Xash XT Group 2014(c).
Requirements Test v1.0.
VID_ChoosePFD( color 24, alpha 0, depth 32, stencil 0 )
GL PFD: color( 32-bits ) alpha( 0-bits ) Z( 24-bit )
GL_CreateContext: using extended context
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 220/PCIe/SSE2/3DNOW!
GL_VERSION: 3.3.0
GL_CheckExtension: GL_ARB_multitexture - enabled
GL_CheckExtension: GL_EXT_texture3D - enabled
GL_CheckExtension: GL_ARB_texture_cube_map - enabled
GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled
GL_CheckExtension: GL_ARB_vertex_array_object - enabled
GL_CheckExtension: GL_EXT_gpu_shader4 - enabled
GL_CheckExtension: GL_ARB_debug_output - enabled
GL_CheckExtension: GL_ARB_shader_objects - enabled
GL_CheckExtension: GL_ARB_shading_language_100 - enabled
GL_CheckExtension: GL_ARB_vertex_shader - enabled
GL_CheckExtension: GL_ARB_fragment_shader - enabled
GL_CheckExtension: GL_ARB_depth_texture - enabled
GL_CheckExtension: GL_ARB_shadow - enabled
GL_CheckExtension: GL_ARB_framebuffer_object - enabled
GL_CheckExtension: GL_ARB_texture_float - enabled
MaxSkinned bones 128
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_TEXTURE_UNITS_ARB: 4
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 8192
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: 8192
GL_MAX_TEXTURE_COORDS_ARB: 8
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32
TEST SUCESSFULLY PASSED!
Код:Xash XT Group 2014(c). Requirements Test v1.0. VID_ChoosePFD( color 24, alpha 0, depth 32, stencil 0 ) GL PFD: color( 32-bits ) alpha( 8-bits ) Z( 24-bit ) GL_CreateContext: using extended context GL_VENDOR: ATI Technologies Inc. GL_RENDERER: AMD Radeon HD 6900 Series GL_VERSION: 4.4.12874 Compatibility Profile/Debug Context 14.100.0.0 GL_CheckExtension: GL_ARB_multitexture - enabled GL_CheckExtension: GL_EXT_texture3D - enabled GL_CheckExtension: GL_ARB_texture_cube_map - enabled GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled GL_CheckExtension: GL_ARB_vertex_array_object - enabled GL_CheckExtension: GL_EXT_gpu_shader4 - enabled GL_CheckExtension: GL_ARB_debug_output - enabled GL_CheckExtension: GL_ARB_shader_objects - enabled GL_CheckExtension: GL_ARB_shading_language_100 - enabled GL_CheckExtension: GL_ARB_vertex_shader - enabled GL_CheckExtension: GL_ARB_fragment_shader - enabled GL_CheckExtension: GL_ARB_depth_texture - enabled GL_CheckExtension: GL_ARB_shadow - enabled GL_CheckExtension: GL_ARB_framebuffer_object - enabled GL_CheckExtension: GL_ARB_texture_float - enabled MaxSkinned bones 128 GL_MAX_TEXTURE_SIZE: 16384 GL_MAX_TEXTURE_UNITS_ARB: 8 GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384 GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: 16384 GL_MAX_TEXTURE_COORDS_ARB: 16 GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 18 TEST SUCESSFULLY PASSED! Hit any key to exit
Xash XT Group 2014(c).
Requirements Test v1.0.
VID_ChoosePFD( color 24, alpha 0, depth 32, stencil 0 )
GL PFD: color( 32-bits ) alpha( 0-bits ) Z( 24-bit )
GL_CreateContext: using extended context
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce GT 740M/PCIe/SSE2
GL_VERSION: 4.4.0 NVIDIA 344.48
GL_CheckExtension: GL_ARB_multitexture - enabled
GL_CheckExtension: GL_EXT_texture3D - enabled
GL_CheckExtension: GL_ARB_texture_cube_map - enabled
GL_CheckExtension: GL_ARB_texture_non_power_of_two - enabled
GL_CheckExtension: GL_ARB_vertex_buffer_object - enabled
GL_CheckExtension: GL_ARB_vertex_array_object - enabled
GL_CheckExtension: GL_EXT_gpu_shader4 - enabled
GL_CheckExtension: GL_ARB_debug_output - enabled
GL_CheckExtension: GL_ARB_shader_objects - enabled
GL_CheckExtension: GL_ARB_shading_language_100 - enabled
GL_CheckExtension: GL_ARB_vertex_shader - enabled
GL_CheckExtension: GL_ARB_fragment_shader - enabled
GL_CheckExtension: GL_ARB_depth_texture - enabled
GL_CheckExtension: GL_ARB_shadow - enabled
GL_CheckExtension: GL_ARB_framebuffer_object - enabled
GL_CheckExtension: GL_ARB_texture_float - enabled
MaxSkinned bones 128
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 4
GL_MAX_CUBE_MAP_TEXTURE_SIZE_ARB: 16384
GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB: 16384
GL_MAX_TEXTURE_COORDS_ARB: 8
GL_MAX_TEXTURE_IMAGE_UNITS_ARB: 32
TEST SUCESSFULLY PASSED!
GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_copy_texture GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_polygon_offset GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texture GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_3DFX_texture_compression_FXT1 GL_APPLE_packed_pixels GL_ATI_blend_equation_separate GL_IBM_multimode_draw_arrays GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_INGR_blend_func_separate GL_MESA_window_pos GL_NV_blend_square GL_NV_light_max_exponent GL_NV_texgen_reflection GL_OES_read_format GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_S3_s3tc WGL_3DFX_gamma_control WGL_EXT_swap_control WGL_EXT_extensions_string WGL_ARB_extensions_string
Н-да, нету кубемапов. Но это не беда - ведь GL_EXT_gpu_shader4 и подавно нет.![]()
3д текстуру можно представить массивом 2д текстур. А кубемапу по идее тоже можно, но уже сложнее. Там уже нужны условия для выбора нужной стороны.Но вообще-то да, 3д-текстуры научились эмулировать в драйвере, емнип, на последних детонаторах под ривутнт они были