что то с коммилятором?
делаю что либо на карте, компилирую её и 0 изменений
на дырки проверля нет
вот лог
** Executing...
** Command: "D:\Games\Orange Box\bin\vbsp.exe"
** Parameters: -game "D:\Games\Orange Box\hl2" "D:\Games\Test_Mod\Stma\maps\SGC_1"
Valve Software - vbsp.exe (Dec 11 2006)
1 threads
materialPath: D:\Games\Orange Box\hl2\materials
Loading D:\Games\Test_Mod\Stma\maps\SGC_1.vmf
Error: displacement found on a

func_detail entity - not supported
** Executing...
** Command: "D:\Games\Orange Box\bin\vvis.exe"
** Parameters: -game "D:\Games\Orange Box\hl2" "D:\Games\Test_Mod\Stma\maps\SGC_1"
Valve Software - vvis.exe (May 22 2006)
1 threads
reading d:\games\test_mod\stma\maps\SGC_1.bsp
reading d:\games\test_mod\stma\maps\SGC_1.prt
LoadPortals: couldn't read d:\games\test_mod\stma\maps\SGC_1.prt
** Executing...
** Command: "D:\Games\Orange Box\bin\vrad.exe"
** Parameters: -game "D:\Games\Orange Box\hl2" "D:\Games\Test_Mod\Stma\maps\SGC_1"
Valve Software - vrad.exe SSE (May 22 2006)
----- Radiosity Simulator ----
1 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\games\test_mod\stma\maps\SGC_1.bsp
395 faces
846314 square feet [121869232.00 square inches]
44 displacements
115458 square feet [16626030.00 square inches]
395 patches before subdivision
4241 patches after subdivision
12 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (14)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (2)
transfers 348240, max 284
transfer lists: 2.7 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(26612, 23721, 24797)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(8489, 7132, 6047)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(2808, 2239, 1557)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(921, 696, 39

GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(303, 217, 102)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(100, 68, 26)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(33, 21, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(11, 7, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(4, 2, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #10 added RGB(1, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #11 added RGB(0, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0048 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Level flags = 0
Win32 Specific Data:
physics [variable] 23305/4194304 ( 0.6
==== Total Win32 BSP file data space used: 704692 bytes ====
Total triangle count: 921
Writing d:\games\test_mod\stma\maps\SGC_1.bsp
17 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "D:\Games\Test_Mod\Stma\maps\SGC_1.bsp" "D:\Games\Orange Box\hl2\maps\SGC_1.bsp"