CSM.Dev

вылетает при загрузке мапы...

...в винду.
на мапе все стандартные тексы, все лишние вады отключены. всего 2 нестандартные модели (с которыми было все впоряде при предидущих тестах). лог в оффе.
хз. с таким никогда не сталкивался раньше. ибо хоть в консоле можно было посмотреть в чем дело а ща...(((( да и в других темах я не нашел ответа...((
другие мапы загружаются норм.
Code:
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -estimate xx_2014 
Entering xx_2014.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

132 brushes (totalling 771 sides) discarded from clipping hulls
CreateBrush:
 (3.64 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (5.00 seconds)

Including Wadfile: \games\half_life\map creator\zhlt compiller\zhlt.wad
 - Contains 1 used texture, 0.64 percent of map (4 textures in wad)
Using Wadfile: \games\half_life\counter strike\valve\halflife.wad
 - Contains 137 used textures, 87.82 percent of map (3116 textures in wad)
Using Wadfile: \games\half_life\counter strike\cstrike\cs_bdog.wad
 - Contains 5 used textures, 3.21 percent of map (132 textures in wad)
Using Wadfile: \games\half_life\counter strike\cstrike\cs_office.wad
 - Contains 7 used textures, 4.49 percent of map (102 textures in wad)
Using Wadfile: \games\half_life\counter strike\cstrike\de_airstrip.wad
 - Contains 3 used textures, 1.92 percent of map (69 textures in wad)
Using Wadfile: \games\half_life\counter strike\cstrike\de_piranesi.wad
 - Contains 1 used texture, 0.64 percent of map (160 textures in wad)
Using Wadfile: \games\half_life\counter strike\cstrike\de_storm.wad
 - Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \games\half_life\counter strike\cstrike\torntextures.wad
 - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
 - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
 - Contains 2 used textures, 1.28 percent of map (162 textures in wad)
Using Wadfile: \games\half_life\counter strike\valve\decals.wad
 - Contains 0 used textures, 0.00 percent of map (222 textures in wad)

Warning: More than 8 wadfiles are in use. (9)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 9 additional animating textures.
Texture usage is at 3.21 mb (of 4.00 mb MAX)
9.42 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -estimate xx_2014 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...2768 (0.34 seconds)
BSP generation successful, writing portal file 'xx_2014.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3154 (0.41 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2982 (0.36 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3442 (0.45 seconds)
7.31 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis.exe -estimate -full xx_2014 
1128 portalleafs
3865 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (3.36 seconds)
LeafThread:
 (91.41 seconds)
average leafs visible: 165
g_visdatasize:41956  compressed from 159048
94.91 seconds elapsed [1m 34s]

-----   END   hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe -estimate -chop 128 -chart -extra -dscale 1 -bounce 6 -smooth 100 xx_2014 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [                on ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 6 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [           100.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [           128.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


5134 faces
Create Patches : 10915 base patches
0 opaque faces
203325 square feet [29278898.00 square inches]
39 direct lights

BuildFacelights:
 (143.48 seconds)
visibility matrix   :   7.1 megs
BuildVisLeafs:
 (10.59 seconds)
MakeScales:
 (7.98 seconds)
SwapTransfers:
 (0.91 seconds)
Transfer Lists :     4191382 :    4.19M transfers
       Indices :     3664260 :    3.49M bytes
          Data :    16765528 :   15.99M bytes
GatherLight:
 (0.69 seconds)
GatherLight:
 (0.69 seconds)
GatherLight:
 (0.69 seconds)
GatherLight:
 (0.75 seconds)
GatherLight:
 (0.86 seconds)
GatherLight:
 (0.83 seconds)
FinalLightFace:
 (0.67 seconds)

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             91/400         5824/25600    (22.8%)
planes           3732/32768      74640/655360   (11.4%)
vertexes         8084/65535      97008/786420   (12.3%)
nodes            3890/32767      93360/786408   (11.9%)
texinfos          652/32767      26080/1310680  ( 2.0%)
faces            5134/65535     102680/1310700  ( 7.8%)
clipnodes       10782/32767      86256/262136   (32.9%)
leaves           2437/8192       68236/229376   (29.7%)
marksurfaces     7450/65535      14900/131070   (11.4%)
surfedges       22825/512000     91300/2048000  ( 4.5%)
edges           13122/256000     52488/1024000  ( 5.1%)
texdata          [variable]       8376/4194304  ( 0.2%)
lightdata        [variable]     702081/6291456  (11.2%)
visdata          [variable]      41956/2097152  ( 2.0%)
entdata          [variable]      16864/524288   ( 3.2%)
165 textures referenced
=== Total BSP file data space used: 1482049 bytes ===
168.41 seconds elapsed [2m 48s]

-----   END   hlrad -----
хэлп плиз :]
заранее спасибо ;)

ЗЫ. только не говорите что из-за Warning: More than 8 wadfiles are in use. (9) :lol: