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Ошибка при компиляции hlvis

frozz

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Ошибка при компиляции hlvis

В map.err:
hlvis: Error: Portal file 'frozz.prt' does not exist, cannot vis the map


ШОзанах?
 

TRUP@C

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2 frozz:
Не в батнике дело. Означает что были проблемы компиляции у hlbsp. Лучше давай полный лог компиляции.
 

frozz

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Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

55 brushes (totalling 328 sides) discarded from clipping hulls
CreateBrush:
(1.06 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(1.29 seconds)

Using Wadfile: \games\3daction\valve\cstrike\cs_747.wad
- Contains 0 used textures, 0.00 percent of map (143 textures in wad)
Including Wadfile: \games\csmapping\komp\zhlt.wad
- Contains 1 used texture, 4.55 percent of map (3 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_breconx.wad
- Contains 1 used texture, 4.55 percent of map (367 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_downed.wad
- Contains 1 used texture, 4.55 percent of map (191 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_druglab.wad
- Contains 0 used textures, 0.00 percent of map (132 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_end.wad
- Warning: Larger than expected texture (348972 bytes): 'DRUGLORD'
- Warning: Larger than expected texture (348972 bytes): 'GSG9'
- Warning: Larger than expected texture (348972 bytes): 'JAPCOP'
- Warning: Larger than expected texture (348972 bytes): 'RC_BOMB01'
- Warning: Larger than expected texture (348972 bytes): 'SEAL'
- Warning: Larger than expected texture (348972 bytes): 'SHIELD'
- Warning: Larger than expected texture (348972 bytes): 'SNOWVEHICLES'
- Warning: Larger than expected texture (348972 bytes): 'SPETZ'
- Warning: Larger than expected texture (261932 bytes): 'SG552REND'
- Warning: Larger than expected texture (261932 bytes): 'SAS2'
- Warning: Larger than expected texture (261932 bytes): 'US_GAL_FRONT'
- Contains 0 used textures, 0.00 percent of map (27 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\alamo.wad
- Warning: Larger than expected texture (348972 bytes): 'METL_CORR03'
- Contains 0 used textures, 0.00 percent of map (175 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_highrise.wad
- Contains 2 used textures, 9.09 percent of map (89 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_hrx.wad
- Contains 0 used textures, 0.00 percent of map (360 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_lostcause.wad
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES01'
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES02'
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03'
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES04'
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES05'
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES06'
- Contains 0 used textures, 0.00 percent of map (175 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_miami.wad
- Contains 0 used textures, 0.00 percent of map (311 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_motor.wad
- Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
- Contains 0 used textures, 0.00 percent of map (116 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_pipedream.wad
- Contains 2 used textures, 9.09 percent of map (288 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_run.wad
- Contains 1 used texture, 4.55 percent of map (226 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_silox.wad
- Warning: Larger than expected texture (348972 bytes): 'BLASTWALL_CENT'
- Contains 1 used texture, 4.55 percent of map (247 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_thinicex.wad
- Contains 3 used textures, 13.64 percent of map (178 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_training.wad
- Contains 1 used texture, 4.55 percent of map (227 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cz_truth.wad
- Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
- Warning: Larger than expected texture (348972 bytes): '{BAM_TREES03'
- Contains 0 used textures, 0.00 percent of map (110 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\czritual_standard.wad
- Contains 0 used textures, 0.00 percent of map (122 textures in wad)
Using Wadfile: \games\3daction\valve\valve\liquids.wad
- Contains 0 used textures, 0.00 percent of map (32 textures in wad)
Using Wadfile: \games\3daction\valve\valve\halflife.wad
- Contains 8 used textures, 36.36 percent of map (3116 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cs_dust.wad
- Contains 0 used textures, 0.00 percent of map (28 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\de_aztec.wad
- Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS'
- Warning: Larger than expected texture (348972 bytes): 'THANKS'
- Contains 0 used textures, 0.00 percent of map (24 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\cstrike.wad
- Contains 0 used textures, 0.00 percent of map (123 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\de_airstrip.wad
- Contains 0 used textures, 0.00 percent of map (69 textures in wad)
Using Wadfile: \documents and settings\ghost\рабочий стол\kapta ha kohkypc\fades_f.wad
- Contains 1 used texture, 4.55 percent of map (4 textures in wad)
Using Wadfile: \games\3daction\valve\cstrike\decals.wad
- Contains 0 used textures, 0.00 percent of map (227 textures in wad)

Warning: More than 8 wadfiles are in use. (27)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


added 1 additional animating textures.
Texture usage is at 0.69 mb (of 5.86 mb MAX)
3.08 seconds elapsed

----- END hlcsg -----



hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -texdata 6000 -full frozz.map
Error: Portal file 'frozz.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -estimate -texdata 6000 -chop 128 -smooth 0 -dscale 1 -extra -bounce 10 frozz.map
>> There was a problem compiling the map.
>> Check the file frozz.log for the cause.

