@PointClass studio() = entity_name
[
model(studio) : "Model"
]
//
// Hal-Life: Paranoia definition file (.fgd) based on SoHL fgd
// version 1
//
//INFO
//
// For any "target" type value, you can use a "+" or "-" prefix to
// specify that the target should be turned on or off, respectively.
// (e.g. suppose you have an entity which targets "mylight". If you tell it
// to target "+mylight" instead, then it will only turn the light on, never
// off.)
// Similarly, for any Master, you can invert the master relationship (that
// is, you can disable the entity whenever the master <u>is</u> on) by
// adding a tilde (~) at the start of the master's name.
//
// When testing your level, it's sometimes helpful to be able to trigger
// entities manually. To trigger an entity named "mydoor", you can simply
// type "fire mydoor" at the console.
// Similarly, if you just type "fire", you will trigger whatever entity the
// player is aiming at.
// NB: this command will only work if sv_cheats is set to 1.
//
//ENDS
//
// Worldspawn
//
//* Edit Worldspawn's properties from the map menu ["Map \ Map Properties..."]
@SolidClass = worldspawn : "World entity"
[
message(string) : "Map Description / Title"
skyname(string) : "environment map (cl_skyname)"
sounds(integer) : "CD track to play" : 1
light(integer) : "Default light level"
WaveHeight(string) : "Default Wave Height" : "0.0"
MaxRange(string) : "Max viewable distance" : "4096"
chaptertitle(string) : "Chapter Title Message"
startdark(choices) : "Level Fade In" : 0 =
[
0 : "No"
1 : "Yes"
]
gametitle(choices) : "Display 'Half-Life' title?" : 0 =
[
0 : "No"
1 : "Yes"
]
newunit(choices) : "Flush global entities?" : 0 =
[
0 : "No, keep global ents"
1 : "Yes, flush global ents"
]
mapteams(string) : "Map Team List"
defaultteam(choices) : "Default Team" : 0 =
[
0 : "Fewest Players"
1 : "First Team"
]
//NEW 0.3
//* Yes means the player will start this level wearing an HEV suit.
// startsuit(choices) : "HEV from start" =
// [
// 0 : "No"
// 1 : "Yes"
// ]
//NEW 0.4
//* Yes means that monsters will appear in multiplayer games. This has no effect in a single player level.
allowmonsters(c
И т.д