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Out of memory or address space. Texture quality setting may be too high.

NOSTlK

New member
Aug 18, 2022
26
9
3
при компиляции карты с освещением вылезает вот эта ошибка:
Out of memory or address space. Texture quality setting may be too high.
что делать?
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Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin"
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Running command: "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin\vbsp.exe" -game "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms" "C:\HammerAutosave\decompile\decompile maps\BrinStory1.vmf"
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Valve Software - vbsp.exe (Sep 8 2021)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms\materials
Loading C:\HammerAutosave\decompile\decompile maps\BrinStory1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (6)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (27)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 762 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing C:\HammerAutosave\decompile\decompile maps\BrinStory1.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_st_day_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_st_day_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (5) (977802 bytes)
Error! To use model "models/props_office/officefilecabinet.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/officefilecabinet.mdl"!
Error! prop_static using model "models/props_lab/sterilizer.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_lab/sterilizer.mdl"!
Error! To use model "models/props_questionableethics/qe_tv_plasma.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_questionableethics/qe_tv_plasma.mdl"!
Error! prop_static using model "models/props_debris/concrete_chunk01c.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/concrete_chunk01c.mdl"!
Error! prop_static using model "models/props_debris/concrete_chunk05g.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/concrete_chunk05g.mdl"!
Error! To use model "models/props_lab/lab_stool.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_lab/lab_stool.mdl"!
Error! To use model "models/props_blackmesa/rotatingdisplay.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_blackmesa/rotatingdisplay.mdl"!
Error! To use model "models/props_office/books_3.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/books_3.mdl"!
Error! To use model "models/props_canteen/microwave01.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canteen/microwave01.mdl"!
-3.438739 0.311153 0.000000
-1.838708 0.311153 0.000000
-2.116463 0.161600 0.000000
-1.038692 0.311153 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-1.838708 0.311153 0.000000
-1.038692 0.311153 0.000000
-3.438739 0.311153 0.000000
-2.116463 0.161600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-1.838708 0.311153 0.000000
-1.038692 0.311153 0.000000
-3.438739 0.311153 0.000000
-2.116463 0.161600 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Error! To use model "models/props_canteen/soda_machine.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canteen/soda_machine.mdl"!
Error! prop_static using model "models/props_wasteland/prison_padlock001a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_wasteland/prison_padlock001a.mdl"!
Error! prop_static using model "models/props_lab/partsbin01.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_lab/partsbin01.mdl"!
Error! To use model "models/props_canteen/pizza_box.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_canteen/pizza_box.mdl"!
Error! prop_static using model "models/props_debris/concrete_chunk04a.mdl", which must be used on a dynamic entity (i.e. prop_physics). Deleted.
Error loading studio model "models/props_debris/concrete_chunk04a.mdl"!
Error! To use model "models/props_office/books_1.mdl"
with prop_static, it must be compiled with $staticprop!
Error loading studio model "models/props_office/books_1.mdl"!
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 1662 texinfos to 934
Reduced 70 texdatas to 56 (1911 bytes to 1324)
Writing C:\HammerAutosave\decompile\decompile maps\BrinStory1.bsp
Wrote ZIP buffer, estimated size 179332, actual size 177242
47 seconds elapsed

-------------------------------------------------------------------------------
Running command: cd "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin"
-------------------------------------------------------------------------------


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Running command: "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bin\vrad.exe" -fast -game "C:\Program Files (x86)\Steam\steamapps\common\Black Mesa\bms" "C:\HammerAutosave\decompile\decompile maps\BrinStory1"
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Valve Software - vrad.exe SSE (Sep 8 2021)
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Valve Radiosity Simulator

Now with more Dr. Kliener!

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2 threads
[Reading texlights from 'lights.rad']
[52 texlights parsed from 'lights.rad']

Loading c:\hammerautosave\decompile\decompile maps\BrinStory1.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Out of memory or address space. Texture quality setting may be too high.

Finished. Press a key to close.
 

Aynekko

Маппер
Staff member
Супер Модератор
Jun 7, 2010
4,562
32
  • Золотая медаль 153
  • Золотая медаль RC
  • Бронзовая медаль 216
Что у тебя за ПК? Сколько оперативки, что за видеокарта?
 

NOSTlK

New member
Aug 18, 2022
26
9
3
8 оперативы, видюха amd radeon r4 graphics, проц amd a4
Post automatically merged:

видюха на гиг
 

Aynekko

Маппер
Staff member
Супер Модератор
Jun 7, 2010
4,562
32
  • Золотая медаль 153
  • Золотая медаль RC
  • Бронзовая медаль 216
Хм. А текстуры пробовал выставить на низкие настройки? Ошибка об этом пишет.
 

Aynekko

Маппер
Staff member
Супер Модератор
Jun 7, 2010
4,562
32
  • Золотая медаль 153
  • Золотая медаль RC
  • Бронзовая медаль 216
Тогда почему копилятор просит понизить качество текстур? Я думал ошибку пишет сама игра. Может у тебя текстуры слишком огромные, типа 4096?
 

NOSTlK

New member
Aug 18, 2022
26
9
3
даже с ним такая же ошибка
Post automatically merged:

Тогда почему копилятор просит понизить качество текстур? Я думал ошибку пишет сама игра. Может у тебя текстуры слишком огромные, типа 4096?
не, я такие огромные текстуры не делал, хотя можно и проверить
Post automatically merged:

только при чем тут свет?
Post automatically merged:

да, походу реально из за текстур была ошибка
пасиб за подсказку
 
Last edited:

NOSTlK

New member
Aug 18, 2022
26
9
3
там короче из за того что у цилиндра было слишком много граней
не знаю причем там текстуры, но я так понял что 16 граней это максимум
 
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Reactions: Aynekko