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Модель выходит за область карты

afuno

Member
Nov 20, 2010
259
0
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Модель выходит за область карты

Здравствуйте!

Компилятор выдал ошибку:
Code:
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-68.00 -99.00 -144.00) leaked!
По этим координатам перешёл к этому:

Это столб, который оказался слишком большим, и я его вынес за пределы "области карты".

Как исправить эту ошибку?

Лог полностью:
Code:
materialPath: C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\materials
Loading C:\Users\proFox\Desktop\cs_camp_militants.vmf
Map revision 216
ConVarRef gpu_level doesn't point to an existing ConVar
Patching WVT material: maps/cs_camp_militants/de_train/blendgrassdirt001a_wvt_patch
fixing up env_cubemap materials on brush sides...
0...1...2...3...4...5...6...7...8...9...10**** leaked ****
Entity prop_static (-68.00 -99.00 -144.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (3584.0 2048.0 224.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (4096.0 1536.0 224.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2056.0 1024.0 472.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2568.0 1024.0 472.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 1024.0 -16.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (2560.0 2048.0 224.0)
Leaf 0 contents: 
Leaf 1 contents: CONTENTS_SOLID 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 -16.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1536.0 1024.0 472.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 10 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (0)
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (169352 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 660 texinfos to 403
Reduced 57 texdatas to 41 (1728 bytes to 1316)
Writing C:\Users\proFox\Desktop\cs_camp_militants.bsp
3 seconds elapsed



4 threads
reading c:\users\profox\desktop\cs_camp_militants.bsp
reading c:\users\profox\desktop\cs_camp_militants.prt
LoadPortals: couldn't read c:\users\profox\desktop\cs_camp_militants.prt
 

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Василь

Пассивный теребонькер
Staff member
Модератор
Jul 29, 2008
2,149
33
  • Золотая медаль 214
2 afuno:
обнеси столбы коробкой из брашей например, нельзя что бы энтити уходили в пустоту.
 

Psycho-A

 
Staff member
Модератор
Aug 29, 2009
4,020
37
76
48
  • Золотая медаль 225
2 Василь:
Выносить за пределы, в принципе, можно - главное, чтобы изолирован был центр энтити (центр модели). Проверено на практике, а иногда такое встречалось даже у валв (например, ветки деревьев выходили за пределы скайбокс-брашей).
 

Василь

Пассивный теребонькер
Staff member
Модератор
Jul 29, 2008
2,149
33
  • Золотая медаль 214
2 Psycho-A:
не, ну центр то оно и понятно, мне об этом надо было бы упомянуть, я и сам делал мапки с частью модельки на улице но с центром изолированным =)
 

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