** Executing...
** Command: "d:\program files\*****\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "d:\program files\*****\team fortress 2\tf" "D:\Program Files\*****\sourcesdk_content\tf\mapsrc\cp_tension_a1.vmf"
Valve Software - vbsp.exe (Jul 7 2010)
3 threads
materialPath: d:\program files\*****\team fortress 2\tf\materials
Loading D:\Program Files\*****\sourcesdk_content\tf\mapsrc\cp_tension_a1.vmf
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/cp_tension_a1/coalmines/blendgroundtograss_coalmines_wvt_patch
Patching WVT material: maps/cp_tension_a1/nature/blendgroundtoconcrete001_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 28 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\Program Files\*****\sourcesdk_content\tf\mapsrc\cp_tension_a1.prt...Building visibility clusters...
done (0)
*** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_granary_01 to build the default cubemap!
*** Error: Skybox vtf files for skybox/sky_granary_01 weren't compiled with the same size texture and/or same flags!
Can't load skybox file skybox/sky_granary_01 to build the default cubemap!
Finding displacement neighbors...
Found a displacement edge abutting multiple other edges.
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (113308 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 469 texinfos to 300
Reduced 83 texdatas to 72 (2120 bytes to 1625)
Writing D:\Program Files\*****\sourcesdk_content\tf\mapsrc\cp_tension_a1.bsp
2 seconds elapsed
-0.050800 -1.690353 0.000000
0.101600 -1.690353 0.000000
-0.101600 -1.690353 0.000000
-0.101600 -1.370356 0.000000
make_triangles:calc_triangle_representation: Cannot convert
** Executing...
** Command: "d:\program files\*****\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "d:\program files\*****\team fortress 2\tf" "D:\Program Files\*****\sourcesdk_content\tf\mapsrc\cp_tension_a1"
Valve Software - vvis.exe (Jul 7 2010)
3 threads
reading d:\program files\*****\sourcesdk_content\tf\mapsrc\cp_tension_a1.bsp
reading d:\program files\*****\sourcesdk_content\tf\mapsrc\cp_tension_a1.prt
410 portalclusters
1243 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (112)
Optimized: 350 visible clusters (0.00

Total clusters visible: 118480
Average clusters visible: 288
Building PAS...
Average clusters audible: 408
visdatasize:45576 compressed from 45920
writing d:\program files\*****\sourcesdk_content\tf\mapsrc\cp_tension_a1.bsp
1 minute, 52 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Program Files\*****\sourcesdk_content\tf\mapsrc\cp_tension_a1.bsp" "d:\program files\*****\team fortress 2\tf\maps\cp_tension_a1.bsp"