Если есть leaked, то видно буд всегда и всё?
Посмотри, где там дырка?
P.S> Текстуры не запихивал.

Посмотри, где там дырка?
P.S> Текстуры не запихивал.
Last edited:

ДаЕсли есть leaked, то видно буд всегда и всё?

Т.е. можно его куданить запихать, а на самом деле триггер буд в другом месте.Можно проще: выделяешь всю карту, идешь в меню tools > жмешь center originsВыделяешь функ_байзон, перетаскиваешь эту дырку внутрь функ_байзона
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0, 9728.0, 3445.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (15872.0, 10240.0, 3445.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (14848.0, 10240.0, 3445.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0, 8704.0, 3445.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (13824.0, 10240.0, 3445.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (12800.0, 10240.0, 3445.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (11776.0, 10240.0, 3445.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10752.0, 10240.0, 3445.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
1 threads
[B]Could not find lights.rad in lights.rad.[/B]
Trying VRAD BIN directory instead...
[Reading texlights from 'D:\Games\Ultimate SSDK v2\SourceSDK\bin\lights.rad']
[45 texlights parsed from 'D:\Games\Ultimate SSDK v2\SourceSDK\bin\lights.rad']
No such variable "$hdrbasetexture" for material "skybox/lost_at_seart"
Can't load skybox file skybox/lost_at_sea to build the default cubemap!

В большинстве случаев эти ошибки сыпятся из-за лика.А все же, это что?
Нет, тут все нормальноЭто ошибка, или так и должно быть?
Забей.

Что за ошибка компиляции карты:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (16384.0, 9728.0, 3445.0)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
Это не сюрприз, а жутко искаверканый твоими ручками браш, который редактор отказывается сохранять.Вобщем запомни, карвить, и уменьшать нестандартные браши до размеров ручки - это плохо.ShotT said:Что это за очередной сюрприз?

Что я тебе про дырку писал?Из-за лика... Ну, и как его убрать?
tools > flip object, только браши и только при активном 2d окнеЕсть ли какой-нибудь инструмент, который преобразует выделеное в зеркальном отражении?

