Решил проблему!Надо было запускать под dx9ShotT said:2 Respawner
Это текстурная версия отображения порталов. Должна использоваться при очень_очень хреновых условиях.
Должно выглядеть так, текстуры сего эффекта нет, но круг сверху встречал.
could not load library client
Строки под "// Mod's VPK assets" можно исключить, если не планируешь запаковывать ресурсы в VPK.Code:"GameInfo" { game "Alchemilla demo RU" type "singleplayer_only" icon "resource/game" developer "WhiteNoise" nodifficulty "1" FileSystem { SteamAppId 243730 // Source SDK Base 2013 SearchPaths { // Mod's VPK assets game |gameinfo_path|materials_pack.vpk game |gameinfo_path|models_pack.vpk game |gameinfo_path|sound_pack.vpk // Basic mod's paths game+mod |gameinfo_path|. default_write_path |gameinfo_path|. game_write+mod_write |gameinfo_path|. // Where the mod's binaries are gamebin sourcetest/bin // Search VPK files before ordinary folders game ep2/ep2_pak.vpk game episodic/ep1_pak.vpk game hl2/hl2_textures.vpk game hl2/hl2_sound_misc.vpk game hl2/hl2_misc.vpk platform platform/platform_misc.vpk // Last, mount shared engine/HL2 loose files game ep2 game episodic game hl2 platform platform } } }
А поподробнее можно, что там поменять.Psycho-A said:2 ГВСП:
Меняй Гейминфо.
Code:"GameInfo" { game "Kremlins" // Window title. Displayed on the Windows task bar, Source SDK and Steam game list. title "HL2 -- episode two --" // These are the Unicode strings displayed in the main menu of your mod. title2 "Kremlins" icon "resource/Kremlins" type singleplayer_only // gamelogo 1 developer "gvsp" // Your team's name (or just yours!) developer_url "http://cs-mapping.com.ua/forum/showthread.php?t=27748" // Your or the mod's website. Must start with [url]http://.[/url] FileSystem { SteamAppId 420 // This will mount all the GCFs we need (240=CS:S, 220=HL2). ToolsAppId 211 // Tools will load this (ie: source SDK caches) to get things like materials\debug, materials\editor, etc. //AdditionalContentId 240 // Another game that the mod has access to. With Valve's binaries only one ID can be specified. // Bug: The engine understands this command, but the SDK tools unfortunately do not. The best solution, currently, is to copy the content of the game to a location on your hard drive and add an absolute SearchPath to it (see below). Remember to delete the SearchPath before you release. // Search paths are relative to the base directory, which is where hl2.exe is found. // |gameinfo_path| - points at the directory where gameinfo.txt is. // |all_source_engine_paths| - root folders of both the SteamAppID game and any AdditionalContentId games you have mounted. // |gameinfo_path|../ - fixes for unpacked content; this also increases local files priority. SearchPaths { Game |gameinfo_path|. Game |gameinfo_path|../ep2 Game |all_source_engine_paths|ep2 Game |gameinfo_path|../episodic Game |all_source_engine_paths|episodic Game |gameinfo_path|../hl2 Game |all_source_engine_paths|hl2 } } }
Спасибо. Что то стало мне качать на два часа.Psycho-A said:2 ГВСП:
Вот как я тебе привёл, так и сделай.
Хелп! 

Попробовал запустить SDKLauncher.exe. Пишет "SDKLauncher requires -game on the command line"Бат.Ник_Ref. said:Запускай только хамер из папки bin и бо обновления очередные свинские от Valve,не удивлюсь если скоро SDK полностью сделают нерабочем на стиме.
Очередная фишка загробить весь сурс,чтобы перешли на их всранную кс глобал.![]()
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