----- END hlrad -----
ЗЫ дайте какойнить норм батник. А то у мну какойто нубский...

hlcsg.exe -cliptype precise -nowadtextures -texdata 6000 frozz.map
hlbsp.exe -estimate -texdata frozz.map
hlvis.exe -estimate -texdata 6000 -full frozz.map
hlrad.exe -estimate -texdata 6000 -chop 128 -smooth 0 -dscale 1 -extra -bounce 10 frozz.map
pause
 

nobody

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May 21, 2005
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@echo off
set WADROOT=c:\games\half-life
set mapname=karta.map

hlcsg.exe -estimate "%mapname%"
hlbsp.exe -estimate "%mapname%"
hlvis.exe -estimate -full "%mapname%"
hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 "%mapname%"
взял с cs-mapper.by.ru
 

frozz

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step said:
попробуй не использовать -nowadtextures, мне помогало...
Нинаю Бред какой то но все средства хороши
 

TRUP@C

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Да причем здесь -nowadtextures.... гоните.
Я же говорил, что проблема из-за ошибки hlbsp. А у тебя в логе его ВООБЩЕ нет. Конечно будет ошибка. Без hlbsp компилить :lol:
 

frozz

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А почему он не компилит??
Ща переставлю компляторы могет запашеть

Post automatically merged:

Гы компильнул fast'ом и все норм без ошибок
hlcsg.exe -nowadtextures 1111111.map
hlbsp.exe 1111111.map
hlvis.exe -fast 1111111.map
hlrad.exe -bounce 2 1111111.map

pause
 
Last edited:

frozz

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hlcsg.exe -cliptype precise -nowadtextures -texdata 6000 frozz.map
hlbsp.exe -estimate -texdata frozz.map
hlvis.exe -estimate -texdata 6000 -full frozz.map
hlrad.exe -estimate -texdata 6000 -chop 128 -smooth 0 -dscale 1 -extra -bounce 10 frozz.map
pause
- этот

2nobody:
Спасибо за батник! Помогло... Вроде бы норм компилит.
 

TRUP@C

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hlcsg.exe -cliptype precise -nowadtextures -texdata 6000 frozz.map
hlbsp.exe -estimate -texdata frozz.map
hlvis.exe -estimate -texdata 6000 -full frozz.map
hlrad.exe -estimate -texdata 6000 -chop 128 -smooth 0 -dscale 1 -extra -bounce 10 frozz.map
pause
2 frozz:
А почему бы этому батнику работать? Ты не указал сколько метров выделять для texdata....
 

ALFred_MoonR

New member
Sep 5, 2006
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problema u manya:

Code:
** Executing...
** Command: Change Directory
** Parameters: C:\CS-1.6


** Executing...
** Command: Copy File
** Parameters: "C:\iMapping\maps\homa.map" "C:\CS-1.6\cstrike\maps\homa.map"


** Executing...
** Command: C:\iMapping\Zhlt\hlcsg.exe
** Parameters: "C:\CS-1.6\cstrike\maps\homa"

hlcsg v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\iMapping\Zhlt\hlcsg.exe C:\CS-1.6\cstrike\maps\homa 
Entering C:\CS-1.6\cstrike\maps\homa.map
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem


-----   END   hlcsg -----




** Executing...
** Command: C:\iMapping\Zhlt\hlbsp.exe
** Parameters: "C:\CS-1.6\cstrike\maps\homa"

hlbsp v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\iMapping\Zhlt\hlbsp.exe C:\CS-1.6\cstrike\maps\homa 
>> There was a problem compiling the map.
>> Check the file C:\CS-1.log for the cause.

