С v75 на v34
Как нормально сконвертить карту на v34 из новой CS:S?
Как нормально сконвертить карту на v34 из новой CS:S?





** Executing...
** Command: "C:\Ultimate SSDK v3\SourceSDK\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "C:\Games\Counter Strike Source v34\cstrike" "C:\Users\Äèìà\Desktop\maps\ze_rooftop_reborn_v3_2_d.vmf"
Valve Software - vbsp.exe (Oct 31 2012)
2 threads
materialPath: C:\Games\Counter Strike Source v34\cstrike\materials
Loading C:\Users\Äèìà\Desktop\maps\ze_rooftop_reborn_v3_2_d.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\games\counter strike source v34\cstrike\gameinfo.txt
Patching WVT material: maps/ze_rooftop_reborn_v3_2_d/nature/blendgrassgravel003a_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_dynamic (-4963.43 -1558.57 -3249.06) leaked!
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 42 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/de_cobble_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/de_cobble_hdr*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (326268 bytes)
Static prop models/props/cs_militia/ropeladder01.mdl outside the map (-4810.37, 868.00, -3339.00)
Static prop models/props/cs_militia/ropeladder01.mdl outside the map (-4808.37, 788.00, -3340.00)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1600 texinfos to 1120
Reduced 139 texdatas to 129 (4213 bytes to 3612)
Writing C:\Users\Äèìà\Desktop\maps\ze_rooftop_reborn_v3_2_d.bsp
6 seconds elapsed
** Executing...
** Command: "C:\Ultimate SSDK v3\SourceSDK\bin\orangebox\bin\vvis.exe"
** Parameters: -game "C:\Games\Counter Strike Source v34\cstrike" "C:\Users\Äèìà\Desktop\maps\ze_rooftop_reborn_v3_2_d"
Valve Software - vvis.exe (Oct 31 2012)
2 threads
reading c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.bsp
reading c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.prt
LoadPortals: couldn't read c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.prt
** Executing...
** Command: "C:\Ultimate SSDK v3\SourceSDK\bin\orangebox\bin\vrad.exe"
** Parameters: -both -game "C:\Games\Counter Strike Source v34\cstrike" "C:\Users\Äèìà\Desktop\maps\ze_rooftop_reborn_v3_2_d"
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.45 seconds)
4969 faces
3279188 square feet [472203072.00 square inches]
1 Displacements
2388 Square Feet [343875.44 Square Inches]
20 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (39)
Build Patch/Sample Hash Table(s).....Done<0.0305 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (37)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 146/1024 7008/49152 (14.3%)
brushes 760/8192 9120/98304 ( 9.3%)
brushsides 5406/65536 43248/524288 ( 8.2%)
planes 6024/65536 120480/1310720 ( 9.2%)
vertexes 7850/65536 94200/786432 (12.0%)
nodes 3996/65536 127872/2097152 ( 6.1%)
texinfos 1120/12288 80640/884736 ( 9.1%)
texdata 129/2048 4128/65536 ( 6.3%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 81/0 1620/0 ( 0.0%)
disp_tris 128/0 256/0 ( 0.0%)
disp_lmsamples 5888/0 5888/0 ( 0.0%)
faces 4969/65536 278264/3670016 ( 7.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 2804/65536 157024/3670016 ( 4.3%)
leaves 4143/65536 132576/2097152 ( 6.3%)
leaffaces 5759/65536 11518/131072 ( 8.8%)
leafbrushes 1563/65536 3126/131072 ( 2.4%)
areas 4/256 32/2048 ( 1.6%)
surfedges 34278/512000 137112/2048000 ( 6.7%)
edges 19316/256000 77264/1024000 ( 7.5%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 363/32768 3630/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5739/65536 11478/131072 ( 8.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3585076/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 151421/393216 (38.5%)
LDR ambient table 4143/65536 16572/262144 ( 6.3%)
HDR ambient table 4143/65536 16572/262144 ( 6.3%)
LDR leaf ambient 18668/65536 522704/1835008 (28.5%)
HDR leaf ambient 4143/65536 116004/1835008 ( 6.3%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14374 ( 0.0%)
pakfile [variable] 177283/0 ( 0.0%)
physics [variable] 326268/4194304 ( 7.8%)
physics terrain [variable] 223/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 13127
Writing c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.bsp
1 minute, 22 seconds elapsed
Valve Software - vrad.exe SSE (Oct 31 2012)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[2 texlights parsed from 'lights.rad']
Loading c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (1.45 seconds)
4969 faces
3279188 square feet [472203072.00 square inches]
1 Displacements
2388 Square Feet [343875.44 Square Inches]
20 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (37)
Build Patch/Sample Hash Table(s).....Done<0.0311 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (5)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (36)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 146/1024 7008/49152 (14.3%)
brushes 760/8192 9120/98304 ( 9.3%)
brushsides 5406/65536 43248/524288 ( 8.2%)
planes 6024/65536 120480/1310720 ( 9.2%)
vertexes 7850/65536 94200/786432 (12.0%)
nodes 3996/65536 127872/2097152 ( 6.1%)
texinfos 1120/12288 80640/884736 ( 9.1%)
texdata 129/2048 4128/65536 ( 6.3%)
dispinfos 1/0 176/0 ( 0.0%)
disp_verts 81/0 1620/0 ( 0.0%)
disp_tris 128/0 256/0 ( 0.0%)
disp_lmsamples 5888/0 5888/0 ( 0.0%)
faces 4969/65536 278264/3670016 ( 7.6%)
hdr faces 4969/65536 278264/3670016 ( 7.6%)
origfaces 2804/65536 157024/3670016 ( 4.3%)
leaves 4143/65536 132576/2097152 ( 6.3%)
leaffaces 5759/65536 11518/131072 ( 8.8%)
leafbrushes 1563/65536 3126/131072 ( 2.4%)
areas 4/256 32/2048 ( 1.6%)
surfedges 34278/512000 137112/2048000 ( 6.7%)
edges 19316/256000 77264/1024000 ( 7.5%)
LDR worldlights 20/8192 1760/720896 ( 0.2%)
HDR worldlights 20/8192 1760/720896 ( 0.2%)
leafwaterdata 3/32768 36/393216 ( 0.0%)
waterstrips 363/32768 3630/327680 ( 1.1%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 5739/65536 11478/131072 ( 8.8%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 3585076/0 ( 0.0%)
HDR lightdata [variable] 3585076/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 151421/393216 (38.5%)
LDR ambient table 4143/65536 16572/262144 ( 6.3%)
HDR ambient table 4143/65536 16572/262144 ( 6.3%)
LDR leaf ambient 18668/65536 522704/1835008 (28.5%)
HDR leaf ambient 18668/65536 522704/1835008 (28.5%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/14374 ( 0.0%)
pakfile [variable] 177283/0 ( 0.0%)
physics [variable] 326268/4194304 ( 7.8%)
physics terrain [variable] 223/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 13127
Writing c:\users\Äèìà\desktop\maps\ze_rooftop_reborn_v3_2_d.bsp
1 minute, 19 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\Users\Äèìà\Desktop\maps\ze_rooftop_reborn_v3_2_d.bsp" "C:\Games\Counter Strike Source v34\cstrike\maps\ze_rooftop_reborn_v3_2_d.bsp"
а из за кирилицы может быть?NekromanceR said:2 dimonz222:
Ну во-первых, дырка в карте, а во-вторых кириллица в путях компиляции.