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Нубские Вопросы КС 1.6

Cs dewil $_$

New member
Jan 5, 2011
4
0
0
да правильно все как там сказано...стой а надо вставить или заменить?

ну я заменил нехочет и все=(пиздец... :crying: :demon: :bandhead:
 
Last edited:

89524

New member
Aug 16, 2009
109
чё когда я сохраняю в map мну выкидывает из хамера а при сохранения другой мапы не выкидывает их хаммера и при сохранения в rmf тож не выкидывает и когда жму F9 жму го и выкидывает .В чём дело ?

Post automatically merged:

люди кто может скомплить в bsp пожалуйста а то у мну хамер сломался
 

Attachments

Last edited:

Cs dewil $_$

New member
Jan 5, 2011
4
0
0
мля токо проблеми в етой контре...дайте ссилку чтоб скачать нормальую контру =)
 

Z-O-M-B-I-E

Школоло
Jun 29, 2009
8,631
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...3819 (0.30 seconds)
Warning: === LEAK in hull 1 ===
Entity info_player_deathmatch @ ( -68,-540, 528)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3456 (0.28 seconds)
Warning: === LEAK in hull 2 ===
Entity light_environment @ (1316,1650,2914)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...4000...4015 (0.34 seconds)
Warning: === LEAK in hull 3 ===
Entity light_environment @ (1316,1650,2914)
сделай сначала карту нормально а потом проси компилить
 

XaxaTyH

Member
Dec 2, 2010
97
0
6
у меня карта - помещение, следственно light_environment и sky тексы не использовал, лишь обычные лампочки ( и в плане сделать ещё и светящиеся текстуры). Результат : моделька оружия в руке чёрная . Сейчас пытаюсь это как-то исправить. никто не сталкивался с такой проблемой?
 

EdgE

New member
Dec 23, 2010
605
27
Люди помогите, создал карту, а там оказываюсь под землей.

Лог

Code:
hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe awp_imposible 
Entering awp_imposible.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       1 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [     off ] [     off ]
max texture memory    [ 4194304 ] [ 4194304 ]
max lighting memory   [ 6291456 ] [ 6291456 ]
priority              [  Normal ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [      on ] [      on ]
clip hull type        [  legacy ] [  legacy ]
onlyents              [     off ] [     off ]
wadtextures           [      on ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
nullfile              [    None ] [    None ]
min surface area      [   0.500 ] [   0.500 ]
brush union threshold [   0.000 ] [   0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
 (0.04 seconds)
SetModelCenters:
 (0.00 seconds)
CSGBrush:
 (0.15 seconds)

Using Wadfile: \simon files\worldcraft\chateau.wad
 - Contains 2 used textures, 16.67 percent of map (136 textures in wad)
Using Wadfile: \simon files\worldcraft\cs_bdog.wad
 - Contains 1 used texture, 8.33 percent of map (132 textures in wad)
Using Wadfile: \simon files\worldcraft\cs_cbble.wad
 - Contains 1 used texture, 8.33 percent of map (61 textures in wad)
Using Wadfile: \simon files\worldcraft\cstrike.wad
 - Contains 2 used textures, 16.67 percent of map (123 textures in wad)
Using Wadfile: \simon files\worldcraft\de_piranesi.wad
 - Contains 1 used texture, 8.33 percent of map (160 textures in wad)
Using Wadfile: \simon files\worldcraft\decals.wad
 - Contains 0 used textures, 0.00 percent of map (225 textures in wad)
Using Wadfile: \simon files\worldcraft\halflife.wad
 - Contains 2 used textures, 16.67 percent of map (3116 textures in wad)
Using Wadfile: \simon files\worldcraft\liquids.wad
 - Contains 1 used texture, 8.33 percent of map (32 textures in wad)
Using Wadfile: \simon files\worldcraft\torntextures.wad
 - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI'
 - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF'
 - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG'
 - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM'
 - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP'
 - Contains 2 used textures, 16.67 percent of map (162 textures in wad)
Including Wadfile: \simon files\worldcraft\zhlt.wad
 - Contains 0 used textures, 0.00 percent of map (4 textures in wad)

Warning: More than 8 wadfiles are in use. (10)
This may be harmless, and if no strange side effects are occurring, then
it can safely be ignored. However, if your map starts exhibiting strange
or obscure errors, consider this as suspect.


