2 Flash:
Ну шар-то, положим, и хаммер 4.1 умеет (емнип).
А вот сфера - уже интереснее.
Ну шар-то, положим, и хаммер 4.1 умеет (емнип).
А вот сфера - уже интереснее.
Слишком не естественно темно. Даже очень тёмной ночью, небо так или иначе даёт некий источник света и не может быть просто черным...Lefront said:Пытаюсь делать, что то темное-уличное
Я вообще к тому, что темнота на голдсорсе всегда выглядит стрёмно и не естественно. И любая попытка сделать очень темно на гс, дает эффект закрытой черной коробки.ZGreen said:2 Ренфилд: ты, наверное, в деревне не бывал, где ночью хоть глаз выколи ничего не видать.
Ну раз интереснее то вот сфера сделанная вручную в джеке(если это можно назвать сферой ;D)XaeroX said:А вот сфера - уже интереснее.

Code:** Executing... ** Command: Change Directory ** Parameters: D:\Program Files\Half-Life fast\valve ** Executing... ** Command: D:\Program Files\Jackhammer\tools\hlcsg.exe ** Parameters: "D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh" -estimate -nowadtextures -cliptype precise hlcsg v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: "D:\Program Files\Jackhammer\tools\hlcsg.exe" "D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh" -estimate -nowadtextures -cliptype precise Arguments: "D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh" -estimate -nowadtextures -cliptype precise -low -wadautodetect Entering D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] reset logfile [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ off ] [ off ] clip hull type [ precise ] [ simple ] onlyents [ off ] [ off ] wadtextures [ off ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] wad configuration file[ None ] [ None ] wad.cfg group name [ None ] [ None ] nullfile [ None ] [ None ] nullify trigger [ on ] [ on ] min surface area [ 0.000 ] [ 0.000 ] brush union threshold [ 0.000 ] [ 0.000 ] map scaling [ None ] [ None ] light name optimize [ on ] [ on ] UTF8 game_text [ on ] [ on ] Using mapfile wad configuration Wadfiles not in use by the map will be excluded Wadinclude list : [zhlt.wad] CreateBrush: (8.72 seconds) CSGBrush: (4.26 seconds) added 1 additional animating textures. Including Wadfile: \Program Files\Half-Life fast\hlspbunny\devmaps.wad - Contains 2 used textures, 28.57 percent of map (5 textures in wad) Including Wadfile: \Program Files\Half-Life fast\valve\halflife.wad - Contains 5 used textures, 71.43 percent of map (3116 textures in wad) Wad files required to run the map: (None) Texture usage is at 0.07 mb (of 32.00 mb MAX) 13.86 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\Program Files\Jackhammer\tools\hlbsp.exe ** Parameters: "D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh" -estimate hlbsp v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: "D:\Program Files\Jackhammer\tools\hlbsp.exe" "D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh" -estimate Arguments: "D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh" -estimate -low -chart Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ on ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] priority [ Low ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noinsidefill [ off ] [ off ] noopt [ off ] [ off ] no clipnode merging [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] nobrink [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536) remove hull 2 [ off ] [ off ] SolidBSP [hull 0] 500...1000... 1500... 2000...2500...3000...3500... 4000...4500...5000...5445 (2.25 seconds) BSP generation successful, writing portal file 'D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh.prt' SolidBSP [hull 1] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (47,78,383)-(50,80,384) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-41,26,410)-(-37,35,411) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-0,74,390)-(2,86,398) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2,71,390)-(2,86,398) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-50,78,383)-(-47,80,384) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-65,29,398)-(-62,33,400) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (37,-35,410)-(41,-26,411) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (47,-80,383)-(50,-78,384) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2,-86,390)-(0,-74,398) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2,-86,390)-(2,-71,398) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-50,-80,383)-(-47,-78,384) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "") 2000...2500... 3000...3500...4000... 4500... 5000...5156 (11.52 seconds) SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-32,77,255)-(-16,84,257) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (16,77,255)-(32,84,257) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (32,42,400)-(53,51,412) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-53,32,400)-(-32,51,412) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (32,-51,400)-(53,-32,412) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1500... 2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (57,38,255)-(73,57,257) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (57,-57,255)-(73,-38,257) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-38,-84,255)-(-16,-73,257) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (16,-84,255)-(38,-73,257) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-58,56,255)-(-57,57,257) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-58,-57,255)-(-57,-56,257) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "") 2500...3000...3500...4000...4166 (4.87 seconds) SolidBSP [hull 3] Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (47,78,365)-(50,80,366) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 500... Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-41,26,392)-(-37,35,393) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-0,74,372)-(2,86,380) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2,71,372)-(2,86,380) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-50,78,365)-(-47,80,366) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-65,29,380)-(-62,33,382) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (37,-35,392)-(41,-26,393) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (47,-80,365)-(50,-78,366) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2,-86,372)-(0,-74,380) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-2,-86,372)-(2,-71,380) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-50,-80,365)-(-47,-78,366) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "") 2000...2500... 