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Обнаглевший hlrad...

Mr.Tosh1k

Old-School Mapper
Jul 8, 2012
7
31
0
0
Обнаглевший hlrad...

Вобщем суть пробелемы такая:
Решили с другом поприкалываться в хл1 на собственно-созданной карте. Карта по сути небольшая и в ней ничего такого особенного нет. НО! При ее компиляции hlrad начинает в арифметической прогрессии кушать оперативную память... То есть начиная с 40-60 метров доходит постепенно аж до 1,7 Гб (в сумме получется более 2 Гб)!!! затем стопорится и завершается "успешно". То есть ошибка "Memory allocation failure" - это понятно, не хватило ему оперативы (у меня на компе 2 гига всего). В результате в карте все, как надо, но без света. То есть он есть, но равномерен и карта при этом лагает.. короче свет недокомпилился..

И вот вопрос: разве hlrad должен потреблять почти 2 гига оперативы и даже больше (если бы была такая возможность, будь ее побольше у меня на компе), на небольшой карте? Источников света там немного

Я даже потом специально создал карту: в ней одна комнатка 1536х1536х1024 и 4 направленных лампочки, почти в углах комнаты: все равно hlrad пытается сожрать всю оперативу, затем swap-file, пока он не закончится..

Логфайл на всякий случай:

Code:
hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZONNER~1\ZONNER~1\hlcsg.exe "c:\program files\valve hammer editor\maps\dniwe_2"

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering c:\program files\valve hammer editor\maps\dniwe_2.map
CreateBrush:
 (0.14 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.20 seconds)
Using WAD File: \program files\counter-strike 1.6\valve\halflife.wad
Using WAD File: \program files\counter-strike 1.6\valve\decals.wad
added 4 additional animating textures.
Texture usage is at 0.37 mb (of 4.00 mb MAX)
0.45 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZONNER~1\ZONNER~1\hlbsp.exe "c:\program files\valve hammer editor\maps\dniwe_2"

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\dniwe_2.prt'
0.73 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZONNER~1\ZONNER~1\hlvis.exe -full "c:\program files\valve hammer editor\maps\dniwe_2"

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


 351 portalleafs
1216 numportals
BasePortalVis:
 (0.11 seconds)
LeafThread:
 (46.28 seconds)
average leafs visible: 196
g_visdatasize:12942  compressed from 15444
46.41 seconds elapsed

-----   END   hlvis -----



hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZONNER~1\ZONNER~1\hlrad.exe -dscale 1 -extra "c:\program files\valve hammer editor\maps\dniwe_2"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [             1.000 ] [             1.000 ]
global gamma amount  [             0.500 ] [             0.500 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


5332 faces
Create Patches : 60271 base patches
0 opaque faces
241433 square feet [34766464.00 square inches]
24 direct lights

BuildFacelights:
 (95.78 seconds)
visibility matrix   : 216.5 megs
BuildVisLeafs:
 (137.08 seconds)
MakeScales:
Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption


-----   END   hlrad -----
..и если надо будет, могу скинуть потом исходник карты

Просто реально не знаю, как исправить эту ошибку.. Перепробовал компиляторы с разных сайтов и даже где-то читал, что в среднем hlrad вообще жрет около 256-384 метра, а тут более 1,7 Гб... помогите плиз!
 

Hedgehog

In the fog...
Staff member
Администратор
May 22, 2009
2,471
29
  • Серебряная медаль 213
  • Золотая медаль 133
2 Mr.Tosh1k:
Ну лично для меня это не проблема, чем больше он затратит ресурсов - тем быстрее пройдет компиляция...

Из учебника:
10. HLRAD failled to allocate a block of memory Программа HLRAD (просчитывающая освещение) не смогла продолжить работу из-за недостатка памяти. В этом случае необходимо увеличить размер виртуальной памяти (файла подкачки) или (что гораздо лучше) установить дополнительную оперативную память на компьютер.
Клацни ПКМ на "Мой компьютер" -> Свойства -> Изменить параметры -> Вкладка "Дополнительно" -> Быстродействие -> Параметры -> Дополнительно -> Виртуальная память -> Изменить

И скажи что там у тебя установлено. =)
 
Last edited:

Mr.Tosh1k

Old-School Mapper
Jul 8, 2012
7
31
0
0
Быть может ты имел ввиду "Виртуальная память"?

Исходный размер: 3067 Мб
Максимальный размер: 4096 Мб

И вообще, вот раньше пусть компиляция занимала 5-10 минут и тормозил комп в этот момент, но все проходило успешно и тогда оператива была вообще 512 метров.. и карты были тогда побольше
Ну реально, с каких таких ... он сжирает столько?
 

