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Нубские вопросы по OrangeBox

Backbreaker

графодрочер ксм
Dec 27, 2007
3,130
38
48
  • Золотая медаль 111
Гера дело говорит. Просто иногда надо заглядывать в хелп в свойствах ентити, прежде чем набить пост.
 

DmitRex

Leader of Lost Squad
Oct 24, 2009
45
30
в чем может быть проблема:
делаю карту, внес в нее пару изменений, компилю, запускаю, а в игре она такая же как и до изменения!
 

DmitRex

Leader of Lost Squad
Oct 24, 2009
45
30
Code:
** Executing...
** Command: "D:\Source SDK SP4\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "D:\Quiver\quiver" "D:\Quiver_src\mapsrc\chX_livecomplex"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: D:\Quiver\quiver\materials
Loading D:\Quiver_src\mapsrc\chX_livecomplex.vmf
Brush 12874: bounds out of range
Patching WVT material: maps/chx_livecomplex/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/chx_livecomplex/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/chx_livecomplex/nature/blendproddirtgrass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity trigger_teleport (-10288.00 -6056.23 -13952.70) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 15872.0 -8958.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 16384.0 -8958.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (512.0 16384.0 -8958.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 14848.0 -8958.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 13824.0 -8958.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2048.0 12800.0 -8958.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1096.0 11264.0 -12910.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1608.0 11264.0 -12910.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "D:\Source SDK SP4\bin\orangebox\bin\vvis.exe"
** Parameters: -game "D:\Quiver\quiver" -fast "D:\Quiver_src\mapsrc\chX_livecomplex"

Valve Software - vvis.exe (Mar 11 2008)
fastvis = true
2 threads
reading d:\quiver_src\mapsrc\chX_livecomplex.bsp
Error opening d:\quiver_src\mapsrc\chX_livecomplex.bsp

** Executing...
** Command: "D:\Source SDK SP4\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "D:\Quiver\quiver" -noextra "D:\Quiver_src\mapsrc\chX_livecomplex"

Valve Software - vrad.exe SSE (Mar 11 2008)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading d:\quiver_src\mapsrc\chX_livecomplex.bsp
Error opening d:\quiver_src\mapsrc\chX_livecomplex.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Quiver_src\mapsrc\chX_livecomplex.bsp" "D:\Quiver\quiver\maps\chX_livecomplex.bsp"

The command failed. Windows reported the error:
  "Не удается найти указанный файл."
 

DmitRex

Leader of Lost Squad
Oct 24, 2009
45
30
Heroin said:
начнем с того, что у тебя утечка.
вот скрин этой "утечки"
[HIDE]http://dmitrex.com/scr.jpg[/HIDE]

так же раньше ругался на лайт_енв но компилир нормально
 

Heroin

Чайку?
Aug 19, 2007
2,935
33
соу ват? Утечка может быть рядом с этой энтитей, или может ты эту энтитю разместил так, что она контактирует с пустотой за картой, по скрину фиг поймешь.

и ещё у тебя
hashvec: point outside valid range
ака инвалидный браш.
 

DmitRex

Leader of Lost Squad
Oct 24, 2009
45
30
Heroin said:
соу ват? Утечка может быть рядом с этой энтитей, или может ты эту энтитю разместил так, что она контактирует с пустотой за картой, по скрину фиг поймешь.

и ещё у тебя
ака инвалидный браш.
нет, утечек рядом с телепортом и вообще по близости нет, только щас проверил.
Хаммер говорит "no errors were found"

Post automatically merged:

избавился от всех возможных утечек, но проблема осталась
Code:
** Executing...
** Command: "D:\Source SDK SP4\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "D:\Quiver\quiver" "D:\Quiver_src\mapsrc\chX_livecomplex"

Valve Software - vbsp.exe (Mar 11 2008)
2 threads
materialPath: D:\Quiver\quiver\materials
Loading D:\Quiver_src\mapsrc\chX_livecomplex.vmf
Brush 12874: bounds out of range
Patching WVT material: maps/chx_livecomplex/dev/dev_blendmeasure_wvt_patch
Patching WVT material: maps/chx_livecomplex/nature/blendgrassgravel001b_wvt_patch
Patching WVT material: maps/chx_livecomplex/nature/blendproddirtgrass_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5724.0 -5076.7 -14027.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 11671: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (-5936.0 -5079.7 -14027.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: Brush 11671: 

Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
HashVec: point outside valid range

** Executing...
** Command: "D:\Source SDK SP4\bin\orangebox\bin\vvis.exe"
** Parameters: -game "D:\Quiver\quiver" -fast "D:\Quiver_src\mapsrc\chX_livecomplex"

Valve Software - vvis.exe (Mar 11 2008)
fastvis = true
2 threads
reading d:\quiver_src\mapsrc\chX_livecomplex.bsp
Error opening d:\quiver_src\mapsrc\chX_livecomplex.bsp

** Executing...
** Command: "D:\Source SDK SP4\bin\orangebox\bin\vrad.exe"
** Parameters:  -game "D:\Quiver\quiver" -noextra "D:\Quiver_src\mapsrc\chX_livecomplex"

Valve Software - vrad.exe SSE (Mar 11 2008)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[48 texlights parsed from 'lights.rad']

Loading d:\quiver_src\mapsrc\chX_livecomplex.bsp
Error opening d:\quiver_src\mapsrc\chX_livecomplex.bsp

** Executing...
** Command: Copy File
** Parameters: "D:\Quiver_src\mapsrc\chX_livecomplex.bsp" "D:\Quiver\quiver\maps\chX_livecomplex.bsp"

The command failed. Windows reported the error:
  "Не удается найти указанный файл."
 
Last edited:

krONor

Divided by zero
Dec 25, 2008
423
2 DmitRex:
Кароче, не парься, переименуй карту и скомпиль заново.
Давно была у меня такая проблема - после построения кубмапов.
Других решений не знаю.
 

Backbreaker

графодрочер ксм
Dec 27, 2007
3,130
38
48
  • Золотая медаль 111
У тебя компилятор крашится, не видишь?
HashVec: point outside valid range
Description:
Your map is too big (you have brush(es) too near to the edge of the grid) or you have invalid brushes.

Solution:
If the problem-checker in Hammer (alt+p) doesn't find any offending brush(es), and you can't see brushes near the edge of the grid, you should use the cordon tools or visgroups to find them.
 

DmitRex

Leader of Lost Squad
Oct 24, 2009
45
30
все, решил проблему. Там было 2 браша, один треугольный(хотя он компилился пока я его не передвинул) и еще один, который я с вертексом перемутил, хотя хаммер молчал.
Всем спасибо за помощь! :)
 

ka3a4ok

царь иудейский
Feb 28, 2009
420
энтитей ambient_generic или env_soundscape в зависимости от того что тебе нужно
 

vaqWhy

New member
Jan 2, 2010
77
30
спс то я понял))

мне интересно как сделать чтобэ он играл на протяжение всей карты....(и при этом начинал играть лиш в определённый момент в каждом раунде)...