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Не загружаются карты

Pro_XBocT

New member
Jan 1, 2011
400
Не загружаются карты

Code:
hlcsg v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: hlcsg.exe -estimate -nowadtextures -cliptype value deathrun_dream2.map 
Arguments: -estimate -nowadtextures -cliptype value deathrun_dream2.map -low -wadautodetect 
Entering deathrun_dream2.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 33554432 ] [ 33554432 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [  simple ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wadcfg by file        [    None ] [    None ]
wadcfg by name        [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
UTF8 game_text        [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (1.92 seconds)
CSGBrush:
 (1.12 seconds)

Including Wadfile: \program files\valve\cstrike\textyrepakbyproxboct.wad
 - Warning: Larger than expected texture (5571372 bytes): 'MY_WORLD'
 - Warning: Larger than expected texture (2016672 bytes): 'NEW_WORLD'
 - Contains 87 used textures, 100.00 percent of map (8148 textures in wad)

Wad files required to run the map: (None)

added 19 additional animating textures.
Texture usage is at 3.31 mb (of 32.00 mb MAX)
2 redundant named lights optimized.
4.61 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: hlbsp.exe -estimate deathrun_dream2.map 
Arguments: -estimate deathrun_dream2.map -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    1024 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...1000...1500...2000...2063 (0.32 seconds)
BSP generation successful, writing portal file 'deathrun_dream2.prt'
SolidBSP [hull 1] 500...1000...1500...1957 (0.29 seconds)
SolidBSP [hull 2] 500...1000...1500...1867 (0.26 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2076 (0.32 seconds)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1011,-593,-214)-(1034,-543,-180) in hull 0 of model 60 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1002,-582,-168)-(1002,-527,-167) in hull 1 of model 60 (entity: classname "func_illusionary", origin "", targetname "")
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (986,-598,-172)-(986,-511,-171) in hull 2 of model 60 (entity: classname "func_illusionary", origin "", targetname "")
Reduced 16758 clipnodes to 16269
Reduced 3321 texinfos to 2694
Reduced 105 texdatas to 104 (3466304 bytes to 3465148)
Reduced 22100 planes to 7905
FixBrinks:
Increased 16269 clipnodes to 16432.

Object names  Objects/Maxobjs  Memory / Maxmem  Fullness
------------  ---------------  ---------------  --------
models            377/512        24128/32768    (73.6%)
planes           7905/32768     158100/655360   (24.1%)
vertexes        17858/65535     214296/786420   (27.2%)
nodes            5851/32767     140424/786408   (17.9%)
texinfos         2694/32767     107760/1310680  ( 8.2%)
faces           13372/65535     267440/1310700  (20.4%)
* worldfaces     5774/32768          0/0        (17.6%)
clipnodes       16432/32767     131456/262136   (50.1%)
leaves           4526/32760     126728/917280   (13.8%)
* visleafs        879/8192           0/0        (10.7%)
marksurfaces    14966/65535      29932/131070   (22.8%)
surfedges       62552/512000    250208/2048000  (12.2%)
edges           31613/256000    126452/1024000  (12.3%)
texdata          [variable]    3465148/33554432  (10.3%)
lightdata        [variable]          0/33554432  ( 0.0%)
visdata          [variable]          0/8388608  ( 0.0%)
entdata          [variable]      91010/2097152  ( 4.3%)
* AllocBlock       64/64             0/0        (100.0%)
104 textures referenced
=== Total BSP file data space used: 5133082 bytes ===
Wad files required to run the map: (None)
6.28 seconds elapsed

-----   END   hlbsp -----



hlvis v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlvis -----
Command line: hlvis.exe -estimate -full deathrun_dream2.map 
Arguments: -estimate -full deathrun_dream2.map -low 
 879 portalleafs
2283 numportals

-= Current hlvis Settings =-
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [     off ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
max vis distance    [       0 ] [       0 ]
priority            [     Low ] [  Normal ]

fast vis            [     off ] [     off ]
full vis            [      on ] [     off ]


BasePortalVis:
 (0.46 seconds)
LeafThread:
 (4.60 seconds)
average leafs visible: 87
g_visdatasize:26793  compressed from 96690
5.15 seconds elapsed