Hedgehog

In the fog...
Staff member
Администратор
May 22, 2009
2,471
29
  • Серебряная медаль 213
  • Золотая медаль 133
2 Mr.Tosh1k:
Все верно, я описался. :)
Выставь везде "Размер по выбору системы", перезагрузи комп и попробуй скомпилить еще раз.
 

Mr.Tosh1k

Old-School Mapper
Jul 8, 2012
7
31
0
0
Поставил, перезагрузил, компилил..
опять та же фигня: доходит до 1,7 Гб, затем полминуты скочит от 1,3 Гб до 1,5 Гб и завершается (в общей сложности 5 минут).. и снова та же фигня :mad:

вот лог:
Code:
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Counter-Strike 1.6"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZONNER~1\ZONNER~1\hlcsg.exe
** Parameters: "c:\program files\valve hammer editor\maps\dniwe_2"

hlcsg v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZONNER~1\ZONNER~1\hlcsg.exe "c:\program files\valve hammer editor\maps\dniwe_2"

-= Current hlcsg Settings =-
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Wadinclude list :
[zhlt.wad]


entering c:\program files\valve hammer editor\maps\dniwe_2.map
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.13 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.20 seconds)
Using WAD File: \program files\counter-strike 1.6\valve\halflife.wad
Using WAD File: \program files\counter-strike 1.6\valve\decals.wad
added 4 additional animating textures.
Texture usage is at 0.37 mb (of 4.00 mb MAX)
0.38 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZONNER~1\ZONNER~1\hlbsp.exe
** Parameters: "c:\program files\valve hammer editor\maps\dniwe_2"

hlbsp v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZONNER~1\ZONNER~1\hlbsp.exe "c:\program files\valve hammer editor\maps\dniwe_2"

-= Current hlbsp Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 240)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 4096)


BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\dniwe_2.prt'
0.72 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZONNER~1\ZONNER~1\hlvis.exe
** Parameters: -full "c:\program files\valve hammer editor\maps\dniwe_2"

hlvis v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZONNER~1\ZONNER~1\hlvis.exe -full "c:\program files\valve hammer editor\maps\dniwe_2"

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


 351 portalleafs
1216 numportals
BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (45.41 seconds)
average leafs visible: 196
g_visdatasize:12942  compressed from 15444
45.55 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZONNER~1\ZONNER~1\hlrad.exe
** Parameters: -dscale 1 -extra "c:\program files\valve hammer editor\maps\dniwe_2"

hlrad v2.5.3 rel (May  2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZONNER~1\ZONNER~1\hlrad.exe -dscale 1 -extra "c:\program files\valve hammer editor\maps\dniwe_2"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           256.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [             1.000 ] [             1.000 ]
global gamma amount  [             0.500 ] [             0.500 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]


5332 faces
Create Patches : 60271 base patches
0 opaque faces
241433 square feet [34766464.00 square inches]
24 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (96.27 seconds)
visibility matrix   : 216.5 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (132.55 seconds)
MakeScales:
10%...20%...30%...40%...50%...Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption


-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\dniwe_2.bsp" "C:\Program Files\Valve Hammer Editor\maps\dniwe_2.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\dniwe_2.pts" "C:\Program Files\Valve Hammer Editor\maps\dniwe_2.pts"
вот не пойму, да че за фигня?! не должен он столько жрать оперативы, да еще ему видители мало... :mad: :(
 

St.Snoop

New member
Feb 10, 2012
1,932
77
0
2 Mr.Tosh1k:
ты бы ещё QTools откомпилил. Попробуй лучше Custom Build.
 

Mr.Tosh1k

Old-School Mapper
Jul 8, 2012
7
31
0
0
2 St.Snoop:
не поверишь, я и их пробовал, я какие только не пробовал.. хз, может быть галимые скачал, но я с разных сайтов несколько штук перепробовал...

..вот, только что попробовал откомпилить Custom Build'ом с этого сайта, и таже фигня:

Code:
** Executing...
** Command: Change Directory
** Parameters: "C:\Program Files\Counter-Strike 1.6"


** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlcsg.exe
** Parameters: "c:\program files\valve hammer editor\maps\dniwe_2"

hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlcsg.exe "c:\program files\valve hammer editor\maps\dniwe_2"
Entering c:\program files\valve hammer editor\maps\dniwe_2.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       2 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

1 brushes (totalling 6 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.05 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.19 seconds)

