Помогите разобраться с логом
Помогите разобраться с логом, а именно hlbsp (Warning"и).
Помогите разобраться с логом, а именно hlbsp (Warning"и).
Code:
hlcsg v3.4 VL29 (Sep 9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg wood -estimate -wadautodetect
Arguments: wood -estimate -wadautodetect -low
Entering wood.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfg by file [ None ] [ None ]
wadcfg by name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(1.05 seconds)
CSGBrush:
(0.45 seconds)
Including Wadfile: \games\mapping\sdk\tools\tools_vluzach\zhlt.wad
- Contains 3 used textures, 5.36 percent of map (18 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\winter_01.wad
- Contains 22 used textures, 39.29 percent of map (311 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\paranoia.wad
- Contains 16 used textures, 28.57 percent of map (634 textures in wad)
Using Wadfile: \games\counter-strike 1.6\cstrike\snow_vehicles.wad
- Contains 15 used textures, 26.79 percent of map (77 textures in wad)
Wad files required to run the map: "winter_01.wad;paranoia.wad;snow_vehicles.wad;"
Texture usage is at 2.84 mb (of 32.00 mb MAX)
2.05 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL29 (Sep 9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp wood -estimate
Arguments: wood -estimate -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-583,-2605,66)-(-496,-2555,142) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1006,-2528,58)-(-968,-2514,104) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000 (0.30 seconds)
BSP generation successful, writing portal file 'wood.prt'
SolidBSP [hull 1] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-567,-2621,159)-(-480,-2571,178) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-491,-2577,159)-(-480,-2571,178) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-555,-2695,102)-(-553,-2692,132) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-668,-2525,52)-(-663,-2523,101) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-755,-2409,52)-(-726,-2400,101) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1000,-2634,52)-(-985,-2495,78) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1022,-2634,52)-(-1002,-2590,176) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1129 (0.53 seconds)
SolidBSP [hull 2] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-475,-2593,-80000)-(70216,38389,80000) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-771,-2393,48)-(-742,-2384,97) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1038,-2650,48)-(-1018,-2606,174) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-551,-2637,155)-(-487,-2600,174) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-571,-2711,101)-(-569,-2708,128) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1095 (0.36 seconds)
SolidBSP [hull 3] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-444,-2613,52)-(-439,-2604,114) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-567,-2621,141)-(-480,-2571,160) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-491,-2577,141)-(-480,-2571,160) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-591,-2631,34)-(-591,-2630,40) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-555,-2695,84)-(-553,-2692,114) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-569,-2692,40)-(-557,-2668,51) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-753,-2410,56)-(-725,-2400,110) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-738,-2404,41)-(-731,-2402,72) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1008,-2582,34)-(-946,-2556,40) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1000,-2622,34)-(-946,-2560,40) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1022,-2634,34)-(-1002,-2590,160) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1329,-3163,909)-(-1146,-3137,988) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1453 (2.02 seconds)
Reduced 7113 clipnodes to 6619
Reduced 724 texinfos to 669
Reduced 55 texdatas to 54 (2424 bytes to 2380)
Reduced 12682 planes to 4064
FixBrinks:
Increased 6619 clipnodes to 6764.
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 29/512 1856/32768 ( 5.7%)
planes 4064/32768 81280/655360 (12.4%)
vertexes 5974/65535 71688/786420 ( 9.1%)
nodes 1934/32767 46416/786408 ( 5.9%)
texinfos 669/32767 26760/1310680 ( 2.0%)
faces 4244/65535 84880/1310700 ( 6.5%)
* worldfaces 2830/32768 0/0 ( 8.6%)
clipnodes 6764/32767 54112/262136 (20.6%)
leaves 1388/32760 38864/917280 ( 4.2%)
* visleafs 674/8192 0/0 ( 8.2%)
marksurfaces 5150/65535 10300/131070 ( 7.9%)
surfedges 20041/512000 80164/2048000 ( 3.9%)
edges 10413/256000 41652/1024000 ( 4.1%)
texdata [variable] 2380/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 4544/2097152 ( 0.2%)
* AllocBlock 20/64 0/0 (31.3%)
54 textures referenced
=== Total BSP file data space used: 544896 bytes ===
Wad files required to run the map: "winter_01.wad;paranoia.wad;snow_vehicles.wad;"
7.45 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL29 (Sep 9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis wood -estimate -fast
Arguments: wood -estimate -fast -low
674 portalleafs
2567 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ on ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(1.08 seconds)
average leafs visible: 458
g_visdatasize:54641 compressed from 57290
1.14 seconds elapsed
----- END hlvis -----
hlrad v3.4 VL29 (Sep 9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad wood -estimate -chop 128 -fast
Arguments: wood -estimate -chop 128 -fast -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
fast rad [ on ] [ off ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 0 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.001 ] [ 0.001 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 128.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
spread angles [ on ] [ on ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ off ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 1.760 ] [ 1.760 ]
reflectivity scale [ 0.700 ] [ 0.700 ]
Load Textures:
Using Wadfile: wood.wa_
54 textures referenced
Reading texlights from 'lights.rad'
0 opaque models
0 opaque faces
4244 faces
Create Patches : 7455 base patches
316543 square feet [45582204.00 square inches]
0 direct lights and 259 fast direct lights
1 light styles
BuildFacelights:
(3.42 seconds)
FinalLightFace:
(1.42 seconds)
5.83 seconds elapsed
----- END hlrad -----