** Executing...
** Command: "d:\games\valve\star-steam\steamapps\**\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\games\valve\star-steam\steamapps\**\counter-strike source\cstrike" "D:\Games\VALVe\Star-Steam\SteamApps\**\sourcesdk_content\cstrike\mapsrc\bhop_countries.vmf"
Valve Software - vbsp.exe (Apr 26 2012)
2 threads
materialPath: d:\games\valve\star-steam\steamapps\**\counter-strike source\cstrike\materials
Loading D:\Games\VALVe\Star-Steam\SteamApps\**\sourcesdk_content\cstrike\mapsrc\bhop_countries.vmf
Can't find surfaceprop stone for material CONSAVE/LOL_GUY, using default
Can't find surfaceprop stone for material CONSAVE/FOREVER_ALONE, using default
Can't find surfaceprop stone for material CONSAVE/PRO_NOT_BAD, using default
Can't find surfaceprop stone for material CONSAVE/NOOB_YAO, using default
Can't find surfaceprop stone for material CONSAVE/TROLL_FACE_TRANSPARENT, using default
Could not locate 'GameData' key in d:\games\valve\star-steam\steamapps\**\counter-strike source\cstrike\gameinfo.txt
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing D:\Games\VALVe\Star-Steam\SteamApps\**\sourcesdk_content\cstrike\mapsrc\bhop_countries.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky22*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky22*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (426583 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 3208 texinfos to 1465
Reduced 36 texdatas to 28 (886 bytes to 576)
Writing D:\Games\VALVe\Star-Steam\SteamApps\**\sourcesdk_content\cstrike\mapsrc\bhop_countries.bsp
2 seconds elapsed
** Executing...
** Command: "d:\games\valve\star-steam\steamapps\**\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\games\valve\star-steam\steamapps\**\counter-strike source\cstrike" "D:\Games\VALVe\Star-Steam\SteamApps\**\sourcesdk_content\cstrike\mapsrc\bhop_countries"
Valve Software - vvis.exe (Apr 26 2012)
2 threads
reading d:\games\valve\star-steam\steamapps\**\sourcesdk_content\cstrike\mapsrc\bhop_countries.bsp
reading d:\games\valve\star-steam\steamapps\**\sourcesdk_content\cstrike\mapsrc\bhop_countries.prt
522 portalclusters
1618 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (1

Optimized: 138 visible clusters (0.22

Total clusters visible: 63520
Average clusters visible: 121
Building PAS...
Average clusters audible: 226
visdatasize:43755 compressed from 75168
writing d:\games\valve\star-steam\steamapps\**\sourcesdk_content\cstrike\mapsrc\bhop_countries.bsp
18 seconds elapsed
** Executing...
** Command: "d:\games\valve\star-steam\steamapps\**\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "d:\games\valve\star-steam\steamapps\**\counter-strike source\cstrike" "D:\Games\VALVe\Star-Steam\SteamApps\**\sourcesdk_content\cstrike\mapsrc\bhop_countries"
Valve Software - vrad.exe SSE (Apr 26 2012)
Valve Radiosity Simulator
2 threads
[Reading texlights from 'lights.rad']
[18 texlights parsed from 'lights.rad']
Loading d:\games\valve\star-steam\steamapps\**\sourcesdk_content\cstrike\mapsrc\bhop_countries.bsp
Setting up ray-trace acceleration structure... Done (0.20 seconds)
4704 faces
326254 square feet [46980648.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
4704 patches before subdivision
21300 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (4)
transfers 2376783, max 539
transfer lists: 18.1 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0096 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (6)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 196/1024 9408/49152 (19.1
brushes 928/8192 11136/98304 (11.3
brushsides 7267/65536 58136/524288 (11.1
planes 6348/65536 126960/1310720 ( 9.7
vertexes 6370/65536 76440/786432 ( 9.7
nodes 3416/65536 109312/2097152 ( 5.2
texinfos 1465/12288 105480/884736 (11.9
texdata 28/2048 896/65536 ( 1.4
dispinfos 0/0 0/0 ( 0.0
disp_verts 0/0 0/0 ( 0.0
disp_tris 0/0 0/0 ( 0.0
disp_lmsamples 0/0 0/0 ( 0.0
faces 4704/65536 263424/3670016 ( 7.2
hdr faces 0/65536 0/3670016 ( 0.0
origfaces 3766/65536 210896/3670016 ( 5.7
leaves 3613/65536 115616/2097152 ( 5.5
leaffaces 5176/65536 10352/131072 ( 7.9
leafbrushes 1478/65536 2956/131072 ( 2.3
areas 2/256 16/2048 ( 0.8
surfedges 37161/512000 148644/2048000 ( 7.3
edges 20507/256000 82028/1024000 ( 8.0
LDR worldlights 0/8192 0/720896 ( 0.0
HDR worldlights 0/8192 0/720896 ( 0.0
leafwaterdata 7/32768 84/393216 ( 0.0
waterstrips 199/32768 1990/327680 ( 0.6
waterverts 0/65536 0/786432 ( 0.0
waterindices 3735/65536 7470/131072 ( 5.7
cubemapsamples 0/1024 0/16384 ( 0.0
overlays 0/512 0/180224 ( 0.0
LDR lightdata [variable] 500816/0 ( 0.0
HDR lightdata [variable] 0/0 ( 0.0
visdata [variable] 43755/16777216 ( 0.3
entdata [variable] 56478/393216 (14.4
LDR ambient table 3613/65536 14452/262144 ( 5.5
HDR ambient table 3613/65536 14452/262144 ( 5.5
LDR leaf ambient 2462/65536 68936/1835008 ( 3.8
HDR leaf ambient 3613/65536 101164/1835008 ( 5.5
occluders 0/0 0/0 ( 0.0
occluder polygons 0/0 0/0 ( 0.0
occluder vert ind 0/0 0/0 ( 0.0
detail props [variable] 1/12 ( 8.3
static props [variable] 1/12 ( 8.3
pakfile [variable] 83631/0 ( 0.0
physics [variable] 426583/4194304 (10.2
physics terrain [variable] 2/1048576 ( 0.0
Level flags = 0
Total triangle count: 12356
Writing d:\games\valve\star-steam\steamapps\**\sourcesdk_content\cstrike\mapsrc\bhop_countries.bsp
14 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Games\VALVe\Star-Steam\SteamApps\**\sourcesdk_content\cstrike\mapsrc\bhop_countries.bsp" "d:\games\valve\star-steam\steamapps\**\counter-strike source\cstrike\maps\bhop_countries.bsp"
** Executing...
** Command: d:\games\valve\star-steam\steam.exe
** Parameters: -applaunch 240 -game "d:\games\valve\star-steam\steamapps\**\counter-strike source\cstrike" +map "bhop_countries"