-----   END   hlbsp -----




** Executing...
** Command: C:\iMapping\Zhlt\hlvis.exe
** Parameters: -fast "C:\CS-1.6\cstrike\maps\homa"

g_fastvis = true
hlvis v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\iMapping\Zhlt\hlvis.exe -fast C:\CS-1.6\cstrike\maps\homa 
>> There was a problem compiling the map.
>> Check the file C:\CS-1.log for the cause.

-----   END   hlvis -----




** Executing...
** Command: C:\iMapping\Zhlt\hlrad.exe
** Parameters: -extra "C:\CS-1.6\cstrike\maps\homa"

hlrad v2.5.3 rel Custom Build 1.7 (Dec  9 2002)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\iMapping\Zhlt\hlrad.exe -extra C:\CS-1.6\cstrike\maps\homa 
>> There was a problem compiling the map.
>> Check the file C:\CS-1.log for the cause.

-----   END   hlrad -----
 
Last edited by a moderator:

Flash

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ALFred_MoonR said:
problema u manya:

----- BEGIN hlcsg -----
Command line: C:\iMapping\Zhlt\hlcsg.exe C:\CS-1.6\cstrike\maps\homa
Entering C:\CS-1.6\cstrike\maps\homa.map
Error: Missing '[' in texturedef (U)
Description: The map has a problem which must be fixed
Howto Fix: Check the file ZHLTProblems.html for a detailed explanation of this problem
Это значит, что у тебя скорее всего пробел в имени текстуры, которую ты используешь на карте.
 

Rainbow Dash

Маппингист? О_о
Apr 7, 2012
5
27
Та же проблема:
hlvis: Error: Portal file 'de_trains.prt' does not exist, cannot vis the map


Code:
hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -estimate "de_trains.map "

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering de_trains.map 
CreateBrush:
 (0.00 seconds)
SetModelCenters:
 (0.00 seconds)
Warning: no wadfile specified
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.02 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -estimate "de_trains.map "

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


0.00 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis.exe -estimate -full "de_trains.map "

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


Error: Portal file 'de_trains.prt' does not exist, cannot vis the map


-----   END   hlvis -----



hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 "de_trains.map "
>> There was a problem compiling the map.
>> Check the file de_trains.log for the cause.

-----   END   hlrad -----


Нет, я все проверил перед тем как писать, компилил батником, который дал nobody. Взял мир в коробку неба - ничего. :(
 
Last edited by a moderator:

St.Snoop

New member
Feb 10, 2012
1,932
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0
2 Дядя Миша:
Они на каждом сайте о контре есть. Я вообще юзаю китайские. 2011 год. :]

Post automatically merged:

2 Rainbow Dash:
Попробуй скачать по новее компиляторы. Старые и ещё экзотичнее чудеса вытворяют.
 
Last edited:

Kalich_

New member
Sep 26, 2008
1,197
33
Code:
entering de_trains.map
CreateBrush:
(0.00 seconds)
SetModelCenters:
(0.00 seconds)
Warning: no wadfile specified
Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.02 seconds elapsed
как то быстро он все сделал тебе не кажется?
проверь .map файл

Оффтоп
 

Rainbow Dash

Маппингист? О_о
Apr 7, 2012
5
27
2 St.Snoop:
Дай ссылку на свои китайские, пожалуйста)

Скачал последние с zhlt.info:

Code:
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -estimate "de_trains.map "
Entering de_trains.map 

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.00 seconds)
SetModelCenters:
 (0.00 seconds)


Texture usage is at 0.00 mb (of 4.00 mb MAX)
0.00 seconds elapsed

-----   END   hlcsg -----



hlbsp 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -estimate "de_trains.map "

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


0.00 seconds elapsed

-----   END   hlbsp -----



hlvis 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis.exe -estimate -full "de_trains.map "
Error: Portal file 'de_trains.prt' does not exist, cannot vis the map


-----   END   hlvis -----



hlrad 3.4 SSE 2 V2.0 (Mar 29 2009)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe -estimate -chart -extra -dscale 1 -bounce 4 -smooth 100 "de_trains.map "
>> There was a problem compiling the map.
>> Check the file de_trains.log for the cause.

-----   END   hlrad -----


Ничего не меняется! "Cannot vis the map..."

Post automatically merged:

Нет, все таки, здесь чет не то... map-файл у меня = 0 байт, когда RMF, например, 18 Кбайт. Это я создал просто коробку с респом и лампочкой на 18 Кбайт. Все то же... Переустанавливать редактор?
 
Last edited:

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