Texture usage is at 0.28 mb (of 4.00 mb MAX)
0.27 seconds elapsed

-----   END   hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe awp_imposible 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
priority            [  Normal ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noopt               [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 309 (0.03 seconds)
BSP generation successful, writing portal file 'awp_imposible.prt'
SolidBSP [hull 1] 319 (0.03 seconds)
SolidBSP [hull 2] 318 (0.03 seconds)
SolidBSP [hull 3] 318 (0.03 seconds)
0.34 seconds elapsed

-----   END   hlbsp -----



hlvis v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis.exe awp_imposible 
 191 portalleafs
 608 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       1 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [     off ] [     off ]
max texture memory  [ 4194304 ] [ 4194304 ]
max vis distance    [       0 ] [       0 ]
priority            [  Normal ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [     off ] [     off ]


BasePortalVis:
 (0.09 seconds)
LeafThread:
 (4.56 seconds)
average leafs visible: 136
g_visdatasize:4475  compressed from 4584
4.70 seconds elapsed

-----   END   hlvis -----



hlrad v2.5.3 rel Custom Build 1.7p15 (Jun  3 2004)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe awp_imposible 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 1 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [               off ] [               off ]
max texture memory   [           4194304 ] [           4194304 ]
max lighting memory  [           6291456 ] [           6291456 ]
priority             [            Normal ] [            Normal ]

vismatrix algorithm  [          Original ] [          Original ]
oversampling (-extra)[               off ] [               off ]
bounces              [                 1 ] [                 1 ]
bounce dynamic light [                on ] [                on ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
maximum light        [           255.000 ] [           256.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
direct threshold     [            25.000 ] [            25.000 ]
direct light scale   [             2.000 ] [             2.000 ]
coring threshold     [             1.000 ] [             1.000 ]
patch interpolation  [                on ] [                on ]

texscale             [                on ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global falloff       [                 2 ] [                 2 ]
global light scale   [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ]
global gamma         [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ]
global light scale   [             1.000 ] [             1.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
softlight hack       [   0.0 0.0 0.0 0.0 ] [   0.0 0.0 0.0 0.0 ]
diffuse hack         [                on ] [                on ]
spotlight points     [                on ] [                on ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]


1121 faces
Create Patches : 10295 base patches
0 opaque faces
84938 square feet [12231092.00 square inches]
1 direct lights

BuildFacelights:
 (16.08 seconds)
visibility matrix   :   6.3 megs
BuildVisLeafs:
 (17.22 seconds)
MakeScales:
 (6.25 seconds)
SwapTransfers:
 (5.68 seconds)
Transfer Lists :    16826276 :   16.83M transfers
       Indices :     5807860 :    5.54M bytes
          Data :    67305104 :   64.19M bytes
GatherLight:
 (1.25 seconds)
FinalLightFace:
 (1.37 seconds)
48.18 seconds elapsed

-----   END   hlrad -----
 

Attachments

89524

New member
Aug 16, 2009
109
люди чо когда я в хаммере делаю мапу я вижу текстуры а когда скомплил и кинул в игру так стоит еррор текстура ?помогите плз нубу
 

89524

New member
Aug 16, 2009
109
EdgE said:
2 89524:
Скинь файл co.wad в /папка с игрой/cstrike или вшей co.wad в карту.
пытался там никаких текстур нету тока текстура еррора
 

Kalich_

New member
Sep 26, 2008
1,197
33
быть может ты вообще не используешь этот wad?
пропиши параметр к компилятору hlcsg(qcsg) -wadautodetect
 

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