Проблема с компилированием
Очень долго работал над картой и вот наконец закончил, но как всегда не обошлось без проблем. Не могу её скомпилировать, проблема с vbsp (видимо). Вот лог:
materialPath: d:\game\steam's\steamapps\whyvqm\team fortress 2\tf\materials
Loading D:\game\Steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.vmf
Patching WVT material: maps/vsh_redhills/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
Patching WVT material: maps/vsh_redhills/nature/blendgroundtograss001b_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 506 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\game\Steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 128, max 64)
Overlay overlays/patch002 at -2204.0 -2280.0 72.0
2 threads
reading d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
Error opening d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
Error opening d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
materialPath: d:\game\steam's\steamapps\whyvqm\team fortress 2\tf\materials
Loading D:\game\Steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.vmf
Patching WVT material: maps/vsh_redhills/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
Patching WVT material: maps/vsh_redhills/nature/blendgroundtograss001b_wvt_patch
Patching WVT material: maps/vsh_redhills/nature/blendgroundtograss004_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 506 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\game\Steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 128, max 64)
Overlay overlays/patch002 at -2204.0 -2280.0 72.0
2 threads
reading d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
Error opening d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
Error opening d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
Помогите пожалуйста
Очень долго работал над картой и вот наконец закончил, но как всегда не обошлось без проблем. Не могу её скомпилировать, проблема с vbsp (видимо). Вот лог:
materialPath: d:\game\steam's\steamapps\whyvqm\team fortress 2\tf\materials
Loading D:\game\Steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.vmf
Patching WVT material: maps/vsh_redhills/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
Patching WVT material: maps/vsh_redhills/nature/blendgroundtograss001b_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (1)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 506 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\game\Steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 128, max 64)
Overlay overlays/patch002 at -2204.0 -2280.0 72.0
2 threads
reading d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
Error opening d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
Error opening d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
materialPath: d:\game\steam's\steamapps\whyvqm\team fortress 2\tf\materials
Loading D:\game\Steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.vmf
Patching WVT material: maps/vsh_redhills/pl_barnblitz/blendmetalroofsnow_02_wvt_patch
Patching WVT material: maps/vsh_redhills/nature/blendgroundtograss001b_wvt_patch
Patching WVT material: maps/vsh_redhills/nature/blendgroundtograss004_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 506 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\game\Steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_hydro_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 128, max 64)
Overlay overlays/patch002 at -2204.0 -2280.0 72.0
2 threads
reading d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
Error opening d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
[Reading texlights from 'lights.rad']
[34 texlights parsed from 'lights.rad']
Loading d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
Error opening d:\game\steam's\steamapps\whyvqm\sourcesdk_content\tf\vsh_redhills.bsp
Помогите пожалуйста