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.48 seconds)

Using Wadfile: \games\valve\cstrike\de_freeman_pack.wad
- Warning: Larger than expected texture (1176532 bytes): 'SYS'
- Warning: Larger than expected texture (1163612 bytes): 'KRISHKA'
- Warning: Larger than expected texture (1564472 bytes): '1'
- Warning: Larger than expected texture (1564472 bytes): '22'
- Warning: Larger than expected texture (1096972 bytes): '123131313'
- Contains 3 used textures, 10.34 percent of map (5 textures in wad)
Using Wadfile: \games\valve\cstrike\chateau.wad
- Contains 3 used textures, 10.34 percent of map (136 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_747.wad
- Contains 2 used textures, 6.90 percent of map (143 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_bdog.wad
- Contains 2 used textures, 6.90 percent of map (132 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\valve\cstrike\cs_office.wad
- Contains 1 used texture, 3.45 percent of map (102 textures in wad)
Using Wadfile: \games\valve\cstrike\cstraining.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\valve\cstrike\dd.wad
- Warning: Larger than expected texture (1564472 bytes): '121'
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\valve\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \games\valve\cstrike\de_piranesi.wad
- Contains 1 used texture, 3.45 percent of map (160 textures in wad)
Using Wadfile: \games\valve\cstrike\de_storm.wad
- Contains 1 used texture, 3.45 percent of map (74 textures in wad)
Using Wadfile: \games\valve\cstrike\de_vertigo.wad
- Contains 1 used texture, 3.45 percent of map (19 textures in wad)
Using Wadfile: \games\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (222 textures in wad)
Using Wadfile: \games\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\valve\cstrike\spraypaint.wad
- Contains 0 used textures, 0.00 percent of map (14 textures in wad)
Using Wadfile: \games\valve\cstrike\gfx.wad
- Contains 0 used textures, 0.00 percent of map (7 textures in wad)
Using Wadfile: \games\valve\cstrike\halflife.wad
- Contains 11 used textures, 37.93 percent of map (3116 textures in wad)
Using Wadfile: \games\valve\cstrike\itsitaly.wad
- Contains 1 used texture, 3.45 percent of map (99 textures in wad)
Using Wadfile: \games\valve\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\valve\cstrike\map.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\valve\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\valve\cstrike\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\valve\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\valve\cstrike\t4k2.wad
- Contains 0 used textures, 0.00 percent of map (27 textures in wad)
Using Wadfile: \games\valve\cstrike\torntextures.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Contains 2 used textures, 6.90 percent of map (162 textures in wad)
Using Wadfile: \games\valve\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \games\valve\cstrike\wad1.wad
- Contains 1 used texture, 3.45 percent of map (3 textures in wad)

Warning: More than 8 wadfiles are in use. (31)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 2 additional animating textures.
Error: Exceeded MAX_MAP_MIPTEX
Description: Texture memory usage on the map has exceeded the limit
Howto Fix: Merge similar textures, remove unused textures from the map


----- END hlcsg -----




** Executing...
** Command: D:\games\cs\mapping\4F9A~1\hlbsp.exe
** Parameters: "d:\games\cs\mapping\big_sity_of_1700_ear"

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\games\cs\mapping\4F9A~1\hlbsp.exe d:\games\cs\mapping\big_sity_of_1700_ear
>> There was a problem compiling the map.
>> Check the file d:\games\cs\mapping\big_sity_of_1700_ear.log for the cause.

----- END hlbsp -----




** Executing...
** Command: D:\games\cs\mapping\4F9A~1\hlvis.exe
** Parameters: "d:\games\cs\mapping\big_sity_of_1700_ear"

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\games\cs\mapping\4F9A~1\hlvis.exe d:\games\cs\mapping\big_sity_of_1700_ear
>> There was a problem compiling the map.
>> Check the file d:\games\cs\mapping\big_sity_of_1700_ear.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\games\cs\mapping\4F9A~1\hlrad.exe
** Parameters: "d:\games\cs\mapping\big_sity_of_1700_ear"

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\games\cs\mapping\4F9A~1\hlrad.exe d:\games\cs\mapping\big_sity_of_1700_ear
>> There was a problem compiling the map.
>> Check the file d:\games\cs\mapping\big_sity_of_1700_ear.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\games\cs\mapping\big_sity_of_1700_ear.bsp" "D:\games\Valve\cstrike\maps\big_sity_of_1700_ear.bsp"

The command failed. Windows reported the error:
"Не удается найти указанный файл."

Post automatically merged:

и как мне паступать