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Проблемка с WAD файлом!

VetalGold

Member
16.10.2009
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Проблемка с WAD файлом!

Сделал текстуры, подогнал по размеру 128х128, формат JPEG, засунул их в WAD файл, наложил их на мапку и вот что вышло. Не текстуры, а чёрно-розовые квадратики! Кто нить знает как проблему решить? :crying:
Кто не понял, это всё дело на 1.6.
:agy: Вот скрин: :agy:
 

Вложения

Noxter

Simpla Developer
02.09.2007
2 766
36
2 VetalGold:
На будущее!
Прежде чем создавать новую тему, ищи на форуме вдруг кто-то уже с таким сталкивался.
Если ты новичек в маппинге, то изучи сначала учебник http://cs-mapper.by.ru.
 

VetalGold

Member
16.10.2009
340
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Нет, не помогло!
Переделал с JPEG в BMP(8бит) Эффект тот же "чёрно-розовые квадратики"
В чём причина?
 

Gaia

Чёрный вертолёт
Спонсор
04.08.2008
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2 VetalGold:
Дай лог компила
 

Noxter

Simpla Developer
02.09.2007
2 766
36
2 VetalGold:
А как ты до этого текстуры в хаммере накладывал?
Создаешь wad с текстурками (bmp) далее делаешь карту, при этом закрашивая
браши нужными тебе тестурами. После проверь чтобы wad лежал в папке cstrike.
 

Gaia

Чёрный вертолёт
Спонсор
04.08.2008
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2 Noxter:
Wally сам перегоняет в 8-бит бмп (хотя там вообще другой формат на самом деле)
 

VetalGold

Member
16.10.2009
340
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\/Лог компила\/

** Executing...
** Command: Change Directory
** Parameters: D:\Games\Counter-Strike 1.6


** Executing...
** Command: Copy File
** Parameters: "D:\Games\3rfwerf.map" "D:\Games\Counter-Strike 1.6\cstrike\maps\3rfwerf.map"


** Executing...
** Command: D:\Games\COUNTE~1.6\SDK\tools\hlcsg.exe
** Parameters: "D:\Games\Counter-Strike 1.6\cstrike\maps\3rfwerf"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Games\COUNTE~1.6\SDK\tools\hlcsg.exe "D:\Games\Counter-Strike 1.6\cstrike\maps\3rfwerf"
Entering D:\Games\Counter-Strike 1.6\cstrike\maps\3rfwerf.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
50%... (0.02 seconds)
SetModelCenters:
50%... (0.00 seconds)
CSGBrush:
50%... (0.03 seconds)

Using Wadfile: \games\counter-strike 1.6\cstrike\cached.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\chateau.wad
- Contains 2 used textures, 66.67 percent of map (136 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\ajawad.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_bdog.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_cbble.wad
- Contains 0 used textures, 0.00 percent of map (61 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_havana.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cs_office.wad
- Contains 0 used textures, 0.00 percent of map (102 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_alps_house.wad
- Contains 0 used textures, 0.00 percent of map (9 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_piranesi.wad
- Contains 0 used textures, 0.00 percent of map (160 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_storm.wad
- Contains 0 used textures, 0.00 percent of map (74 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\itsitaly.wad
- Contains 0 used textures, 0.00 percent of map (99 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\jos.wad
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\n0th1ng.wad
- Contains 0 used textures, 0.00 percent of map (8 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\prodigy.wad
- Contains 0 used textures, 0.00 percent of map (2 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\tswad.wad
- Contains 0 used textures, 0.00 percent of map (29 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\de_umbrela.wad
- Contains 0 used textures, 0.00 percent of map (47 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\asssaa.wad
- Contains 1 used texture, 33.33 percent of map (1 textures in wad)

Warning: More than 8 wadfiles are in use. (24)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.02 mb (of 4.00 mb MAX)
0.84 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\Games\COUNTE~1.6\SDK\tools\hlbsp.exe
** Parameters: "D:\Games\Counter-Strike 1.6\cstrike\maps\3rfwerf"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Games\COUNTE~1.6\SDK\tools\hlbsp.exe "D:\Games\Counter-Strike 1.6\cstrike\maps\3rfwerf"

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 109 (0.02 seconds)
BSP generation successful, writing portal file 'D:\Games\Counter-Strike 1.6\cstrike\maps\3rfwerf.prt'
SolidBSP [hull 1] 81 (0.02 seconds)
SolidBSP [hull 2] 81 (0.00 seconds)
SolidBSP [hull 3] 109 (0.02 seconds)
0.06 seconds elapsed

----- END hlbsp -----
 

Gaia

Чёрный вертолёт
Спонсор
04.08.2008
4 685
37
154
63
2 VetalGold:
Добавь к hlcsg параметр -nowadtextures
Если не поможет, отключи лишние вадники и убери пробелы в путях.
 

VetalGold

Member
16.10.2009
340
31
3
18
ОВА! Супер! Всё работает %) :D
Огромное спасибо Nucleo и Noxter
 

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