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Сложности с компиляцией

Sexy

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Jan 21, 2007
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Сложности с компиляцией

Подскажите где здесь ошибка!

** Executing...
** Command: Change Directory
** Parameters: "D:\Program Files\CS16"


** Executing...
** Command: D:\PROGRA~1\VALVEH~2\zhlt\hlcsg.exe
** Parameters: -nowadtexture "d:\program files\valve hammer editor_1\zhlt\cs_church"

Unknown option "-nowadtexture"
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])

-= hlcsg Options =-

-nowadtextures : include all used textures into bsp
-wadinclude file : place textures used from wad specified into bsp
-noclip : don't create clipping hull
-noclipeconomy : turn clipnode economy mode off
-cliptype value : set to smallest, normalized, simple, precise, or legacy (default)
-nullfile file : specify list of entities to retexture with NULL
-onlyents : do an entity update from .map to .bsp
-noskyclip : disable automatic clipping of SKY brushes
-tiny # : minmum brush face surface area before it is discarded
-brushunion # : threshold to warn about overlapping brushes

-hullfile file : Reads in custom collision hull dimensions
-texdata # : Alter maximum texture memory limit (in kb)
-lightdata # : Alter maximum lighting memory limit (in kb)
-chart : display bsp statitics
-low | -high : run program an altered priority level
-nolog : don't generate the compile logfiles
-threads # : manually specify the number of threads to run
-estimate : display estimated time during compile
-verbose : compile with verbose messages
-noinfo : Do not show tool configuration information
-nonulltex : Turns off null texture stripping
-dev # : compile with developer message

-wadconfig name : Specify a configuration to use from wad.cfg
-wadcfgfile path : Manually specify a path to the wad.cfg file
-wadautodetect : Force auto-detection of wadfiles
mapfile : The mapfile to compile


** Executing...
** Command: D:\PROGRA~1\VALVEH~2\zhlt\hlbsp.exe
** Parameters: "d:\program files\valve hammer editor_1\zhlt\cs_church"

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~2\zhlt\hlbsp.exe "d:\program files\valve hammer editor_1\zhlt\cs_church"
>> There was a problem compiling the map.
>> Check the file d:\program files\valve hammer editor_1\zhlt\cs_church.log for the cause.

----- END hlbsp -----




** Executing...
** Command: D:\PROGRA~1\VALVEH~2\zhlt\hlvis.exe
** Parameters: "d:\program files\valve hammer editor_1\zhlt\cs_church"

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\PROGRA~1\VALVEH~2\zhlt\hlvis.exe "d:\program files\valve hammer editor_1\zhlt\cs_church"
>> There was a problem compiling the map.
>> Check the file d:\program files\valve hammer editor_1\zhlt\cs_church.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\PROGRA~1\VALVEH~2\zhlt\hlrad.exe
** Parameters: "d:\program files\valve hammer editor_1\zhlt\cs_church"

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\PROGRA~1\VALVEH~2\zhlt\hlrad.exe "d:\program files\valve hammer editor_1\zhlt\cs_church"
>> There was a problem compiling the map.
>> Check the file d:\program files\valve hammer editor_1\zhlt\cs_church.log for the cause.

----- END hlrad -----




** Executing...
** Command: Copy File
** Parameters: "d:\program files\valve hammer editor_1\zhlt\cs_church.bsp" "D:\Program Files\CS16\cstrike\maps\cs_church.bsp"

The command failed. Windows reported the error:
"Íå óäàåòñÿ íàéòè óêàçàííûé ôàéë."

** Executing...
** Command: Copy File
** Parameters: "d:\program files\valve hammer editor_1\zhlt\cs_church.pts" "D:\Program Files\CS16\cstrike\maps\cs_church.pts"

The command failed. Windows reported the error:
"Íå óäàåòñÿ íàéòè óêàçàííûé ôàéë."

:( :( :(
 

precursor

H4Ck
VIP
Apr 22, 2005
4,955
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2 Sexy:
Неправильный параметр прописал в csg. Читай лог, совсем уже народ обленился.
Вместо -nowadtexture должно быть -nowadtextures
 

Sexy

New member
Jan 21, 2007
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Ха, а я думал разницы нет. лана ща пробую.

Post automatically merged:

Компилировать получилось, bsp файл создался, но в игре запустить не получилось вылезает Fatal Error
Че это значит???
 
Last edited:

Lantrat

Hancock
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Sep 10, 2006
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2 Sexy:
Это может много чего значит. Выложи для начала лог удачной компиляции.
 

Sexy

New member
Jan 21, 2007
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2 Lantrat:
Лог удачной компиляции я выложить не могу, потому что прога зависает и ни че не могу в ней сделать.

