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okstyle

Архивариус
Apr 30, 2007
13
36
0
0
hlcsg v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: hlcsg.exe -estimate -wadinclude cs_dust.wad dm_room.map
Entering dm_room.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]
[cs_dust.wad]

0 brushes (totalling 0 sides) discarded from clipping hulls
CreateBrush:
(0.03 seconds)
SetModelCenters:
(0.00 seconds)
CSGBrush:
(0.03 seconds)

Including Wadfile: \250\counter-strike 1.6-deluxe 1.1.1.150\cstrike\cs_dust.wad
- Contains 1 used texture, 100.00 percent of map (28 textures in wad)

added 1 additional animating textures.
Texture usage is at 0.08 mb (of 4.00 mb MAX)
0.42 seconds elapsed

----- END hlcsg -----



hlbsp v2.5.3 rel Custom Build 1.6.1 (Jul 15 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: hlbsp.exe -estimate dm_room.map

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 240)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 4096)


Warning: No entities exist in hull 0, no filling performed for this hull
Warning: No entities exist in hull 1, no filling performed for this hull
Warning: No entities exist in hull 2, no filling performed for this hull
Warning: No entities exist in hull 3, no filling performed for this hull
0.15 seconds elapsed

----- END hlbsp -----



hlvis v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: hlvis.exe -estimate dm_room.map
Error: Portal file 'dm_room.prt' does not exist, cannot vis the map


----- END hlvis -----



hlrad v2.5.3 rel Custom Build 1.6 (Jun 3 2002)
Zoner's Half-Life Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -estimate -extra -dscale 1 -bounce 4 -smooth 100 dm_room.map
>> There was a problem compiling the map.
>> Check the file dm_room.log for the cause.

----- END hlrad -----

Не пойму что ему надо
 

DustmaN

Я
VIP
Jul 6, 2004
6,525
2
0
  • Золотая медаль 223
  • Золотая медаль 122
  • Золотая медаль 231
вероятно дырка на мапе. No entities exist in hull <- погугли по этим словам, ошибка известная, ошибка популярная, решение существует
 

okstyle

Архивариус
Apr 30, 2007
13
36
0
0
2 DustmaN:
Да там всего 1 куб. Внутри куба 2 респа. CT и T. Я даже границы не стыковал, а они торчат. Дырок нет ... как тогда... ну посмотрю ещё раз, отпишусь

Post automatically merged:

Всё, разобрался, тему можно закрывать. Если хватит энтузиазма, ждите сокро на оценку мапу. Практическая ценность только для учеников моей бывшей школы, ну а вам просто в коллекцию. )
 
Last edited:

Scream

aw
Staff member
Модератор
Oct 29, 2005
6,858
38
83
48
Мордор
2 okstyle:
Не надо нам такого счастья=) Превую оставь себе, а нам не раньше 10-й показывай=)
 

okstyle

Архивариус
Apr 30, 2007
13
36
0
0
2 Scream:
она не первая )) не беспокойтесь, пока на славу не сделаю, не покажу ))
 

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