SOS!!! Ошибка компиляции!!
Помогите плз, вот лог
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -texdata 8192 -estimate d2p6.map
Entering d2p6.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]
Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
5 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
(14.21 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(3.16 seconds)
Using Wadfile: \hammer editor\maps\gp_serv.wad
- Contains 3 used textures, 10.00 percent of map (5 textures in wad)
Using Wadfile: \hammer editor\maps\lght.wad
- Contains 2 used textures, 6.67 percent of map (2 textures in wad)
Using Wadfile: \hammer editor\d2p6.wad
- Contains 1 used texture, 3.33 percent of map (2 textures in wad)
Using Wadfile: \games\cs\cstrike\chateau.wad
- Contains 2 used textures, 6.67 percent of map (136 textures in wad)
Using Wadfile: \hammer editor\maps\pirates.wad
- Warning: Larger than expected texture (415272 bytes): 'OBOI2'
- Contains 8 used textures, 26.67 percent of map (16 textures in wad)
Using Wadfile: \games\cs\cstrike\cs_dust.wad
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 14 used textures, 46.67 percent of map (5187 textures in wad)
added 2 additional animating textures.
Texture usage is at 1.95 mb (of 8.00 mb MAX)
25.28 seconds elapsed
----- END hlcsg -----
hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -texdata 8192 -estimate d2p6.map
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)
SolidBSP [hull 0] 500...1000...1459 (0.59 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 383,-191,-384)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush
Leak pointfile generated
SolidBSP [hull 1] 500...1000...1416 (0.68 seconds)
SolidBSP [hull 2] 500...1000...1371 (0.60 seconds)
SolidBSP [hull 3] 500...1000...1500...1524 (0.46 seconds)
14.81 seconds elapsed
----- END hlbsp -----
hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -texdata 8192 -estimate -full d2p6.map
>> There was a problem compiling the map.
>> Check the file d2p6.log for the cause.
----- END hlvis -----
hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to (
[email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -texdata 8192 -estimate -extra -bounce 2 -smooth 150 d2p6.map
>> There was a problem compiling the map.
>> Check the file d2p6.log for the cause.
----- END hlrad -----