CSM.Dev

Плиз помогите прям жет уже

** Executing...
** Command: Change Directory
** Parameters: C:\Program Files\valve\cs


** Executing...
** Command: Copy File
** Parameters: "D:\мапа\2\de_dust2.map" "C:\Program Files\PCGAME\maps\de_dust2.map"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe
** Parameters: "C:\Program Files\PCGAME\maps\de_dust2"

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlcsg.exe "C:\Program Files\PCGAME\maps\de_dust2"
Entering C:\Program Files\PCGAME\maps\de_dust2.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

28 brushes (totalling 168 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (4.33 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (6.72 seconds)

Warning: Wad file '\мапа\magz_by_tes\magz.wad' not found
Warning: Wad file '\мапа\2\de_dust2.wad' not found
Warning: Wad file '\dgsd\2\de_dust2.wad' not found
Using Wadfile: \program files\pcgame\counter strike 1.6\cstrike\pldecal.wad
- Contains 0 used textures, 0.00 percent of map (1 textures in wad)
Using Wadfile: \program files\valve\cs\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Using Wadfile: \program files\valve\cs\cstrike\cs_assault.wad
- Contains 0 used textures, 0.00 percent of map (22 textures in wad)
Using Wadfile: \program files\valve\cs\cstrike\cs_dust.wad
- Contains 16 used textures, 50.00 percent of map (28 textures in wad)
Using Wadfile: \program files\valve\cs\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \program files\valve\cs\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Error: Could not open wad file \мапа\magz_by_tes\magz.wad
Error: Could not find WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Make sure the wad's listed in the level editor actually all exist

Error: Could not open wad file \мапа\2\de_dust2.wad
Error: Could not open wad file \dgsd\2\de_dust2.wad


----- END hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe
** Parameters: "C:\Program Files\PCGAME\maps\de_dust2"

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlbsp.exe "C:\Program Files\PCGAME\maps\de_dust2"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\PCGAME\maps\de_dust2.log for the cause.

----- END hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe
** Parameters: "C:\Program Files\PCGAME\maps\de_dust2"

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlvis.exe "C:\Program Files\PCGAME\maps\de_dust2"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\PCGAME\maps\de_dust2.log for the cause.

----- END hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe
** Parameters: "C:\Program Files\PCGAME\maps\de_dust2"

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT\hlrad.exe "C:\Program Files\PCGAME\maps\de_dust2"
>> There was a problem compiling the map.
>> Check the file C:\Program Files\PCGAME\maps\de_dust2.log for the cause.

----- END hlrad -----




** Executing...
** Command: C:\PROGRA~1\valve\cs\hl.exe
** Parameters: +map "de_dust2"



плиз подскажите в чем проблема я в этом деле новичок скачал даст2 исходник и ппц((((