Нет конечно.

и появляться тоже может, что дает возможность при помощи 2 энтить менять текстуру.PREsideNT said:func_wall_toggle может только исчезать.

Plane with no normal
Example:
Entity 10, Brush 0, Side 4: plane with no normal
Entity 10, Brush 0, Side 5: plane with no normal
This error is always caused by vertex manipulation. A plane is defined by 3 unique coordinates. If any of the three coordinates are the same, then you don't really have a plane (its either a line or a point). There is no way to fix this error other than to delete the brush and recreate it completely.
This is most commonly caused by dragging a vertex ontop of another to destroy it for several vertexes of the same face. The resulting brush can even look correct, but the side which you have destroyed can still have a point or two defined for it. The proper way to remove a face is to use a clipper. If the object is simple (say converting a square to a wedge), then dragging an edge via the yellow control points to merge multiple vertexes at once will probably be safe.
http://zhlt.info/common-mapping-problems.htmlBrush with coplanar faces
Example:
Entity 10, Brush 0, Side 5: has a coplanar plane at (-753, -9, 251), texture CA1X_CON1B
Entity 10, Brush 0, Side 6: has a coplanar plane at (-753, -32, 251), texture CA1X_CON1B
This is always caused by vertex manipulation. Say you have a five sided object like the following diagram:
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Moving the top point down to make the object into a square, will cause this error, as now 2 faces are on the same plane, which is not allowed:
![]()
To fix this problem, either move the vertex causing the coplanar warning to make the brush convex again, or move the rogue vertex onto one of its neighbors to destroy it.
Можно конечно все обьекты сделать funk_wall но это сами понимаете чему грозит.