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Нубские Вопросы КС 1.6

St.Snoop

New member
Feb 10, 2012
1,932
77
0
2 Igorek9494:
если в каком-то компиляторе ошибка, то дальше процесс не идет. Рад же не полностью рассчитал освещение.
На ошибки проверял?

Post automatically merged:

2 Igorek9494:
Нет, это поиск брашей, а не фейсов.
 
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Igorek9494

student-programmist
Mar 21, 2012
96
31
2 St.Snoop: так значит есть возможность что после этих 3 брашей(ошибочных), компилятор еще может ошибки найти?
 
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DrTressi

Хрустик
Mar 6, 2010
6,425
31
  • Журналист
2 Igorek9494: Так всё ясно или поконкретнее объяснить? :D

Вот, на твоей же схемке дорисовал. Думаю суть понятна. Пока игрок там, где надо цель у кнопки нормальная. Когда игрок уходит за стену, то есть туда куда не надо цель кнопки меняется и кнопка не работает. По возвращении обратно цель кнопки возвращаяется на место и кнопка начинает работать. Delay before reset у обоих триггеров - это время за которое игрок может оббежать вокруг стены) Я предположил, что это одна секунда. Всё просто)

PS: Разумеется, если юзаешь Квейк, Ксаш или Спирит, этого можно избежать просто поставив в нужном месте птичку)
 

Attachments

Igorek9494

student-programmist
Mar 21, 2012
96
31
2 DrTressi: Во! совсем другое дело, завтра попробую.

Post automatically merged:

Юзаю VHE) остальные даже не открывал...
 
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DrTressi

Хрустик
Mar 6, 2010
6,425
31
  • Журналист
2 npocTo_LaM: Пойдёт, но тогда кнопка будет активироваться прикосновением к ней, а не юзом Е. Нет, я имел ввиду галку Check Angle.
 

ProfessorYA

New member
Nov 5, 2013
45
0
0
Подскажите пожалуйста..

Добавлял в программу текстуры , которые создал через wally сам , и внезапно перестала сохраняться карта в формате .map .Просто когда жму "Save As..." выкидывает из программы.. Компиляторы не трогал.. В .rmf сохраняет.. Что делать ?

Post automatically merged:

и сейчас файл .map стал весить 1 кб..
 
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sh0ker

MAM6A HD
Jun 22, 2009
1,592
  • Бронзовая медаль 111
вадников много, перед компиляцией экспортируй в мап, но в хаммере не открывай, и все хорошо будет
А если все же мап захочешь открыть, в ручную удаляй пути ко всем вадам
 

ProfessorYA

New member
Nov 5, 2013
45
0
0
После экспортирования то же самое :(

Post automatically merged:

А компилирую я через Bat-ник..

Post automatically merged:

То же самое - это всмысле выкидывает из программы :roll:

Post automatically merged:

hlcsg v3.4 VL29 (Sep 9 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -texdata 16000 -nowadtextures Doroga_k_domy
Arguments: -estimate -texdata 16000 -nowadtextures Doroga_k_domy
Entering Doroga_k_domy.map
Error: ParseEntity: EOF without closing brace


вот такое вот ещё дело есть , когда компилирую bat-ником

Post automatically merged:

Удалил пару wad-ников теперь когда захожу непосредственно в cs -виснет и выкидывает из игры , когда грузит карту..

hlcsg v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -texdata 16000 -nowadtextures Doroga_k_domy

-= Current hlcsg Settings =-
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16384000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Wadinclude list :
[zhlt.wad]


entering Doroga_k_domy.map
CreateBrush:
(0.17 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.36 seconds)
Using WAD File: \counter-strike\cstrike\actcity2.wad
Using WAD File: \counter-strike\cstrike\airport.wad
Using WAD File: \counter-strike\cstrike\chateau.wad
Using WAD File: \counter-strike\cstrike\as_tundra.wad
Using WAD File: \counter-strike\cstrike\cs_arabstreets2.wad
Using WAD File: \counter-strike\valve\cached.wad
Using WAD File: \counter-strike\valve\cs_bdog.wad
Using WAD File: \counter-strike\valve\cs_bdog_bak.wad
Using WAD File: \counter-strike\valve\decals.wad
Using WAD File: \counter-strike\valve\fonts.wad
Using WAD File: \counter-strike\valve\gfx.wad
Using WAD File: \counter-strike\valve\halflife.wad
Using WAD File: \counter-strike\valve\liquids.wad
Using WAD File: \counter-strike\valve\spraypaint.wad
Using WAD File: \counter-strike\valve\xeno.wad
Using WAD File: \counter-strike\cstrike\textures\aaatriger.wad
Using WAD File: \counter-strike\cstrike\textures\animal.wad
Using WAD File: \counter-strike\cstrike\textures\doors.wad
Using WAD File: \counter-strike\cstrike\textures\ladder.wad
Using WAD File: \counter-strike\cstrike\textures\textures_colours.wad
Using WAD File: \counter-strike\cstrike\textures\wood.wad
Using WAD File: \counter-strike\cstrike\torntextures.wad
Warning: ::: Larger than expected texture (240172 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[4302:TK_STONEWALLHI]

Warning: ::: Larger than expected texture (306812 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[4341:TK_CLAYROOF]

Warning: ::: Larger than expected texture (272812 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[4369:{TK_PLANTLG]

Warning: ::: Larger than expected texture (327212 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[4371:{TK_PLANTSM]

Warning: ::: Larger than expected texture (235412 bytes) Wad:wad[\counter-strike\cstrike\torntextures.wad] Texture[4423:TK_TORNMAP]

Using WAD File: \counter-strike\cstrike\wood.wad
Warning: ::: Larger than expected texture (316332 bytes) Wad:wad[\counter-strike\cstrike\wood.wad] Texture[4430:MTHBRD]

