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помогите избавитца от ошибки Warning: No vis information, direct lighting only.

FL4k3

New member
26.08.2007
110
помогите избавитца от ошибки Warning: No vis information, direct lighting only.

когда компилирую карту, hlrad вылетает с ошибкой а в логе написано Warning: No vis information, direct lighting only.Помогите пожалуйста исправить
 

FL4k3

New member
26.08.2007
110
hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -nowadtextures ..\map\map.map

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering ..\map\map.map
CreateBrush:
(16.84 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(8.36 seconds)
Using WAD File: \games\cs1.6\cstrike\decals.wad
Using WAD File: \games\cs1.6\valve\halflife.wad
Using WAD File: \игровые редакторы\cs\school54.wad
Using WAD File: \games\cs1.6\cstrike\cstrike.wad
Using WAD File: \games\cs1.6\cstrike\cs_office.wad
added 8 additional animating textures.
Texture usage is at 3.58 mb (of 4.00 mb MAX)
28.62 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe ..\map\map.map

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file '..\map\map.prt'
38.44 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -full ..\map\map.map

-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

fast vis [ off ] [ off ]
full vis [ on ] [ off ]


hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -dscale 1 -extra -chop 96 ..\map\map.map

-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

vismatrix algorithm [ Original ] [ Original ]
oversampling (-extra)[ on ] [ off ]
bounces [ 1 ] [ 1 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light [ 256.000 ] [ 256.000 ]
circus mode [ off ] [ off ]

smoothing threshold [ 50.000 ] [ 50.000 ]
direct threshold [ 25.000 ] [ 25.000 ]
direct light scale [ 1.000 ] [ 2.000 ]
coring threshold [ 1.000 ] [ 1.000 ]
patch interpolation [ on ] [ on ]

texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 96.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]

global fade [ 1.000 ] [ 1.000 ]
global falloff [ 2 ] [ 2 ]
global light scale [ 1.000 ] [ 1.000 ]
global gamma amount [ 0.500 ] [ 0.500 ]
global sky diffusion [ 1.000 ] [ 1.000 ]

opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]


Warning: No vis information, direct lighting only.
29165 faces
Create Patches : 47533 base patches
0 opaque faces
0 square feet [1.#J square inches]
34 direct lights

BuildFacelights:
 

Lantrat

Hancock
VIP
10.09.2006
5 581
41
9
38
  • Золотая медаль 221
2 FL4k3:
Странный какой-то лог. Выложи текстовый файл лога, называется log.txt
 

Jagä

VIP
VIP
21.01.2007
11 093
35
  • Золотая медаль 211
2 Lantrat:
Нормальный лог для первого движка. И называется он map.log.
2 FL4k3:
У тебя старые компиляторы, есть уже 3.4, хотя причина не в этом. С какой ошибкой вылетает рад?

Подумав, добавил:

2 Newer:
Лично я всегда юзал зонеровские компиляторы, проблем с ними не было.
 
Последнее редактирование:

FL4k3

New member
26.08.2007
110
я поставил несколько func_breakablе и при компиляции стало вылетать
 

FuLL_NuLL

Guest
F
34 direct lights - читай внимательнее, там их аж 34...

Выкладывай рмф.
 

FL4k3

New member
26.08.2007
110
rmf весит 6мег а вад 4мега

Подумав, добавил:

может какой параметр нада прописать?
 

FL4k3

New member
26.08.2007
110
немогу вложить rmf в архив я его сжал он весит 350кб а макс 100кб можно, может по другому как то залить?
 

Lantrat

Hancock
VIP
10.09.2006
5 581
41
9
38
  • Золотая медаль 221
2 FL4k3:
А ты не заметил 6 полей для аттача файлов? Разбивай раром твой архив на части по 100Кб а приаттачуй на здоровье.
 

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