Post automatically merged:

2 Jaga:

Fatal Error:
missing frame 0 of -1_

Потом еще одна ошибка:
hl.exe - Ошибка приложения
 
Last edited:

Lantrat

Hancock
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Sep 10, 2006
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2 Sexy:
Причём здесь прога? Ты посмотри в папке с кампиляторами после компиляции (удачной или неудачной) должен остаться файл с расширением .log Вот его и выложи сюда аттачем.
 

Sexy

New member
Jan 21, 2007
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hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\PROGRA~1\VALVEH~2\zhlt\hlcsg.exe -nowadtextures "d:\program files\valve hammer editor_1\zhlt\cs_church"
Entering d:\program files\valve hammer editor_1\zhlt\cs_church.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(6.58 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(7.42 seconds)

Using Wadfile: \program files\cs16\valve\halflife.wad
- Contains 22 used textures, 68.75 percent of map (3116 textures in wad)
Using Wadfile: \program files\cs16\cstrike\cstrike.wad
- Contains 9 used textures, 28.13 percent of map (123 textures in wad)
Using Wadfile: \program files\cs16\valve\my tex 2.wad
- Contains 1 used texture, 3.13 percent of map (26 textures in wad)

added 16 additional animating textures.
Texture usage is at 0.82 mb (of 4.00 mb MAX)
14.63 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\PROGRA~1\VALVEH~2\zhlt\hlbsp.exe "d:\program files\valve hammer editor_1\zhlt\cs_church"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6034 (1.78 seconds)
BSP generation successful, writing portal file 'd:\program files\valve hammer editor_1\zhlt\cs_church.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4475 (1.02 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...3724 (0.81 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4500...4769 (1.17 seconds)
14.05 seconds elapsed

----- END hlbsp -----
 

Lantrat

Hancock
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Sep 10, 2006
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2 Sexy:
А где же VIS и RAD? Ты их что, в батник забыл прописать?
 

Sexy

New member
Jan 21, 2007
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2 Lantrat:
вот мой батник, правда я на счет него не уверен. Я его с этого форума скачал.
@echo off


set MAPSPATH=D:\Program Files\Valve Hammer Editor_1\maps


set VPATH=D:\Program Files\Valve Hammer Editor_1\ZLHT


set CSPATH=D:\Games\CS16\cstrike\maps


set MAPNAME=cs_church

D:\Program Files\Valve Hammer Editor_1\ZLHT\hlcsg.exe -estimate -wadinclude sjr.wad D:\Program Files\Valve Hammer Editor_1\maps\cs_church.map
D:\Program Files\Valve Hammer Editor_1\ZLHT\hlbsp.exe -estimate D:\Program Files\Valve Hammer Editor_1\maps\cs_church.map
D:\Program Files\Valve Hammer Editor_1ZLHT\hlvis.exe -estimate -full D:\Program Files\Valve Hammer Editor_1\maps\cs_church.map
D:\Program Files\Valve Hammer Editor_1\ZLHT\hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 D:\Program Files\Valve Hammer Editor_1\maps\cs_church.map


echo COMPILE END
pause
00 cs_church.map
 

Sexy

New member
Jan 21, 2007
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Ну хотябы посоветуйте какой нить батник, что бы свет прописывал.
 

moonsond

Designed for War
Jul 24, 2006
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D:\Program Files\Valve Hammer Editor_1\ZLHT\hlcsg.exe -estimate -wadinclude sjr.wad D:\Program Files\Valve Hammer Editor_1\maps\cs_church.map
D:\Program Files\Valve Hammer Editor_1\ZLHT\hlbsp.exe -estimate D:\Program Files\Valve Hammer Editor_1\maps\cs_church.map
D:\Program Files\Valve Hammer Editor_1ZLHT\hlvis.exe -estimate -full D:\Program Files\Valve Hammer Editor_1\maps\cs_church.map
D:\Program Files\Valve Hammer Editor_1\ZLHT\hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 D:\Program Files\Valve Hammer Editor_1\maps\cs_church.map
Там где выделено ничего странного не замечаешь? :) Слэш пропустил.... Вот хлвиз даже и не запускается... А про рад - странно, попробуй поставить пропущенный слэш и компильнуть...
 

Sexy

New member
Jan 21, 2007
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2 moonsond:
Ошибку я исправил, а компиляция ща ваще не проходит. Прога зависает еще в самом начале. :(
 

Sexy

New member
Jan 21, 2007
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2 PiNgViN:
Уверен. Потому что гада вызываю Диспетчер задач там показывает что VHE не отвечает. Правда не знаю может какой нить касяк с прогой ну... попробую подождать по дольше.
 

Lantrat

Hancock
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Sep 10, 2006
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2 Sexy:
То, что в диспетчере написано "Не отвечает", это не аргумент. Во время кампиляции компилы имеют повышеный приоритет и когда ты вызываешь диспетчер, процессору приходится на это отозваться, а компиляцию понизить в приоритете, поэтому и написано "Не отвечает" Скорее всего карта вообще никак не оптимизирована, и поэтому компиляция у тебя будет идти ооочень долго.
 

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