** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files (x86)\Steam\steamapps\stifmis\counter-strike" ** Executing... ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlcsg.exe ** Parameters: "d:\work\creation of cards\готовые карты\test" hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlcsg.exe "d:\work\creation of cards\готовые карты\test" Entering d:\work\creation of cards\готовые карты\test.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 20%...40%...60%...80%... (0.00 seconds) CSGBrush: 50%... (0.02 seconds) Using Wadfile: \program files (x86)\steam\steamapps\stifmis\counter-strike\cstrike_russian\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) Texture usage is at 0.07 mb (of 4.00 mb MAX) 0.02 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlbsp.exe ** Parameters: "d:\work\creation of cards\готовые карты\test" hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlbsp.exe "d:\work\creation of cards\готовые карты\test" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 67 (0.00 seconds) BSP generation successful, writing portal file 'd:\work\creation of cards\готовые карты\test.prt' SolidBSP [hull 1] 67 (0.00 seconds) SolidBSP [hull 2] 67 (0.00 seconds) SolidBSP [hull 3] 67 (0.00 seconds) 0.02 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlvis.exe ** Parameters: "d:\work\creation of cards\готовые карты\test" hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlvis.exe "d:\work\creation of cards\готовые карты\test" 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.00 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlrad.exe ** Parameters: "d:\work\creation of cards\готовые карты\test" hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlrad.exe "d:\work\creation of cards\готовые карты\test" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 68 faces Create Patches : 1088 base patches 0 opaque faces 21208 square feet [3054080.00 square inches] 3 direct lights BuildFacelights: 10%...20%...30%...50%...60%...70%...80%... (0.08 seconds) visibility matrix : 0.1 megs BuildVisLeafs: (0.06 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Transfer Lists : 857088 : 857.09k transfers Indices : 17152 : 16.75k bytes Data : 3428352 : 3.27M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) FinalLightFace: 10%...20%...30%...50%...60%...70%...80%... (0.08 seconds) 1.01 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "d:\work\creation of cards\готовые карты\test.bsp" "D:\Work\Creation Of Cards\Готовые карты\test.bsp" The command failed. Windows reported the error: "Процесс не может получить доступ к файлу, так как этот файл занят другим процессом." ** Executing... ** Command: Copy File ** Parameters: "d:\work\creation of cards\готовые карты\test.pts" "D:\Work\Creation Of Cards\Готовые карты\test.pts" The command failed. Windows reported the error: "Процесс не может получить доступ к файлу, так как этот файл занят другим процессом." ** Executing... ** Command: C:\Program Files (x86)\Steam\STEAMA~1\stifmis\COUNTE~1\hl.exe ** Parameters: +map "test" -game cstrike -dev -console +deathmatch 1
[QUOTE] ** Executing... ** Command: Change Directory ** Parameters: "C:\Program Files (x86)\Steam\steamapps\stifmis\counter-strike" ** Executing... ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlcsg.exe ** Parameters: "d:\work\creation of cards\готовые карты\test" hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlcsg.exe "d:\work\creation of cards\готовые карты\test" Entering d:\work\creation of cards\готовые карты\test.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 0 brushes (totalling 0 sides) discarded from clipping hulls CreateBrush: 50%... (0.00 seconds) SetModelCenters: 20%...40%...60%...80%... (0.00 seconds) CSGBrush: 50%... (0.02 seconds) Using Wadfile: \program files (x86)\steam\steamapps\stifmis\counter-strike\cstrike_russian\halflife.wad - Contains 1 used texture, 100.00 percent of map (3116 textures in wad) Texture usage is at 0.07 mb (of 4.00 mb MAX) 0.02 seconds elapsed ----- END hlcsg ----- ** Executing... ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlbsp.exe ** Parameters: "d:\work\creation of cards\готовые карты\test" hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlbsp.exe "d:\work\creation of cards\готовые карты\test" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 67 (0.00 seconds) BSP generation successful, writing portal file 'd:\work\creation of cards\готовые карты\test.prt' SolidBSP [hull 1] 67 (0.00 seconds) SolidBSP [hull 2] 67 (0.00 seconds) SolidBSP [hull 3] 67 (0.00 seconds) 0.02 seconds elapsed ----- END hlbsp ----- ** Executing... ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlvis.exe ** Parameters: "d:\work\creation of cards\готовые карты\test" hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlvis.exe "d:\work\creation of cards\готовые карты\test" 1 portalleafs 0 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.00 seconds) LeafThread: (0.00 seconds) average leafs visible: 1 g_visdatasize:3 compressed from 1 0.00 seconds elapsed ----- END hlvis ----- ** Executing... ** Command: D:\Work\CREATI~1\VALVEH~1\zhlt\hlrad.exe ** Parameters: "d:\work\creation of cards\готовые карты\test" hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: D:\Work\CREATI~1\VALVEH~1\zhlt\hlrad.exe "d:\work\creation of cards\готовые карты\test" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 68 faces Create Patches : 1088 base patches 0 opaque faces 21208 square feet [3054080.00 square inches] 3 direct lights BuildFacelights: 10%...20%...30%...50%...60%...70%...80%... (0.08 seconds) visibility matrix : 0.1 megs BuildVisLeafs: (0.06 seconds) MakeScales: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds) SwapTransfers: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) Transfer Lists : 857088 : 857.09k transfers Indices : 17152 : 16.75k bytes Data : 3428352 : 3.27M bytes Bounce 1 GatherLight: 10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.02 seconds) FinalLightFace: 10%...20%...30%...50%...60%...70%...80%... (0.08 seconds) 1.01 seconds elapsed ----- END hlrad ----- ** Executing... ** Command: Copy File ** Parameters: "d:\work\creation of cards\готовые карты\test.bsp" "D:\Work\Creation Of Cards\Готовые карты\test.bsp" The command failed. Windows reported the error: "Процесс не может получить доступ к файлу, так как этот файл занят другим процессом." ** Executing... ** Command: Copy File ** Parameters: "d:\work\creation of cards\готовые карты\test.pts" "D:\Work\Creation Of Cards\Готовые карты\test.pts" The command failed. Windows reported the error: "Процесс не может получить доступ к файлу, так как этот файл занят другим процессом." ** Executing... ** Command: C:\Program Files (x86)\Steam\STEAMA~1\stifmis\COUNTE~1\hl.exe ** Parameters: +map "test" -game cstrike -dev -console +deathmatch 1