3000...3500...4000...4500... 5000...5500...5570 (15.55 seconds) Reduced 16060 clipnodes to 15061 Reduced 615 texinfos to 468 Reduced 7 texdatas to 7 (75416 bytes to 75416) Reduced 64060 planes to 9745 FixBrinks: Increased 15061 clipnodes to 15986. Object names Objects/Maxobjs Memory / Maxmem Fullness ------------ --------------- --------------- -------- models 80/512 5120/32768 (15.6%) planes 9745/32768 194900/655360 (29.7%) vertexes 4778/65535 57336/786420 ( 7.3%) nodes 5079/32767 121896/786408 (15.5%) texinfos 468/32767 18720/1310680 ( 1.4%) faces 4961/65535 99220/1310700 ( 7.6%) * worldfaces 4259/32768 0/0 (13.0%) clipnodes 15986/32767 127888/262136 (48.8%) leaves 3380/32760 94640/917280 (10.3%) * worldleaves 2419/8192 0/0 (29.5%) marksurfaces 6402/65535 12804/131070 ( 9.8%) surfedges 17928/512000 71712/2048000 ( 3.5%) edges 10250/256000 41000/1024000 ( 4.0%) texdata [variable] 75416/33554432 ( 0.2%) lightdata [variable] 0/50331648 ( 0.0%) visdata [variable] 0/8388608 ( 0.0%) entdata [variable] 12207/2097152 ( 0.6%) * AllocBlock 8/64 0/0 (12.5%) 7 textures referenced === Total BSP file data space used: 932859 bytes === Wad files required to run the map: (None) 40.37 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\Program Files\Jackhammer\tools\hlvis.exe ** Parameters: "D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh" -estimate -full hlvis v3.4 VL33 (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: "D:\Program Files\Jackhammer\tools\hlvis.exe" "D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh" -estimate -full Arguments: "D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh" -estimate -full -low 2419 portalleafs 9316 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max vis distance [ 0 ] [ 0 ] priority [ Low ] [ Normal ] fast vis [ off ] [ off ] full vis [ on ] [ off ] BasePortalVis: (4.99 seconds) LeafThread: (9144.16 seconds) average leafs visible: 526 g_visdatasize:456789 compressed from 732957 9149.43 seconds elapsed [2h 32m 29s] ----- END hlvis ----- ** Executing... ** Command: D:\Program Files\Jackhammer\tools\hlrad_x64.exe ** Parameters: "D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh" -estimate -extra hlrad v3.4 VL33 64-bit (Feb 2 2014) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: "D:\Program Files\Jackhammer\tools\hlrad_x64.exe" "D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh" -estimate -extra Arguments: "D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh" -estimate -extra -low Loading extent file 'D:\Program Files\Half-Life fast\hlspbunny\maps\test_bh.ext' -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 4 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ on ] [ off ] max texture memory [ 33554432 ] [ 33554432 ] max lighting memory [ 50331648 ] [ 50331648 ] priority [ Low ] [ Normal ] fast rad [ off ] [ off ] vismatrix algorithm [ Sparse ] [ Sparse ] oversampling (-extra)[ on ] [ off ] bounces [ 8 ] [ 8 ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] light limit threshold[ 188.000 ] [ 188.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] smoothing threshold 2[ no change ] [ no change ] direct threshold [ 10.000 ] [ 10.000 ] direct light scale [ 1.000 ] [ 1.000 ] coring threshold [ 0.010 ] [ 0.010 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ] global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ] global light scale [ 2.000 ] [ 2.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] spread angles [ on ] [ on ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] minimum final light [ 0 ] [ 0 ] size of transfer [ 1 (16bit) ] [ 1 (16bit) ] size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ] soft sky [ on ] [ on ] translucent depth [ 2.000 ] [ 2.000 ] block opaque [ on ] [ on ] ignore textures [ off ] [ off ] reflectivity gamma [ 1.760 ] [ 1.760 ] reflectivity scale [ 0.700 ] [ 0.700 ] blur size [ 1.500 ] [ 1.500 ] no emitter range [ off ] [ off ] wall bleeding fix [ on ] [ on ] Load Textures: 7 textures referenced Reading texlights from 'D:\Program Files\Jackhammer\tools\lights.rad' 0 opaque models 0 opaque faces 4961 faces Create Patches : 8833 base patches 43548 square feet [6271044.50 square inches] 813 direct lights and 16386 fast direct lights 2 light styles FindFacePositions: (0.82 seconds) BuildFacelights: (193.16 seconds) BuildVisLeafs: (6.16 seconds) visibility matrix : 4.5 megs MakeScales: (4.20 seconds) Transfer Lists : 9582480 : 9.58M transfers Indices : 8132324 : 7.76M bytes Data : 19191264 : 18.30M bytes Bounce 1 GatherLight: (0.86 seconds) Bounce 2 GatherLight: (0.78 seconds) Bounce 3 GatherLight: (0.77 seconds) Bounce 4 GatherLight: (0.74 seconds) Bounce 5 GatherLight: (0.77 seconds) Bounce 6 GatherLight: (0.74 seconds) Bounce 7 GatherLight: (0.77 seconds) Bounce 8 GatherLight: (0.73 seconds) CreateTriangulations: (0.48 seconds) AddPatchLights: (2.69 seconds) FinalLightFace: (0.46 seconds) 215.07 seconds elapsed [3m 35s] ----- END hlrad ----- ** Executing... ** Command: Change Directory ** Parameters: D:\Program Files\Half-Life fast ** Executing... ** Command: D:\Program Files\Half-Life fast\hl.exe ** Parameters: -game hlspbunny -console -dev +map test_bh
Соглашусь когда был на Украине в 94году в селе ни черта не было видно, даже ваших научно доказанных звезд,хоть глаз выколи.ZGreen said:2 Ренфилд: ты, наверное, в деревне не бывал, где ночью хоть глаз выколи ничего не видать.
Это сфера подогнаная под сетку с толстыми стенкамиЭто же не сфера уже получается...
Ну а так не пробовал?Lefront said:В общем, по секрету всему свету. Темное небо у меня только в лесных уровнях. А так 3D небо, что в городе, что в других открытых пространствах.
Просто я толком не могу понять как красиво сделать лес, вот и делаю в стиле CoF
Что нихрена не видно типо + гроза