CSM.Dev

Помогите разобраться с логом

Помогите разобраться с логом, а именно hlbsp (Warning"и).

Code:
hlcsg v3.4 VL29 (Sep  9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg wood -estimate -wadautodetect 
Arguments: wood -estimate -wadautodetect -low 
Entering wood.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 33554432 ] [ 33554432 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wadcfg by file        [    None ] [    None ]
wadcfg by name        [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
UTF8 game_text        [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (1.05 seconds)
CSGBrush:
 (0.45 seconds)

Including Wadfile: \games\mapping\sdk\tools\tools_vluzach\zhlt.wad
 - Contains 3 used textures, 5.36 percent of map (18 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\winter_01.wad
 - Contains 22 used textures, 39.29 percent of map (311 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\paranoia.wad
 - Contains 16 used textures, 28.57 percent of map (634 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\snow_vehicles.wad
 - Contains 15 used textures, 26.79 percent of map (77 textures in wad)

Wad files required to run the map: "winter_01.wad;paranoia.wad;snow_vehicles.wad;"

Texture usage is at 2.84 mb (of 32.00 mb MAX)
2.05 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 VL29 (Sep  9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp wood -estimate 
Arguments: wood -estimate -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-583,-2605,66)-(-496,-2555,142) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1006,-2528,58)-(-968,-2514,104) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000 (0.30 seconds)
BSP generation successful, writing portal file 'wood.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-567,-2621,159)-(-480,-2571,178) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-491,-2577,159)-(-480,-2571,178) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-555,-2695,102)-(-553,-2692,132) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-668,-2525,52)-(-663,-2523,101) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-755,-2409,52)-(-726,-2400,101) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1000,-2634,52)-(-985,-2495,78) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1022,-2634,52)-(-1002,-2590,176) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1129 (0.53 seconds)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-475,-2593,-80000)-(70216,38389,80000) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-771,-2393,48)-(-742,-2384,97) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1038,-2650,48)-(-1018,-2606,174) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-551,-2637,155)-(-487,-2600,174) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-571,-2711,101)-(-569,-2708,128) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1095 (0.36 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-444,-2613,52)-(-439,-2604,114) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-567,-2621,141)-(-480,-2571,160) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-491,-2577,141)-(-480,-2571,160) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-591,-2631,34)-(-591,-2630,40) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-555,-2695,84)-(-553,-2692,114) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-569,-2692,40)-(-557,-2668,51) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-753,-2410,56)-(-725,-2400,110) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-738,-2404,41)-(-731,-2402,72) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1008,-2582,34)-(-946,-2556,40) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1000,-2622,34)-(-946,-2560,40) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1022,-2634,34)-(-1002,-2590,160) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1329,-3163,909)-(-1146,-3137,988) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1453 (2.02 seconds)
Reduced 7113 clipnodes to 6619
Reduced 724 texinfos to 669
Reduced 55 texdatas to 54 (2424 bytes to 2380)
Reduced 12682 planes to 4064
FixBrinks:
Increased 6619 clipnodes to 6764.

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models             29/512         1856/32768    ( 5.7%)
planes           4064/32768      81280/655360   (12.4%)
vertexes         5974/65535      71688/786420   ( 9.1%)
nodes            1934/32767      46416/786408   ( 5.9%)
texinfos          669/32767      26760/1310680  ( 2.0%)
faces            4244/65535      84880/1310700  ( 6.5%)
* worldfaces     2830/32768          0/0        ( 8.6%)
clipnodes        6764/32767      54112/262136   (20.6%)
leaves           1388/32760      38864/917280   ( 4.2%)
* visleafs        674/8192           0/0        ( 8.2%)
marksurfaces     5150/65535      10300/131070   ( 7.9%)
surfedges       20041/512000     80164/2048000  ( 3.9%)
edges           10413/256000     41652/1024000  ( 4.1%)
texdata          [variable]       2380/33554432  ( 0.0%)
lightdata        [variable]          0/33554432  ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]       4544/2097152  ( 0.2%)
* AllocBlock       20/64             0/0        (31.3%)
54 textures referenced
=== Total BSP file data space used: 544896 bytes ===
Wad files required to run the map: "winter_01.wad;paranoia.wad;snow_vehicles.wad;"
7.45 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 VL29 (Sep  9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis wood -estimate -fast 
Arguments: wood -estimate -fast -low 
 674 portalleafs
2567 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [      on ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (1.08 seconds)
average leafs visible: 458
g_visdatasize:54641  compressed from 57290
1.14 seconds elapsed

-----   END   hlvis -----



hlrad v3.4 VL29 (Sep  9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad wood -estimate -chop 128 -fast 
Arguments: wood -estimate -chop 128 -fast -low 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          33554432 ] [          33554432 ]
priority             [               Low ] [            Normal ]

fast rad             [                on ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 0 ] [                 8 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
smoothing threshold 2[         no change ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.001 ] [             0.001 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [           128.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [               off ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             1.760 ] [             1.760 ]
reflectivity scale   [             0.700 ] [             0.700 ]


Load Textures:
Using Wadfile: wood.wa_
54 textures referenced
Reading texlights from 'lights.rad'
0 opaque models
0 opaque faces
4244 faces
Create Patches : 7455 base patches
316543 square feet [45582204.00 square inches]
0 direct lights and 259 fast direct lights
1 light styles

BuildFacelights:
 (3.42 seconds)
FinalLightFace:
 (1.42 seconds)
5.83 seconds elapsed

-----   END   hlrad -----