-----   END   hlvis -----



hlrad v3.4 VL30 (Nov 23 2012)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlrad -----
Command line: hlrad.exe -estimate -estimate -notexscale -extra -bounce 8 -chop 64 -texchop 32 -gamma 1.0 -sparse -texreflectscale 5 deathrun_dream2.map 
Arguments: -estimate -estimate -notexscale -extra -bounce 8 -chop 64 -texchop 32 -gamma 1.0 -texreflectscale 5 deathrun_dream2.map -low -vismatrix sparse 

-= Current hlrad Settings =-
Name                | Setting             | Default
--------------------|---------------------|-------------------------
threads              [                 4 ] [            Varies ]
verbose              [               off ] [               off ]
log                  [                on ] [                on ]
developer            [                 0 ] [                 0 ]
chart                [               off ] [               off ]
estimate             [                on ] [               off ]
max texture memory   [          33554432 ] [          33554432 ]
max lighting memory  [          33554432 ] [          33554432 ]
priority             [               Low ] [            Normal ]

fast rad             [               off ] [               off ]
vismatrix algorithm  [            Sparse ] [            Sparse ]
oversampling (-extra)[                on ] [               off ]
bounces              [                 8 ] [                 8 ]
ambient light        [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode          [               off ] [               off ]

smoothing threshold  [            50.000 ] [            50.000 ]
smoothing threshold 2[         no change ] [         no change ]
direct threshold     [            10.000 ] [            10.000 ]
direct light scale   [             1.000 ] [             1.000 ]
coring threshold     [             0.001 ] [             0.001 ]
patch interpolation  [                on ] [                on ]

texscale             [               off ] [                on ]
patch subdividing    [                on ] [                on ]
chop value           [            64.000 ] [            64.000 ]
texchop value        [            32.000 ] [            32.000 ]

global fade          [             1.000 ] [             1.000 ]
global light scale   [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma         [ 1.000 1.000 1.000 ] [ 0.550 0.550 0.550 ]
global light scale   [             2.000 ] [             2.000 ]
global sky diffusion [             1.000 ] [             1.000 ]

spread angles        [                on ] [                on ]
opaque entities      [                on ] [                on ]
sky lighting fix     [                on ] [                on ]
incremental          [               off ] [               off ]
dump                 [               off ] [               off ]

colour jitter        [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]
monochromatic jitter [       0.0 0.0 0.0 ] [       0.0 0.0 0.0 ]

custom shadows with bounce light
                     [               off ] [               off ]
rgb transfers        [               off ] [               off ]
minimum final light  [                 0 ] [                 0 ]
size of transfer     [         1 (16bit) ] [         1 (16bit) ]
size of rgbtransfer  [         2 (32bit) ] [         2 (32bit) ]
soft sky             [                on ] [                on ]
translucent depth    [             2.000 ] [             2.000 ]
block opaque         [                on ] [                on ]
ignore textures      [               off ] [               off ]
reflectivity gamma   [             1.760 ] [             1.760 ]
reflectivity scale   [             5.000 ] [             0.700 ]
blur size            [             1.000 ] [             1.000 ]
no emitter range     [               off ] [               off ]


