hlcsg v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: HLcsg.exe part2_t.map -estimate
Arguments: part2_t.map -estimate -low -wadautodetect
Entering part2_t.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfgfile [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(1.16 seconds)
CSGBrush:
(1.18 seconds)
Using Wadfile: \m\vhe\textures\jhf.wad
- Contains 20 used textures, 21.98 percent of map (429 textures in wad)
Using Wadfile: \m\vhe\textures\temple_v2.wad
- Contains 69 used textures, 75.82 percent of map (377 textures in wad)
Using Wadfile: \m\vhe\textures\halflife.wad
- Contains 2 used textures, 2.20 percent of map (3116 textures in wad)
"wad" is "jhf.wad;temple_v2.wad;halflife.wad;"
added 6 additional animating textures.
Texture usage is at 5.79 mb (of 32.00 mb MAX)
2.93 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: HLbsp.exe part2_t.map -estimate
Arguments: part2_t.map -estimate -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...1000...1500...2000...2500...3000...3500...4000...4167 (0.71 seconds)
BSP generation successful, writing portal file 'part2_t.prt'
SolidBSP [hull 1] 500...1000...1500...2000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-208,160,-546)-(-205,164,-526) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-296,208,-716)-(-280,232,-620) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2500...3000...3128 (0.46 seconds)
SolidBSP [hull 2] 500...1000...1500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-192,144,-553)-(-184,154,-500) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
2000...2500...2802 (0.46 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-208,160,-568)-(-202,168,-544) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-232,120,-797)-(-224,136,-689) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-296,208,-671)-(-291,216,-641) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
3000...3245 (0.51 seconds)
Reduced 2363 texinfos to 2157
Reduced 96 texdatas to 93 (4228 bytes to 4096)
Reduced 21308 planes to 7163
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 307/512 19648/32768 (60.0%)
planes 7163/32768 143260/655360 (21.9%)
vertexes 15842/65535 190104/786420 (24.2%)
nodes 6658/32767 159792/786408 (20.3%)
texinfos 2157/32767 86280/1310680 ( 6.6%)
faces 11124/65535 222480/1310700 (17.0%)
clipnodes 16799/32767 134392/262136 (51.3%)
leaves 4420/32760 123760/917280 (13.5%)
* visleafs 2130/8192 0/0 (26.0%)
marksurfaces 12749/65535 25498/131070 (19.5%)
surfedges 51704/512000 206816/2048000 (10.1%)
edges 27164/256000 108656/1024000 (10.6%)
texdata [variable] 4096/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 74951/524288 (14.3%)
* AllocBlock 36/64 0/0 (56.3%)
93 textures referenced
=== Total BSP file data space used: 1499733 bytes ===
3.88 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: HLvis.exe part2_t.map -estimate -full
Arguments: part2_t.map -estimate -full -low
2130 portalleafs
7589 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ on ] [ off ]
BasePortalVis:
(2.66 seconds)
LeafThread:
(6541.73 seconds)
average leafs visible: 573
g_visdatasize:329387 compressed from 568710
6544.52 seconds elapsed [1h 49m 4s]
----- END hlvis -----
hlrad v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: HLrad.exe part2_t.map -estimate -smooth 180 -dscale 1 -extra -bounce 2
Arguments: part2_t.map -estimate -smooth 180 -dscale 1 -extra -bounce 2 -waddir D:\M\VHE\textures -waddir D:\G\Steam\SteamApps\endimion1352\counter-strike\cstrike -waddir D:\G\Steam\SteamApps\endimion1352\counter-strike\cstrike_russian -waddir "D:\G\Counter-Strike NS\cstrike" -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ on ] [ off ]
bounces [ 2 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 180.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 64.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 2.200 ] [ 2.200 ]
reflectivity scale [ 1.000 ] [ 1.000 ]
Load Textures:
Opening wad files from directories:
D:\M\VHE\textures
D:\G\Steam\SteamApps\endimion1352\counter-strike\cstrike
D:\G\Steam\SteamApps\endimion1352\counter-strike\cstrike_russian
D:\G\Counter-Strike NS\cstrike
Using Wadfile: D:\M\VHE\textures\jhf.wad
Using Wadfile: D:\M\VHE\textures\temple_v2.wad
Using Wadfile: D:\M\VHE\textures\halflife.wad
93 textures referenced
Reading texlights from 'lights.rad'
4 opaque models
87 opaque faces
11124 faces
Create Patches : 38031 base patches
848579 square feet [122195480.00 square inches]
13 direct lights
1 light styles
BuildDiffuseNormals:
(0.69 seconds)
BuildFacelights:
(150.29 seconds)
BuildVisLeafs:
(83.06 seconds)
visibility matrix : 40.2 megs
MakeScales:
(44.64 seconds)
Transfer Lists : 97583906 : 97.58M transfers
Indices : 65338584 : 62.31M bytes
Data : 195271975 : 186.23M bytes
Bounce 1 GatherLight:
(3.54 seconds)
Bounce 2 GatherLight:
(3.59 seconds)
FinalLightFace:
(2.73 seconds)
291.52 seconds elapsed [4m 51s]
----- END hlrad -----