** Executing...
** Command: "C:\SourceSDKrev\bin\cstbsp.exe"
** Parameters: -game "C:\Program Files\css\cstrike" "C:\sourcesdk_content\cstrike\mapsrc\govno"
----- Binary Space Partition and Calculated Subtractive Geometry ----
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to [email][email protected][/email]
CST Based on code by, Valve Software LLC
Common Complie errors can be found at [url]http://www.interlopers.net/errors/errors.php[/url]
The Worst stuff is always the worst to clean up!
2 threads
materialPath: C:\Program Files\css\cstrike\materials
Loading C:\sourcesdk_content\cstrike\mapsrc\govno.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
Processing areas...done (0)
Building Faces...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
writing C:\sourcesdk_content\cstrike\mapsrc\govno.prt...done (0)
Creating default cubemaps for env_cubemap using skybox sky_day01_01...
Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (2277 bytes)
Emitting linux collision data (use -nolinuxdata to disable).
Building Physics collision data...
done (0) (2277 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Writing C:\sourcesdk_content\cstrike\mapsrc\govno.bsp
0 seconds elapsed
** Executing...
** Command: "C:\SourceSDKrev\bin\cstvis.exe"
** Parameters: -game "C:\Program Files\css\cstrike" "C:\sourcesdk_content\cstrike\mapsrc\govno"
----- Visibility Calculator ----
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to [email][email protected][/email]
CST Based on code by, Valve Software LLC
Common Complie errors can be found at [url]http://www.interlopers.net/errors/errors.php[/url]
The Worst stuff is always the worst to clean up!
2 threads
reading c:\sourcesdk_content\cstrike\mapsrc\govno.bsp
reading c:\sourcesdk_content\cstrike\mapsrc\govno.prt
4 portalclusters
4 numportals
BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
PortalFlow: 0...1...2...3...4...5...6...7...8...9...10 (0)
Optimized: 0 visible clusters (0.00%)
Total clusters visible: 16
Average clusters visible: 4
Building PAS...
Average clusters audible: 4
visdatasize:44 compressed from 64
writing c:\sourcesdk_content\cstrike\mapsrc\govno.bsp
0 seconds elapsed
** Executing...
** Command: "C:\SourceSDKrev\bin\cstrad.exe"
** Parameters: -game "C:\Program Files\css\cstrike" -noextra "C:\sourcesdk_content\cstrike\mapsrc\govno"
----- Radiosity Simulator ----
Custom Source Tools 1.2 Final
Built by Adam 'amckern' McKern on (Feb 25 2006)
Please submit Bugs or Ideas to [email][email protected][/email]
CST Based on code by, Valve Software LLC
Common Complie errors can be found at [url]http://www.interlopers.net/errors/errors.php[/url]
The Worst stuff is always the worst to clean up!
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading c:\sourcesdk_content\cstrike\mapsrc\govno.bsp
16 faces
5176 square feet [745472.00 square inches]
0 displacements
0 square feet [0.00 square inches]
16 patches before subdivision
648 patches after subdivision
2 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (0)
BuildVisLeafs: 0...1...2...3...4...5...6...7...8...9...10 (0)
transfers 32380, max 139
transfer lists: 0.2 megs
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #1 added RGB(6728, 6317, 5566)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #2 added RGB(2086, 1839, 1428)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #3 added RGB(655, 542, 371)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #4 added RGB(207, 161, 97)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #5 added RGB(65, 48, 25)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #6 added RGB(21, 14, 7)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #7 added RGB(7, 4, 2)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #8 added RGB(2, 1, 0)
GatherLight: 0...1...2...3...4...5...6...7...8...9...10 (0)
Bounce #9 added RGB(1, 0, 0)
Build Patch/Sample Hash Table(s).....Done<0.0004 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (0)
FinalLightFace Done
Ready to Finish
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 1/1024 48/49152 ( 0.1%)
brushes 6/8192 72/98304 ( 0.1%)
brushsides 36/65536 288/524288 ( 0.1%)
planes 40/65536 800/1310720 ( 0.1%)
vertexes 35/65536 420/786432 ( 0.1%)
nodes 27/65536 864/2097152 ( 0.0%)
texinfos 3/12288 216/884736 ( 0.0%)
texdata 1/2048 32/65536 ( 0.0%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 16/65536 896/3670016 ( 0.0%)
origfaces 6/65536 336/3670016 ( 0.0%)
leaves 29/65536 1624/3670016 ( 0.0%)
leaffaces 16/65536 32/131072 ( 0.0%)
leafbrushes 16/65536 32/131072 ( 0.0%)
surfedges 88/512000 352/2048000 ( 0.0%)
edges 57/256000 228/1024000 ( 0.0%)
worldlights 2/8192 176/720896 ( 0.0%)
waterstrips 0/32768 0/327680 ( 0.0%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 0/65536 0/131072 ( 0.0%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
lightdata [variable] 13504/0 ( 0.0%)
visdata [variable] 44/16777216 ( 0.0%)
entdata [variable] 1629/393216 ( 0.4%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/12 ( 8.3%)
pakfile [variable] 9906/0 ( 0.0%)
Win32 Specific Data:
physics [variable] 2277/4194304 ( 0.1%)
==== Total Win32 BSP file data space used: 33778 bytes ====
Linux Specific Data:
physicssurface [variable] 2277/6291456 ( 0.0%)
==== Total Linux BSP file data space used: 33778 bytes ====
Total triangle count: 32
Writing c:\sourcesdk_content\cstrike\mapsrc\govno.bsp
0 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "C:\sourcesdk_content\cstrike\mapsrc\govno.bsp" "C:\sourcesdk_content\cstrike\mapsrc\govno.bsp"