при компиляции карты с освещением вылезает вот эта ошибка:
что делать?
Out of memory or address space. Texture quality setting may be too high.
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Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin"
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-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms" "C:\HammerAutosave\decompile\decompile maps\BrinStory1.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Sep 8 2021)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms\materials
Loading C:\HammerAutosave\decompile\decompile maps\BrinStory1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (27)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 762 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\HammerAutosave\decompile\decompile maps\BrinStory1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_st_day_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_st_day_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (5) (977802 bytes)
Error! To use model "models/props_office/officefilecabinet.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/officefilecabinet.mdl"!
Error! prop_static using model "models/props_lab/sterilizer.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_lab/sterilizer.mdl"!
Error! To use model "models/props_questionableethics/qe_tv_plasma.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_questionableethics/qe_tv_plasma.mdl"!
Error! prop_static using model "models/props_debris/concrete_chunk01c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/concrete_chunk01c.mdl"!
Error! prop_static using model "models/props_debris/concrete_chunk05g.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/concrete_chunk05g.mdl"!
Error! To use model "models/props_lab/lab_stool.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/lab_stool.mdl"!
Error! To use model "models/props_blackmesa/rotatingdisplay.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_blackmesa/rotatingdisplay.mdl"!
Error! To use model "models/props_office/books_3.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/books_3.mdl"!
Error! To use model "models/props_canteen/microwave01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canteen/microwave01.mdl"!
-3.438739 0.311153 0.000000
-1.838708 0.311153 0.000000
-2.116463 0.161600 0.000000
-1.038692 0.311153 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-1.838708 0.311153 0.000000
-1.038692 0.311153 0.000000
-3.438739 0.311153 0.000000
-2.116463 0.161600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-1.838708 0.311153 0.000000
-1.038692 0.311153 0.000000
-3.438739 0.311153 0.000000
-2.116463 0.161600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Error! To use model "models/props_canteen/soda_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canteen/soda_machine.mdl"!
Error! prop_static using model "models/props_wasteland/prison_padlock001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/prison_padlock001a.mdl"!
Error! prop_static using model "models/props_lab/partsbin01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_lab/partsbin01.mdl"!
Error! To use model "models/props_canteen/pizza_box.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canteen/pizza_box.mdl"!
Error! prop_static using model "models/props_debris/concrete_chunk04a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/concrete_chunk04a.mdl"!
Error! To use model "models/props_office/books_1.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/books_1.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1662 texinfos to 934
Reduced 70 texdatas to 56 (1911 bytes to 1324)
Writing C:\HammerAutosave\decompile\decompile maps\BrinStory1.bsp
Wrote ZIP buffer, estimated size 179332, actual size 177242
47 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin"
-------------------------------------------------------------------------------
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Running command: "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin\vrad.exe" -fast -game "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms" "C:\HammerAutosave\decompile\decompile maps\BrinStory1"
-------------------------------------------------------------------------------
Valve Software - vrad.exe SSE (Sep 8 2021)
-------------------------------------------------------------------------------
Valve Radiosity Simulator
Now with more Dr. Kliener!
-------------------------------------------------------------------------------
2 threads
[Reading texlights from 'lights.rad']
[52 texlights parsed from 'lights.rad']
Loading c:\hammerautosave\decompile\decompile maps\BrinStory1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Out of memory or address space. Texture quality setting may be too high.
Finished. Press a key to close.
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin"
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-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms" "C:\HammerAutosave\decompile\decompile maps\BrinStory1.vmf"
-------------------------------------------------------------------------------
Valve Software - vbsp.exe (Sep 8 2021)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms\materials
Loading C:\HammerAutosave\decompile\decompile maps\BrinStory1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (27)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 762 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\HammerAutosave\decompile\decompile maps\BrinStory1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_st_day_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_st_day_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (5) (977802 bytes)
Error! To use model "models/props_office/officefilecabinet.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/officefilecabinet.mdl"!
Error! prop_static using model "models/props_lab/sterilizer.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_lab/sterilizer.mdl"!
Error! To use model "models/props_questionableethics/qe_tv_plasma.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_questionableethics/qe_tv_plasma.mdl"!
Error! prop_static using model "models/props_debris/concrete_chunk01c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/concrete_chunk01c.mdl"!
Error! prop_static using model "models/props_debris/concrete_chunk05g.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/concrete_chunk05g.mdl"!
Error! To use model "models/props_lab/lab_stool.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/lab_stool.mdl"!
Error! To use model "models/props_blackmesa/rotatingdisplay.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_blackmesa/rotatingdisplay.mdl"!
Error! To use model "models/props_office/books_3.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/books_3.mdl"!
Error! To use model "models/props_canteen/microwave01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canteen/microwave01.mdl"!
-3.438739 0.311153 0.000000
-1.838708 0.311153 0.000000
-2.116463 0.161600 0.000000
-1.038692 0.311153 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-1.838708 0.311153 0.000000
-1.038692 0.311153 0.000000
-3.438739 0.311153 0.000000
-2.116463 0.161600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-1.838708 0.311153 0.000000
-1.038692 0.311153 0.000000
-3.438739 0.311153 0.000000
-2.116463 0.161600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Error! To use model "models/props_canteen/soda_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canteen/soda_machine.mdl"!
Error! prop_static using model "models/props_wasteland/prison_padlock001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/prison_padlock001a.mdl"!
Error! prop_static using model "models/props_lab/partsbin01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_lab/partsbin01.mdl"!
Error! To use model "models/props_canteen/pizza_box.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canteen/pizza_box.mdl"!
Error! prop_static using model "models/props_debris/concrete_chunk04a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/concrete_chunk04a.mdl"!
Error! To use model "models/props_office/books_1.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/books_1.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1662 texinfos to 934
Reduced 70 texdatas to 56 (1911 bytes to 1324)
Writing C:\HammerAutosave\decompile\decompile maps\BrinStory1.bsp
Wrote ZIP buffer, estimated size 179332, actual size 177242
47 seconds elapsed
-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin"
-------------------------------------------------------------------------------
-------------------------------------------------------------------------------
Running command: "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin\vrad.exe" -fast -game "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms" "C:\HammerAutosave\decompile\decompile maps\BrinStory1"
-------------------------------------------------------------------------------
Valve Software - vrad.exe SSE (Sep 8 2021)
-------------------------------------------------------------------------------
Valve Radiosity Simulator
Now with more Dr. Kliener!
-------------------------------------------------------------------------------
2 threads
[Reading texlights from 'lights.rad']
[52 texlights parsed from 'lights.rad']
Loading c:\hammerautosave\decompile\decompile maps\BrinStory1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Out of memory or address space. Texture quality setting may be too high.
Finished. Press a key to close.