CSM.Dev

Проблемы с Valve Hammer Edotor

Создал обычный куб с четырьма стенками и потолком, добавил осветление и два респа для т и кт.
При попытке компиляции вот что выдает:
Скриншот

Вот это текст с компилятора:
Code:
  ** Executing...  ** Command: Change Directory  ** Parameters: "C:\Program Files (x86)\Steam\steamapps\stifmis\counter-strike"      ** Executing...  ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlcsg.exe  ** Parameters: "d:\work\creation of cards\готовые карты\test"    hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)  Zoner's Half-Life Compilation Tools -- Custom Build  Based on code modifications by Sean 'Zoner' Cavanaugh  Based on Valve's version, modified with permission.  Submit detailed bug reports to ([email protected])  -----  BEGIN  hlcsg -----  Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlcsg.exe "d:\work\creation of cards\готовые карты\test"  Entering d:\work\creation of cards\готовые карты\test.map    Current hlcsg Settings  Name                 |  Setting  |  Default  ---------------------|-----------|-------------------------  threads               [       2 ] [  Varies ]  verbose               [     off ] [     off ]  log                   [      on ] [      on ]  developer             [       0 ] [       0 ]  chart                 [     off ] [     off ]  estimate              [     off ] [     off ]  max texture memory    [ 4194304 ] [ 4194304 ]  max lighting memory   [ 6291456 ] [ 6291456 ]  priority              [  Normal ] [  Normal ]    noclip                [     off ] [     off ]  null texture stripping[      on ] [      on ]  clipnode economy mode [      on ] [      on ]  clip hull type        [  legacy ] [  legacy ]  onlyents              [     off ] [     off ]  wadtextures           [      on ] [      on ]  skyclip               [      on ] [      on ]  hullfile              [    None ] [    None ]  nullfile              [    None ] [    None ]  min surface area      [   0.500 ] [   0.500 ]  brush union threshold [   0.000 ] [   0.000 ]    Using mapfile wad configuration  Wadinclude list :  [zhlt.wad]    0 brushes (totalling 0 sides) discarded from clipping hulls  CreateBrush:  50%... (0.00 seconds)  SetModelCenters:  20%...40%...60%...80%... (0.00 seconds)  CSGBrush:  50%... (0.02 seconds)    Using Wadfile: \program files (x86)\steam\steamapps\stifmis\counter-strike\cstrike_russian\halflife.wad   - Contains 1 used texture, 100.00 percent of map (3116 textures in wad)    Texture usage is at 0.07 mb (of 4.00 mb MAX)  0.02 seconds elapsed    -----   END   hlcsg -----          ** Executing...  ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlbsp.exe  ** Parameters: "d:\work\creation of cards\готовые карты\test"    hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)  Zoner's Half-Life Compilation Tools -- Custom Build  Based on code modifications by Sean 'Zoner' Cavanaugh  Based on Valve's version, modified with permission.  Submit detailed bug reports to ([email protected])  -----  BEGIN  hlbsp -----  Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlbsp.exe "d:\work\creation of cards\готовые карты\test"    Current hlbsp Settings  Name               |  Setting  |  Default  -------------------|-----------|-------------------------  threads             [       2 ] [  Varies ]  verbose             [     off ] [     off ]  log                 [      on ] [      on ]  developer           [       0 ] [       0 ]  chart               [     off ] [     off ]  estimate            [     off ] [     off ]  max texture memory  [ 4194304 ] [ 4194304 ]  priority            [  Normal ] [  Normal ]    noclip              [     off ] [     off ]  nofill              [     off ] [     off ]  noopt               [     off ] [     off ]  null tex. stripping [      on ] [      on ]  notjunc             [     off ] [     off ]  subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)  max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)      SolidBSP [hull 0] 67 (0.00 seconds)  BSP generation successful, writing portal file 'd:\work\creation of cards\готовые карты\test.prt'  SolidBSP [hull 1] 67 (0.00 seconds)  SolidBSP [hull 2] 67 (0.00 seconds)  SolidBSP [hull 3] 67 (0.00 seconds)  0.02 seconds elapsed    -----   END   hlbsp -----          ** Executing...  ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlvis.exe  ** Parameters: "d:\work\creation of cards\готовые карты\test"    hlvis v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)  Zoner's Half-Life Compilation Tools -- Custom Build  Based on code modifications by Sean 'Zoner' Cavanaugh  Based on Valve's version, modified with permission.  Submit detailed bug reports to ([email protected])  -----  BEGIN  hlvis -----  Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlvis.exe "d:\work\creation of cards\готовые карты\test"     1 portalleafs     0 numportals    -= Current hlvis Settings =-  Name               |  Setting  |  Default  -------------------|-----------|-------------------------  threads             [       2 ] [  Varies ]  verbose             [     off ] [     off ]  log                 [      on ] [      on ]  developer           [       0 ] [       0 ]  chart               [     off ] [     off ]  estimate            [     off ] [     off ]  max texture memory  [ 4194304 ] [ 4194304 ]  max vis distance    [       0 ] [       0 ]  priority            [  Normal ] [  Normal ]    fast vis            [     off ] [     off ]  full vis            [     off ] [     off ]      BasePortalVis:   (0.00 seconds)  LeafThread:   (0.00 seconds)  average leafs visible: 1  g_visdatasize:3  compressed from 1  0.00 seconds elapsed    -----   END   hlvis -----          ** Executing...  ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlrad.exe  ** Parameters: "d:\work\creation of cards\готовые карты\test"    hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)  Zoner's Half-Life Compilation Tools -- Custom Build  Based on code modifications by Sean 'Zoner' Cavanaugh  Based on Valve's version, modified with permission.  Submit detailed bug reports to ([email protected])  -----  BEGIN  hlrad -----  Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlrad.exe "d:\work\creation of cards\готовые карты\test"    -= Current hlrad Settings =-  Name                | Setting             | Default  --------------------|---------------------|-------------------------  threads              [                 2 ] [            Varies ]  verbose              [               off ] [               off ]  log                  [                on ] [                on ]  developer            [                 0 ] [                 0 ]  chart                [               off ] [               off ]  estimate             [               off ] [               off ]  max texture memory   [           4194304 ] [           4194304 ]  max lighting memory  [           6291456 ] [           6291456 ]  priority             [            Normal ] [            Normal ]    vismatrix algorithm  [          Original ] [          Original ]  oversampling (-extra)[               off ] [               off ]  bounces              [                 1 ] [                 1 ]  bounce dynamic light [                on ] [                on ]  ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]  maximum light        [           255.000 ] [           256.000 ]  circus mode          [               off ] [               off ]    smoothing threshold  [            50.000 ] [            50.000 ]  direct threshold     [            25.000 ] [            25.000 ]  direct light scale   [             2.000 ] [             2.000 ]  coring threshold     [             1.000 ] [             1.000 ]  patch interpolation  [                on ] [                on ]    texscale             [                on ] [                on ]  patch subdividing    [                on ] [                on ]  chop value           [            64.000 ] [            64.000 ]  texchop value        [            32.000 ] [            32.000 ]    global fade          [             1.000 ] [             1.000 ]  global falloff       [                 2 ] [                 2 ]  global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]  global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]  global light scale   [             1.000 ] [             1.000 ]  global sky diffusion [             1.000 ] [             1.000 ]    opaque entities      [                on ] [                on ]  sky lighting fix     [                on ] [                on ]  incremental          [               off ] [               off ]  dump                 [               off ] [               off ]    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]  monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]  softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]  diffuse hack         [                on ] [                on ]  spotlight points     [                on ] [                on ]    custom shadows with bounce light                       [               off ] [               off ]  rgb transfers        [               off ] [               off ]      68 faces  Create Patches : 1088 base patches  0 opaque faces  21208 square feet [3054080.00 square inches]  3 direct lights    BuildFacelights:  10%...20%...30%...50%...60%...70%...80%... (0.08 seconds)  visibility matrix   :   0.1 megs  BuildVisLeafs:   (0.06 seconds)  MakeScales:  10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)  SwapTransfers:  10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)  Transfer Lists :      857088 :  857.09k transfers         Indices :       17152 :   16.75k bytes            Data :     3428352 :    3.27M bytes  Bounce 1 GatherLight:  10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)  FinalLightFace:  10%...20%...30%...50%...60%...70%...80%... (0.08 seconds)  1.01 seconds elapsed    -----   END   hlrad -----          ** Executing...  ** Command: Copy File  ** Parameters: "d:\work\creation of cards\готовые карты\test.bsp" "D:\Work\Creation Of Cards\Готовые карты\test.bsp"    The command failed. Windows reported the error:    "Процесс не может получить доступ к файлу, так как этот файл занят другим процессом."    ** Executing...  ** Command: Copy File  ** Parameters: "d:\work\creation of cards\готовые карты\test.pts" "D:\Work\Creation Of Cards\Готовые карты\test.pts"    The command failed. Windows reported the error:    "Процесс не может получить доступ к файлу, так как этот файл занят другим процессом."    ** Executing...  ** Command: C:\Program Files (x86)\Steam\STEAMA~1\stifmis\COUNTE~1\hl.exe  ** Parameters: +map "test" -game cstrike -dev -console +deathmatch 1
Code:
[QUOTE]  ** Executing...  ** Command: Change Directory  ** Parameters: "C:\Program Files (x86)\Steam\steamapps\stifmis\counter-strike"      ** Executing...  ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlcsg.exe  ** Parameters: "d:\work\creation of cards\готовые карты\test"    hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)  Zoner's Half-Life Compilation Tools -- Custom Build  Based on code modifications by Sean 'Zoner' Cavanaugh  Based on Valve's version, modified with permission.  Submit detailed bug reports to ([email protected])  -----  BEGIN  hlcsg -----  Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlcsg.exe "d:\work\creation of cards\готовые карты\test"  Entering d:\work\creation of cards\готовые карты\test.map    Current hlcsg Settings  Name                 |  Setting  |  Default  ---------------------|-----------|-------------------------  threads               [       2 ] [  Varies ]  verbose               [     off ] [     off ]  log                   [      on ] [      on ]  developer             [       0 ] [       0 ]  chart                 [     off ] [     off ]  estimate              [     off ] [     off ]  max texture memory    [ 4194304 ] [ 4194304 ]  max lighting memory   [ 6291456 ] [ 6291456 ]  priority              [  Normal ] [  Normal ]    noclip                [     off ] [     off ]  null texture stripping[      on ] [      on ]  clipnode economy mode [      on ] [      on ]  clip hull type        [  legacy ] [  legacy ]  onlyents              [     off ] [     off ]  wadtextures           [      on ] [      on ]  skyclip               [      on ] [      on ]  hullfile              [    None ] [    None ]  nullfile              [    None ] [    None ]  min surface area      [   0.500 ] [   0.500 ]  brush union threshold [   0.000 ] [   0.000 ]    Using mapfile wad configuration  Wadinclude list :  [zhlt.wad]    0 brushes (totalling 0 sides) discarded from clipping hulls  CreateBrush:  50%... (0.00 seconds)  SetModelCenters:  20%...40%...60%...80%... (0.00 seconds)  CSGBrush:  50%... (0.02 seconds)    Using Wadfile: \program files (x86)\steam\steamapps\stifmis\counter-strike\cstrike_russian\halflife.wad   - Contains 1 used texture, 100.00 percent of map (3116 textures in wad)    Texture usage is at 0.07 mb (of 4.00 mb MAX)  0.02 seconds elapsed    -----   END   hlcsg -----          ** Executing...  ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlbsp.exe  ** Parameters: "d:\work\creation of cards\готовые карты\test"    hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)  Zoner's Half-Life Compilation Tools -- Custom Build  Based on code modifications by Sean 'Zoner' Cavanaugh  Based on Valve's version, modified with permission.  Submit detailed bug reports to ([email protected])  -----  BEGIN  hlbsp -----  Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlbsp.exe "d:\work\creation of cards\готовые карты\test"    Current hlbsp Settings  Name               |  Setting  |  Default  -------------------|-----------|-------------------------  threads             [       2 ] [  Varies ]  verbose             [     off ] [     off ]  log                 [      on ] [      on ]  developer           [       0 ] [       0 ]  chart               [     off ] [     off ]  estimate            [     off ] [     off ]  max texture memory  [ 4194304 ] [ 4194304 ]  priority            [  Normal ] [  Normal ]    noclip              [     off ] [     off ]  nofill              [     off ] [     off ]  noopt               [     off ] [     off ]  null tex. stripping [      on ] [      on ]  notjunc             [     off ] [     off ]  subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)  max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)      SolidBSP [hull 0] 67 (0.00 seconds)  BSP generation successful, writing portal file 'd:\work\creation of cards\готовые карты\test.prt'  SolidBSP [hull 1] 67 (0.00 seconds)  SolidBSP [hull 2] 67 (0.00 seconds)  SolidBSP [hull 3] 67 (0.00 seconds)  0.02 seconds elapsed    -----   END   hlbsp -----          ** Executing...  ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlvis.exe  ** Parameters: "d:\work\creation of cards\готовые карты\test"    hlvis v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)  Zoner's Half-Life Compilation Tools -- Custom Build  Based on code modifications by Sean 'Zoner' Cavanaugh  Based on Valve's version, modified with permission.  Submit detailed bug reports to ([email protected])  -----  BEGIN  hlvis -----  Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlvis.exe "d:\work\creation of cards\готовые карты\test"     1 portalleafs     0 numportals    -= Current hlvis Settings =-  Name               |  Setting  |  Default  -------------------|-----------|-------------------------  threads             [       2 ] [  Varies ]  verbose             [     off ] [     off ]  log                 [      on ] [      on ]  developer           [       0 ] [       0 ]  chart               [     off ] [     off ]  estimate            [     off ] [     off ]  max texture memory  [ 4194304 ] [ 4194304 ]  max vis distance    [       0 ] [       0 ]  priority            [  Normal ] [  Normal ]    fast vis            [     off ] [     off ]  full vis            [     off ] [     off ]      BasePortalVis:   (0.00 seconds)  LeafThread:   (0.00 seconds)  average leafs visible: 1  g_visdatasize:3  compressed from 1  0.00 seconds elapsed    -----   END   hlvis -----          ** Executing...  ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlrad.exe  ** Parameters: "d:\work\creation of cards\готовые карты\test"    hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)  Zoner's Half-Life Compilation Tools -- Custom Build  Based on code modifications by Sean 'Zoner' Cavanaugh  Based on Valve's version, modified with permission.  Submit detailed bug reports to ([email protected])  -----  BEGIN  hlrad -----  Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlrad.exe "d:\work\creation of cards\готовые карты\test"    -= Current hlrad Settings =-  Name                | Setting             | Default  --------------------|---------------------|-------------------------  threads              [                 2 ] [            Varies ]  verbose              [               off ] [               off ]  log                  [                on ] [                on ]  developer            [                 0 ] [                 0 ]  chart                [               off ] [               off ]  estimate             [               off ] [               off ]  max texture memory   [           4194304 ] [           4194304 ]  max lighting memory  [           6291456 ] [           6291456 ]  priority             [            Normal ] [            Normal ]    vismatrix algorithm  [          Original ] [          Original ]  oversampling (-extra)[               off ] [               off ]  bounces              [                 1 ] [                 1 ]  bounce dynamic light [                on ] [                on ]  ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]  maximum light        [           255.000 ] [           256.000 ]  circus mode          [               off ] [               off ]    smoothing threshold  [            50.000 ] [            50.000 ]  direct threshold     [            25.000 ] [            25.000 ]  direct light scale   [             2.000 ] [             2.000 ]  coring threshold     [             1.000 ] [             1.000 ]  patch interpolation  [                on ] [                on ]    texscale             [                on ] [                on ]  patch subdividing    [                on ] [                on ]  chop value           [            64.000 ] [            64.000 ]  texchop value        [            32.000 ] [            32.000 ]    global fade          [             1.000 ] [             1.000 ]  global falloff       [                 2 ] [                 2 ]  global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]  global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]  global light scale   [             1.000 ] [             1.000 ]  global sky diffusion [             1.000 ] [             1.000 ]    opaque entities      [                on ] [                on ]  sky lighting fix     [                on ] [                on ]  incremental          [               off ] [               off ]  dump                 [               off ] [               off ]    colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]  monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]  softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]  diffuse hack         [                on ] [                on ]  spotlight points     [                on ] [                on ]    custom shadows with bounce light                       [               off ] [               off ]  rgb transfers        [               off ] [               off ]      68 faces  Create Patches : 1088 base patches  0 opaque faces  21208 square feet [3054080.00 square inches]  3 direct lights    BuildFacelights:  10%...20%...30%...50%...60%...70%...80%... (0.08 seconds)  visibility matrix   :   0.1 megs  BuildVisLeafs:   (0.06 seconds)  MakeScales:  10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)  SwapTransfers:  10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)  Transfer Lists :      857088 :  857.09k transfers         Indices :       17152 :   16.75k bytes            Data :     3428352 :    3.27M bytes  Bounce 1 GatherLight:  10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds)  FinalLightFace:  10%...20%...30%...50%...60%...70%...80%... (0.08 seconds)  1.01 seconds elapsed    -----   END   hlrad -----          ** Executing...  ** Command: Copy File  ** Parameters: "d:\work\creation of cards\готовые карты\test.bsp" "D:\Work\Creation Of Cards\Готовые карты\test.bsp"    The command failed. Windows reported the error:    "Процесс не может получить доступ к файлу, так как этот файл занят другим процессом."    ** Executing...  ** Command: Copy File  ** Parameters: "d:\work\creation of cards\готовые карты\test.pts" "D:\Work\Creation Of Cards\Готовые карты\test.pts"    The command failed. Windows reported the error:    "Процесс не может получить доступ к файлу, так как этот файл занят другим процессом."    ** Executing...  ** Command: C:\Program Files (x86)\Steam\STEAMA~1\stifmis\COUNTE~1\hl.exe  ** Parameters: +map "test" -game cstrike -dev -console +deathmatch 1
По началу компилировалось нормально, а теперь не знаю что происходит.
Подскажите в чем может быть проблема.
Буквально дня два назад все работало.
Вчера установил второй клиент кс 1.6 (возможно из за этого), но сегодня удалил..проблема все равно осталась.

+ Скриншот с консоли в кс скриншот