Load Textures:
Warning: Texture '!agua1': reflectivity (0.612726,1.103972,1.994856) greater than 1.0.
Warning: Texture '!eauapart': reflectivity (0.483850,1.972182,2.633497) greater than 1.0.
Warning: Texture '!icewater': reflectivity (0.414994,0.865063,1.897769) greater than 1.0.
Warning: Texture '+0rnk': reflectivity (5.000000,0.000000,0.000000) greater than 1.0.
Warning: Texture '+1rnk': reflectivity (1.486338,0.000000,0.000000) greater than 1.0.
Warning: Texture '+2rnk': reflectivity (1.486338,1.486338,0.000000) greater than 1.0.
Warning: Texture '+3rnk': reflectivity (5.000000,5.000000,0.000000) greater than 1.0.
Warning: Texture '+4rnk': reflectivity (0.000000,1.486338,0.000000) greater than 1.0.
Warning: Texture '+5rnk': reflectivity (0.000000,5.000000,0.000000) greater than 1.0.
Warning: Texture '+6rnk': reflectivity (0.000000,1.486338,1.486338) greater than 1.0.
Warning: Texture '+7rnk': reflectivity (0.000000,5.000000,5.000000) greater than 1.0.
Warning: Texture '+8rnk': reflectivity (0.000000,0.000000,1.486338) greater than 1.0.
Warning: Texture '+9rnk': reflectivity (0.000000,0.000000,5.000000) greater than 1.0.
Warning: Texture 'bluewater': reflectivity (0.002010,3.434553,4.794769) greater than 1.0.
Warning: Texture 'c1a0_labglu': reflectivity (1.059582,1.473864,1.280690) greater than 1.0.
Warning: Texture 'c2a4_brd1': reflectivity (2.140203,2.168886,1.754116) greater than 1.0.
Warning: Texture 'c2a4_brd1y3': reflectivity (2.982566,2.108881,0.764180) greater than 1.0.
Warning: Texture 'c3a2_light': reflectivity (1.939117,1.447257,1.124545) greater than 1.0.
Warning: Texture 'car_red': reflectivity (1.570626,0.116373,0.124180) greater than 1.0.
Warning: Texture 'chromebar': reflectivity (1.770493,1.770089,1.824548) greater than 1.0.
Warning: Texture 'crete01': reflectivity (1.023042,0.917895,0.691845) greater than 1.0.
Warning: Texture 'crete2_flr01': reflectivity (1.445546,1.255613,1.082750) greater than 1.0.
Warning: Texture 'crete4_flr01': reflectivity (1.103548,0.992174,0.943028) greater than 1.0.
Warning: Texture 'drkmtlt_ceil01': reflectivity (0.786615,1.090362,1.065525) greater than 1.0.
Warning: Texture 'elev1_dr': reflectivity (1.540994,1.912670,1.906442) greater than 1.0.
Warning: Texture 'fifties_wall14x': reflectivity (2.730438,3.026748,2.853271) greater than 1.0.
Warning: Texture 'flatbed_tlite1': reflectivity (1.360331,0.909039,0.896825) greater than 1.0.
Warning: Texture 'green': reflectivity (0.000000,5.000000,0.000000) greater than 1.0.
Warning: Texture 'greencolour': reflectivity (0.000000,5.000000,0.000291) greater than 1.0.
Warning: Texture 'greengradient': reflectivity (0.000042,1.551270,0.000055) greater than 1.0.
Warning: Texture 'lightblue': reflectivity (0.273833,4.137246,5.000000) greater than 1.0.
Warning: Texture 'lightgrey': reflectivity (3.032461,3.032461,3.032461) greater than 1.0.
Warning: Texture 'met_vent1': reflectivity (1.077870,1.088539,1.077757) greater than 1.0.
Warning: Texture 'mk_grass04': reflectivity (0.721113,1.011862,0.123362) greater than 1.0.
Warning: Texture 'pem': reflectivity (5.000000,0.000000,1.486347) greater than 1.0.
Warning: Texture 'PlasmaCrtSmSd': reflectivity (1.054688,0.000000,1.054688) greater than 1.0.
Warning: Texture 'red2gradient': reflectivity (1.938002,0.000026,0.000066) greater than 1.0.
Warning: Texture 'redcolour': reflectivity (4.395607,0.096090,0.159424) greater than 1.0.
Warning: Texture 'red__bRn': reflectivity (5.000000,0.000000,0.000000) greater than 1.0.
Warning: Texture 'renk-kirmizi': reflectivity (5.000000,0.000000,0.000000) greater than 1.0.
Warning: Texture 'renk-sari': reflectivity (5.000000,5.000000,0.000000) greater than 1.0.
Warning: Texture 'renk-yesil': reflectivity (0.000000,5.000000,1.486450) greater than 1.0.
Warning: Texture 'renk2': reflectivity (0.847514,0.847514,5.000000) greater than 1.0.
Warning: Texture 'renk6': reflectivity (5.000000,0.996490,0.000000) greater than 1.0.
Warning: Texture 'renk7': reflectivity (0.831478,2.551814,0.000000) greater than 1.0.
Warning: Texture 'rojo': reflectivity (4.965481,0.000000,0.000000) greater than 1.0.
Warning: Texture 'sky': reflectivity (2.735106,3.917785,5.000000) greater than 1.0.
Warning: Texture 'snow2': reflectivity (4.593935,4.597932,4.618449) greater than 1.0.
Warning: Texture 'SnowGround_10': reflectivity (2.254961,2.648948,3.185967) greater than 1.0.
Warning: Texture 'SnowGround_18': reflectivity (2.804357,3.174776,3.779692) greater than 1.0.
Warning: Texture 'SnowGround_22': reflectivity (3.293258,3.281106,3.379926) greater than 1.0.
Warning: Texture 'SnowGround_24': reflectivity (2.551053,2.886630,3.372897) greater than 1.0.
Warning: Texture 'snow_mounds': reflectivity (3.980503,4.165645,4.213448) greater than 1.0.
Warning: Texture 'snow_rockcliff2': reflectivity (2.199148,2.307155,2.461239) greater than 1.0.
Warning: Texture 'snow_rockcliff4': reflectivity (2.459139,2.609842,2.775248) greater than 1.0.
Warning: Texture 'snow_rubble2': reflectivity (3.640528,3.767983,3.992974) greater than 1.0.
Warning: Texture 'snow_rubble3': reflectivity (3.887301,4.017951,4.185675) greater than 1.0.
Warning: Texture 'white1': reflectivity (5.000000,5.000000,5.000000) greater than 1.0.
Warning: Texture 'white_beam1': reflectivity (2.998112,2.998112,2.998112) greater than 1.0.
Warning: Texture 'wood093': reflectivity (1.353130,1.333653,1.002683) greater than 1.0.
Warning: Texture 'wood1': reflectivity (2.887302,0.965837,0.135080) greater than 1.0.
Warning: Texture 'wood3': reflectivity (1.974346,0.235586,0.127690) greater than 1.0.
Warning: Texture 'wood4': reflectivity (0.371439,1.397310,0.414090) greater than 1.0.
Warning: Texture 'wood5': reflectivity (0.203186,1.175236,1.809412) greater than 1.0.
Warning: Texture 'wood6': reflectivity (2.341418,0.491859,0.839551) greater than 1.0.
Warning: Texture 'wood7': reflectivity (0.902009,1.362532,0.391550) greater than 1.0.
Warning: Texture 'yellowgradient': reflectivity (1.628928,1.629141,0.000053) greater than 1.0.
104 textures referenced
Reading texlights from 'lights.rad'
30 opaque models
180 opaque faces
13372 faces
Create Patches : 41824 base patches
558528 square feet [80428048.00 square inches]
32 direct lights and 16386 fast direct lights
4 light styles

