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SOS!!! Ошибка компиляции!!

Va.hn.ik

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SOS!!! Ошибка компиляции!!

Помогите плз, вот лог

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -texdata 8192 -estimate d2p6.map
Entering d2p6.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

5 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
(14.21 seconds)
SetModelCenters:
(0.01 seconds)
CSGBrush:
(3.16 seconds)

Using Wadfile: \hammer editor\maps\gp_serv.wad
- Contains 3 used textures, 10.00 percent of map (5 textures in wad)
Using Wadfile: \hammer editor\maps\lght.wad
- Contains 2 used textures, 6.67 percent of map (2 textures in wad)
Using Wadfile: \hammer editor\d2p6.wad
- Contains 1 used texture, 3.33 percent of map (2 textures in wad)
Using Wadfile: \games\cs\cstrike\chateau.wad
- Contains 2 used textures, 6.67 percent of map (136 textures in wad)
Using Wadfile: \hammer editor\maps\pirates.wad
- Warning: Larger than expected texture (415272 bytes): 'OBOI2'
- Contains 8 used textures, 26.67 percent of map (16 textures in wad)
Using Wadfile: \games\cs\cstrike\cs_dust.wad
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 14 used textures, 46.67 percent of map (5187 textures in wad)

added 2 additional animating textures.
Texture usage is at 1.95 mb (of 8.00 mb MAX)
25.28 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -texdata 8192 -estimate d2p6.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1459 (0.59 seconds)
Warning: === LEAK in hull 0 ===
Entity info_player_deathmatch @ ( 383,-191,-384)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1416 (0.68 seconds)
SolidBSP [hull 2] 500...1000...1371 (0.60 seconds)
SolidBSP [hull 3] 500...1000...1500...1524 (0.46 seconds)
14.81 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -texdata 8192 -estimate -full d2p6.map
>> There was a problem compiling the map.
>> Check the file d2p6.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -texdata 8192 -estimate -extra -bounce 2 -smooth 150 d2p6.map
>> There was a problem compiling the map.
>> Check the file d2p6.log for the cause.

----- END hlrad -----
 

Va.hn.ik

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Jun 8, 2006
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2 MSteam:
Дырка сделана специально для ускорения процеса кимпиляции, я её залепляю и всёравно получаю баг :(
 

Warg

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Apr 22, 2006
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Киев
и Entity info_player_deathmatch @ ( 383,-191,-384) находиться за пределами карты
 

Flash

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2 Va.hn.ik:
Зачем тебе дырка?

Лучше отключай хлвис и хлрад.

2 Warg:
Он не за пределами карты, просто он ближе всех к дырке получается.
 

Va.hn.ik

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Jun 8, 2006
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спс ща попробую и если что ждите новый лог

Post automatically merged:

БОРОДА!
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -texdata 8192 -estimate d2p6.map
Entering d2p6.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

5 brushes (totalling 30 sides) discarded from clipping hulls
CreateBrush:
(20.62 seconds)
SetModelCenters:
(0.02 seconds)
CSGBrush:
(3.86 seconds)

Using Wadfile: \hammer editor\maps\gp_serv.wad
- Contains 3 used textures, 10.00 percent of map (5 textures in wad)
Using Wadfile: \hammer editor\maps\lght.wad
- Contains 2 used textures, 6.67 percent of map (2 textures in wad)
Using Wadfile: \hammer editor\d2p6.wad
- Contains 1 used texture, 3.33 percent of map (2 textures in wad)
Using Wadfile: \games\cs\cstrike\chateau.wad
- Contains 2 used textures, 6.67 percent of map (136 textures in wad)
Using Wadfile: \hammer editor\maps\pirates.wad
- Warning: Larger than expected texture (415272 bytes): 'OBOI2'
- Contains 8 used textures, 26.67 percent of map (16 textures in wad)
Using Wadfile: \games\cs\cstrike\cs_dust.wad
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 14 used textures, 46.67 percent of map (5187 textures in wad)

added 2 additional animating textures.
Texture usage is at 1.95 mb (of 8.00 mb MAX)
34.18 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -texdata 8192 -estimate d2p6.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1460 (0.63 seconds)
BSP generation successful, writing portal file 'd2p6.prt'
SolidBSP [hull 1] 500...1000...1415 (0.80 seconds)
SolidBSP [hull 2] 500...1000...1372 (0.64 seconds)
SolidBSP [hull 3] 500...1000...1500...1647 (0.87 seconds)
19.99 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -texdata 8192 -estimate -full d2p6.map
844 portalleafs
2540 numportals

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max vis distance [ 0 ] [ 0 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


BasePortalVis:
(19.47 seconds)
LeafThread:
(286.72 seconds)
average leafs visible: 199
g_visdatasize:58255 compressed from 89464
306.53 seconds elapsed [5m 6s]

----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -texdata 8192 -estimate -extra -bounce 2 -smooth 150 d2p6.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 8388608 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 2 ] [ 1 ]
bounce dynamic light [ on ] [ on ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 255.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 150.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 2.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale [ 1.000 ] [ 1.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]

colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ]
diffuse hack [ on ] [ on ]
spotlight points [ on ] [ on ]

custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]


8667 faces
Create Patches : 23347 base patches
0 opaque faces
108443 square feet [15615881.00 square inches]
1 direct lights

BuildFacelights:
(663.35 seconds)
visibility matrix : 32.5 megs
BuildVisLeafs:
(315.05 seconds)
MakeScales:
(134.42 seconds)
SwapTransfers:
(89.33 seconds)
Transfer Lists : 25975022 : 25.98M transfers
Indices : 17738976 : 16.92M bytes
Data : 103900088 : 99.09M bytes
GatherLight:
(14.01 seconds)
GatherLight:
(13.96 seconds)
FinalLightFace:
(9.60 seconds)
1243.75 seconds elapsed [20m 43s]

----- END hlrad -----
 
Last edited:

MSteam

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Oct 9, 2005
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Лики тут непричем. У него текстуры большие, а памяти под них выделено мало.
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
Увеличивай параметр -texdata
 
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2 MSteam:
Предупреждение не есть ошибка.

Post automatically merged:

Псмотрел второй лог, там же всё в порядке!

Post automatically merged:

И здесь всё ОК.
 
Last edited:

Va.hn.ik

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Jun 8, 2006
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Всё равно Борода! при попытке запустить мапу, выскакивает ошибка "File read failure"