Using WAD File: \counter-strike\cstrike\unknown.wad
Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4500:FLR212]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4503:ROCK3]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4504:ROCK4]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4505:ROCK5]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4507:ROCK3B]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4508:ROCK5B]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4511:pOSTER113]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4512:pOSTER114]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4515:ROCK5C]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4554:{PLANT16]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4574:{PLANT17]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4575:{PLANT18]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4586:{PLANT19]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4587:pOSTER117]

Warning: ::: Larger than expected texture (261932 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4588:pOSTER118]

Warning: ::: Larger than expected texture (261932 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4589:pOSTER119]

Warning: ::: Larger than expected texture (261932 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4591:pOSTER122]

Warning: ::: Larger than expected texture (261932 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4592:pOSTER124]

Warning: ::: Larger than expected texture (261932 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4593:pOSTER125]

Warning: ::: Larger than expected texture (261932 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4594:pOSTER123]

Warning: ::: Larger than expected texture (261932 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4595:pOSTER121]

Warning: ::: Larger than expected texture (261932 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4596:pOSTER116]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4614:JUNGLE_1]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4618:ROCK8]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4619:CRATE10]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4620:{PLANT21]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4621:{PLANT22]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4625:WALL54]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4626:SNOW4]

Warning: ::: Larger than expected texture (196652 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4637:ROCK8D]

Warning: ::: Larger than expected texture (196652 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4639:ROCK8B]

Warning: ::: Larger than expected texture (196652 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4640:FLR21]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4645:JUNGLE_5]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4646:ROCK9]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4669:SEWER1]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4670:SEWER2]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4671:SEWER3]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4672:SEWER4]

Warning: ::: Larger than expected texture (348972 bytes) Wad:wad[\counter-strike\cstrike\unknown.wad] Texture[4677:ROCK3C]

Using WAD File: \counter-strike\cstrike\shifer.wad
Using WAD File: \counter-strike\cstrike\kamni.wad
Using WAD File: \counter-strike\cstrike\untitled2.wad
Using WAD File: \counter-strike\cstrike\daa.wad
Using WAD File: \counter-strike\cstrike\ideal.wad
Using WAD File: \counter-strike\cstrike\1.wad
Using WAD File: \counter-strike\cstrike\2.wad
Using WAD File: \counter-strike\cstrike\untitled3.wad
Using WAD File: \counter-strike\cstrike\untitled4.wad
Using WAD File: \counter-strike\cstrike\untitled5.wad
Using WAD File: \counter-strike\cstrike\untitled6.wad
Using WAD File: \counter-strike\cstrike\untitled7.wad
Using WAD File: \counter-strike\cstrike\untitled8.wad
Using WAD File: \counter-strike\cstrike\untitled9.wad
Using WAD File: \counter-strike\cstrike\untitled10.wad
Using WAD File: \counter-strike\cstrike\untitled11.wad
Using WAD File: \counter-strike\cstrike\untitled12.wad
Using WAD File: \counter-strike\cstrike\untitled13.wad
Using WAD File: \counter-strike\cstrike\untitled14.wad
Using WAD File: \counter-strike\cstrike\untitled15.wad
Using WAD File: \counter-strike\cstrike\untitled16.wad
Using WAD File: \counter-strike\cstrike\untitled18.wad
Using WAD File: \counter-strike\cstrike\untitled19.wad
Using WAD File: \counter-strike\cstrike\untitled20.wad
Using WAD File: \counter-strike\cstrike\untitled22.wad
Using WAD File: \counter-strike\cstrike\505.wad
Warning: ::: Larger than expected texture (213312 bytes) Wad:wad[\counter-strike\cstrike\505.wad] Texture[4958:505]

Using WAD File: \counter-strike\cstrike\506.wad
Warning: ::: Larger than expected texture (213312 bytes) Wad:wad[\counter-strike\cstrike\506.wad] Texture[4959:506]

Using WAD File: \counter-strike\cstrike\507.wad
Warning: ::: Larger than expected texture (213312 bytes) Wad:wad[\counter-strike\cstrike\507.wad] Texture[4960:507]

Using WAD File: \counter-strike\cstrike\500.wad
Using WAD File: \counter-strike\cstrike\501.wad
Warning: ::: Larger than expected texture (213312 bytes) Wad:wad[\counter-strike\cstrike\501.wad] Texture[4962:501]

added 2 additional animating textures.
Warning: ::FindTexture() texture 256WHITE not found!
Warning: ::FindTexture() texture PL_RW not found!
Warning: ::LoadLump() texture 256WHITE not found!
Warning: ::LoadLump() texture PL_RW not found!
Texture usage is at 1.75 mb (of 15.63 mb MAX)
0.61 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate -texdata 16000 Doroga_k_domy

-= Current hlbsp Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 8 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 16384000 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: === LEAK in hull 0 ===
Entity info_player_start @ (-1792,-3945, 104)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

Warning: === LEAK in hull 1 ===
Entity info_player_start @ (-1792,-3945, 104)
Warning: === LEAK in hull 2 ===
Entity info_player_start @ (-1792,-3945, 104)
Warning: === LEAK in hull 3 ===
Entity info_player_start @ (-1792,-3945, 104)
0.78 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate -texdata 16000 -fast Doroga_k_domy
>> There was a problem compiling the map.
>> Check the file Doroga_k_domy.log for the cause.

----- END hlvis -----



hlrad v2.5.3 rel (May 2 2001)
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -estimate -texdata 16000 -extra -dscale 1 -bounce 1 -smooth 30 -sky 3 Doroga_k_domy
>> There was a problem compiling the map.
>> Check the file Doroga_k_domy.log for the cause.

----- END hlrad -----
 
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