BuildFacelights:
 (166.45 seconds)
BuildVisLeafs:
 (101.88 seconds)
visibility matrix   :  30.0 megs
MakeScales:
 (118.85 seconds)
Transfer Lists :    75300675 :   75.30M transfers
       Indices :    31501288 :   30.04M bytes
          Data :   150709182 :  143.73M bytes
Bounce 1 GatherLight:
 (6.95 seconds)
Bounce 2 GatherLight:
 (7.65 seconds)
Bounce 3 GatherLight:
 (7.73 seconds)
Bounce 4 GatherLight:
 (7.82 seconds)
Bounce 5 GatherLight:
 (6.92 seconds)
Bounce 6 GatherLight:
 (6.74 seconds)
Bounce 7 GatherLight:
 (8.14 seconds)
Bounce 8 GatherLight:
 (8.14 seconds)
FinalLightFace:
 (7.05 seconds)
457.96 seconds elapsed [7m 37s]

-----   END   hlrad -----
После компиляции карта перестала запускаться. Игра не вылетает, никакой ошибки не показывает. Загрузка прекращается на "запуске локального сервера" и вылетает в главное меню.
Проверка на ошибки (Alt+P) ничего не дала; до этого успешно прошла компиляция этой же карты с 66к патчами, сбросил до 65к - не помогло. После скомпилировал через батник - тоже ничего. Ничего необычного на карте, вроде, нет. Разве что кроме самодельных анимированных спрайтов, несколько моделей с hl-lab.ру.
В чем может быть проблема?
Оффтоп
 

xDShot

Well-known member
Dec 20, 2010
1,844
Загрузка прекращается на "запуске локального сервера" и вылетает в главное меню.
Что в консоли игры пишет? Если что-то типа Bad file server is enforcing file consistency "models/blahblah.mdl", то пробуй модель поменять.