Using Wadfile: \program files\counter-strike 1.6\valve\halflife.wad
 - Contains 40 used textures, 100.00 percent of map (3116 textures in wad)
Using Wadfile: \program files\counter-strike 1.6\valve\decals.wad
 - Contains 0 used textures, 0.00 percent of map (222 textures in wad)

added 4 additional animating textures.
Texture usage is at 0.37 mb (of 4.00 mb MAX)
0.31 seconds elapsed

-----   END   hlcsg -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe
** Parameters: "c:\program files\valve hammer editor\maps\dniwe_2"

hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlbsp.exe "c:\program files\valve hammer editor\maps\dniwe_2"

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...867 (0.05 seconds)
BSP generation successful, writing portal file 'c:\program files\valve hammer editor\maps\dniwe_2.prt'
SolidBSP [hull 1] 500...889 (0.02 seconds)
SolidBSP [hull 2] 500...777 (0.02 seconds)
SolidBSP [hull 3] 500...921 (0.03 seconds)
0.59 seconds elapsed

-----   END   hlbsp -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe
** Parameters: -full "c:\program files\valve hammer editor\maps\dniwe_2"

hlvis v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlvis.exe -full "c:\program files\valve hammer editor\maps\dniwe_2"
 351 portalleafs
1216 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       2 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.09 seconds)
LeafThread:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (33.39 seconds)
average leafs visible: 196
g_visdatasize:12942  compressed from 15444
33.52 seconds elapsed

-----   END   hlvis -----




** Executing...
** Command: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe
** Parameters: -dscale 1 -extra "c:\program files\valve hammer editor\maps\dniwe_2"

hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe -dscale 1 -extra "c:\program files\valve hammer editor\maps\dniwe_2"

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 2 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             1.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


5332 faces
Create Patches : 60271 base patches
0 opaque faces
241433 square feet [34766464.00 square inches]
24 direct lights

BuildFacelights:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (106.88 seconds)
visibility matrix   : 216.5 megs
BuildVisLeafs:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (179.25 seconds)
MakeScales:
10%...20%...30%...40%...Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption

Error: Memory allocation failure
Description: The program failled to allocate a block of memory.
Howto Fix: Likely causes are (in order of likeliness) : the partition holding the swapfile is full; swapfile size is smaller than required; memory fragmentation; heap corruption


-----   END   hlrad -----




** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\dniwe_2.bsp" "C:\Program Files\Valve Hammer Editor\maps\dniwe_2.bsp"


** Executing...
** Command: Copy File
** Parameters: "c:\program files\valve hammer editor\maps\dniwe_2.pts" "C:\Program Files\Valve Hammer Editor\maps\dniwe_2.pts"
меня это уже бесить начинает! не должен он столько жрать! :mad:
 
Last edited:

Mr.Tosh1k

Old-School Mapper
Jul 8, 2012
7
31
0
0
предупреждаю сразу, карта сделана так чисто для стеба, тоесть в ней нет ни геймплея ничего особенного.. ну и мне освежить навыки маппинга
 

Attachments

Hedgehog

In the fog...
Staff member
Администратор
May 22, 2009
2,471
29
  • Серебряная медаль 213
  • Золотая медаль 133
2 Mr.Tosh1k:
В архиве компиляторы, батники, карта и папка для *.wad
Сам скомпилил без проблем, bsp файл также присутствует. ;)

Архив:
http://rghost.ru/39102097

Использование:
Распакуй архив и помести в папку wads используемые *.wad файлы.
Для компиляции другой карты отредактируй compile.bat в текстовом редакторе изменив строчку
set MAP=Dniwe_2
на
set MAP=[Название карты]
Удачи. :drink:
 
Last edited:

Mr.Tosh1k

Old-School Mapper
Jul 8, 2012
7
31
0
0
2 Hedgehog:
Ооо, спасибо огромное, респект тебе =) хотя бы карта откомпиленная уже, а компиляторы на сл.карте буду испытывать, и если опять та же проблема будет, то буду сюда снова писать))
 

FiEctro

Супер Модератор
Staff member
Супер Модератор
Jul 28, 2006
17,167
33
  • Золотая медаль 213
  • Neh
2 Mr.Tosh1k:
Параметры рада покажи. И еще совет - не юзай пути с пробелами и кирилицей.
 

St.Snoop

New member
Feb 10, 2012
1,932
77
0
2 FiEctro:
Все же в логе:
Code:
-----  BEGIN  hlrad -----
Command line: C:\PROGRA~1\VALVEH~1\ZHLT_1~1.7P1\hlrad.exe -dscale 1 -extra "c:\program files\valve hammer editor\maps\dniwe_2"
 

Mr.Tosh1k

Old-School Mapper
Jul 8, 2012
7
31
0
0
2 A[KUSH]ER:
он самый)) просто не знал, как карту назвать и это первое, что в голову пришло)
 

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