2 Skript47:
Это скорей всего smooth, нужно в 3D максе убирать.
Это скорей всего smooth, нужно в 3D максе убирать.
я заметил что если аву шота приблизить и в нее тыкать с кпк она чота глазом моргает или это на 2.3 мигающие авы это нормально![]()
materialPath: D:\Program Files\Ultimate SSDK v2\Source Engine 2009\hl2\materials
Loading D:\Program Files\Ultimate SSDK v2\SourceSDK_Content\hl2\mapsrc\SCP_087_beta.vmf
Could not locate 'GameData' key in d:\program files\ultimate ssdk v2\source engine 2009\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1910 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\Program Files\Ultimate SSDK v2\SourceSDK_Content\hl2\mapsrc\SCP_087_beta.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 77, max 64)
Overlay decals/blood4model at 4.0 196.0 -632.0
2 threads
reading d:\program files\ultimate ssdk v2\sourcesdk_content\hl2\mapsrc\SCP_087_beta.bsp
Error opening d:\program files\ultimate ssdk v2\sourcesdk_content\hl2\mapsrc\SCP_087_beta.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\program files\ultimate ssdk v2\sourcesdk_content\hl2\mapsrc\SCP_087_beta.bsp
Error opening d:\program files\ultimate ssdk v2\sourcesdk_content\hl2\mapsrc\SCP_087_beta.bsp
materialPath: D:\Program Files\Ultimate SSDK v2\Source Engine 2009\hl2\materials
Loading D:\Program Files\Ultimate SSDK v2\SourceSDK_Content\hl2\mapsrc\SCP_087_beta.vmf
Could not locate 'GameData' key in d:\program files\ultimate ssdk v2\source engine 2009\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1910 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\Program Files\Ultimate SSDK v2\SourceSDK_Content\hl2\mapsrc\SCP_087_beta.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 77, max 64)
Overlay decals/bloodstain_003b at 4.0 196.0 -640.0
2 threads
reading d:\program files\ultimate ssdk v2\sourcesdk_content\hl2\mapsrc\SCP_087_beta.bsp
Error opening d:\program files\ultimate ssdk v2\sourcesdk_content\hl2\mapsrc\SCP_087_beta.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\program files\ultimate ssdk v2\sourcesdk_content\hl2\mapsrc\SCP_087_beta.bsp
Error opening d:\program files\ultimate ssdk v2\sourcesdk_content\hl2\mapsrc\SCP_087_beta.bsp
materialPath: D:\Program Files\Ultimate SSDK v2\Source Engine 2009\hl2\materials
Loading D:\Program Files\Ultimate SSDK v2\SourceSDK_Content\hl2\mapsrc\SCP_087_beta.vmf
Could not locate 'GameData' key in d:\program files\ultimate ssdk v2\source engine 2009\hl2\gameinfo.txt
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...100...1...2...3...4...5...6...7...8...9...10Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1910 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
writing D:\Program Files\Ultimate SSDK v2\SourceSDK_Content\hl2\mapsrc\SCP_087_beta.prt...Building visibility clusters...
done (0)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Overlay touching too many faces (touching 77, max 64)
Overlay decals/bloodstain_003b at 4.0 196.0 -640.0
2 threads
reading d:\program files\ultimate ssdk v2\sourcesdk_content\hl2\mapsrc\SCP_087_beta.bsp
Error opening d:\program files\ultimate ssdk v2\sourcesdk_content\hl2\mapsrc\SCP_087_beta.bsp
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading d:\program files\ultimate ssdk v2\sourcesdk_content\hl2\mapsrc\SCP_087_beta.bsp
Error opening d:\program files\ultimate ssdk v2\sourcesdk_content\hl2\mapsrc\SCP_087_beta.bsp
Overlay touching too many faces (touching 77, max 64)
Overlay decals/bloodstain_003b at 4.0 196.0 -640.0

Да не только он ругается на -appid, он еще ругается на gameinfo.txtZ-O-M-B-I-E said:2 Aspire_Noril:
Собсно не важно под какую игру хаммер. Из ошибки понятно, что нужно указать игру, -appid
В общем запустить можно.