Post automatically merged:

Разве что кроме самодельных анимированных спрайтов, несколько моделей с hl-lab.ру
Скорее всего из-за них (моделей) не запускается
 
Last edited:

Pro_XBocT

New member
Jan 1, 2011
400
Usage:
Setmaster unavailable, start a server first.
NET Ports: server 27015, client 27005
Server IP address 192.168.0.100:27015
InstallTutor - Tutor Setting is 0
Host_Error: PF_precache_model_I: Model 'models/p_m249.mdl' failed to precache because the item count is over the 512 limit.
Reduce the number of brush models and/or regular models in the map to correc

Post automatically merged:

Насколько я помню p_m249.mdl - модель оружия, такая модель стоит по умолчанию, на карту я её не загружал

Post automatically merged:

Получается мне предлагают уменьшить кол-во моделей на карте из-за того что их суммарное кол-во полигонов (или чего там) больше 512?

Post automatically merged:

убрал одну "тяжелую" модель, посмотрим что будет после компиляции

Post automatically merged:

RESGen показал :
gfx/env/glacialup.tga
gfx/env/glacialdn.tga
gfx/env/glaciallf.tga
gfx/env/glacialrt.tga
gfx/env/glacialft.tga
gfx/env/glacialbk.tga
sprites/laserbeam.spr
sprites/snow.spr
sprites/b-tele1.spr
models/3dm_bulb.mdl
models/grass.mdl
models/tree2.mdl
models/fish_ki.mdl
models/jellyfish.mdl
sprites/px_210lj.spr
sprites/px_236lj.spr

Никакой модели p_m249.mdl здесь нет. Другие карты запускаются, значит дело не в контре

Post automatically merged:

Удалю все модели, посмотрю что выйдет

Post automatically merged:

Убрал все circle_sprite (все модели) с карты, чуда не произошло
 
Last edited:

ZAZA

Well-known member
Nov 8, 2011
2,433
43
48
2 Pro_XBocT:
Тебе же английским языком написало, что игра не может прекэшить p_m249.mdl. Сто пудов она у тебя кастомная. Вот и поставь стандарную обратно.
 

Pro_XBocT

New member
Jan 1, 2011
400
Так-то оно так, вот только модель эту я не менял, она у меня стандартная, а на карте не используется. Как я уже писал выше, если бы дело было в этой модели - не запускалась бы не одна карта, но другие карты запускаются как обычно
 

qpAHToMAS

Administrator
Staff member
Администратор
Oct 22, 2006
9,323
33
  • Золотая медаль 215
  • Золотая медаль 152
  • Серебряная медаль 136
  • Золотая медаль 221
Сделай копию карты, на которой удали все ентити, оставь только геометрию, "солнышко" и появление игрока.
Удаляй конечно не вручную, а через Entity Report окно, что бы наверняка.
 

Pro_XBocT

New member
Jan 1, 2011
400
2 qpAHToMAS: , запустил; осталось методом исключения проверить каждый энтити объект, и ничего что их там около трёхста
 
ZAZA said:
2 Pro_XBocT:
Тебе же английским языком написало, что игра не может прекэшить p_m249.mdl.
Пардон за малость ехидное цитирование, но... вам же английском языком написано, что на карте моделек да прочих украшений тучная туча!
>Host_Error: PF_precache_model_I: Model 'models/p_m249.mdl' failed to precache because the item count is over the 512 limit.

Признавайся, герой, чего ты такого на карте наштамповал!
 

Pro_XBocT

New member
Jan 1, 2011
400
2 Лорд Канистра: , ничего необычного. Ну ок, в целом я понял, модель p_m249.mdl стала 513 в списке и вышла за пределы лимита. Так что ж теперь мне удалять? Энтити объекты или модели?

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Модели правда тоже энтити
Сейчас пересчитаю кол-во энтити на карте

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мм...да...ничего так..650+-20 :agy:
 
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qpAHToMAS

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Касательно брашевых ентитей (func_wall, etc.) — объединяй несколько (желательно рядом стоящих) штук в одну ентитю. Ну, подобное можно сделать и с моделями, только разумеется в 3D редакторе, создав новую модель.

мм...да...ничего так..650+-20
Что это за карта такая? Хотелось бы взглянуть на скрины.
 

Pro_XBocT

New member
Jan 1, 2011
400
удалил всё что мог себе позволить, теперь 'sprites/px_210lj.spr выходит за лимит

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где можно посмотреть общее кол-во энтити объектов? не охота заново считать

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2 qpAHToMAS: , ничего революционного там нет

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Запустил. Всем спасибо за помощь
 
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Ayk

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Sep 15, 2012
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где можно посмотреть общее кол-во энтити объектов? не охота заново считать
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