вобщем-то текстуры стандартные, я бы не стал делать текстуру с отражением, т.к. они ИМХО нафиг не нужны. А с моделями которые пропали с карты что делать?
Согласен, ещё советую свет не компилить, без него лучше.GeForce said:т.к. они ИМХО нафиг не нужны.
// Generic outdoors ambience
//
"out_eskelate.generic"
{
// underlying area "tone"
"playlooping"
{
"volume" "0.8"
"pitch" "100"
"wave" "ambient/weather/rumble_rain_nowind.wav"
}
"playrandom"
{
"time" "30,60"
"pitch" "90,100"
"volume" "0.3"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "ambient/nature/wind_leaves_mild_gust_1.wav"
}
}
}
"out_eskelate.crickets"
{
"playlooping"
{
"volume" "0.4"
"pitch" "100"
"wave" "ambient/weather/rumble_rain_nowind.wav"
}
"playlooping"
{
"volume" "1"
"pitch" "100"
"wave" "ambient\atmosphere\ambience_base.wav"
}
"playlooping"
{
"volume" "1"
"pitch" "100"
"wave" "ambient/animal/crickets.wav"
}
"playrandom"
{
"time" "30,60"
"pitch" "90,100"
"volume" "1"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "ambient/animal/cricket_chirp_1.wav"
}
}
}
"out_eskelate.flys"
{
"playlooping"
{
"volume" "1"
"pitch" "100"
"wave" "ambient\atmosphere\ambience_base.wav"
}
"playrandom"
{
"time" "30,60"
"pitch" "90,100"
"volume" "1"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "ambient/animal/flies1.wav"
"wave" "ambient/animal/flies2.wav"
"wave" "ambient/animal/flies3.wav"
"wave" "ambient/animal/flies4.wav"
"wave" "ambient/animal/flies5.wav"
}
}
}
"out_eskelate.birds"
{
"playlooping"
{
"volume" "1"
"pitch" "100"
"wave" "ambient\atmosphere\ambience_base.wav"
}
"playrandom"
{
"time" "30,60"
"pitch" "90,100"
"volume" "1"
"soundlevel" "SNDLVL_NORM"
"rndwave"
{
"wave" "ambient/animal/bird_flapping_1.wav"
"wave" "ambient/animal/bird1.wav"
"wave" "ambient/animal/bird11.wav"
"wave" "ambient/animal/crow.wav"
"wave" "ambient/animal/crow_2.wav"
}
}
}
Смертельно?1.049162 -3.207047 0.000000
-1.049033 -3.207047 0.000000
-1.049033 3.206336 0.000000
1.015345 -3.207047 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.975553 -1.268733 0.000000
0.000000 -1.246832 0.000000
-0.975553 -1.246832 0.000000
-0.975553 -1.290635 0.000000
make_triangles:calc_triangle_representation: Cannot convert
-0.975553 -1.268733 0.000000
0.000000 -1.246832 0.000000
-0.975553 -1.246832 0.000000
-0.975553 -1.290635 0.000000
make_triangles:calc_triangle_representation: Cannot convert
А этим врад ругается.Patch Sample Radius Clamped!
Patch Sample Radius Clamped!