[SIZE=1]Build UT2004_Build_[2005-11-23_16.22]
OS: Windows XP 5.1 (Build: 2600)
CPU: GenuineIntel Unknown processor @ 2402 MHz with 1023MB RAM
Video: NVIDIA GeForce 7600 GS (9131)
General protection fault!
History: UStruct::SerializeBin <- (Class OnslaughtBP.ONSArtilleryShellSmall Glow[0]) <- UClass::Serialize <- (Class OnslaughtBP.ONSArtilleryShellSmall) <- TestReach <- (Class OnslaughtBP.ONSArtilleryShellSmall) <- UObjectProperty::Serialize <- (ObjectProperty OnslaughtBP.ONSMortarShell.Timer.SmallShell) <- TestReach <- (ObjectProperty OnslaughtBP.ONSMortarShell.Timer.SmallShell) <- UField::Serialize <- (IntProperty OnslaughtBP.ONSMortarShell.Timer.i) <- UProperty::Serialize <- (IntProperty OnslaughtBP.ONSMortarShell.Timer.i) <- TestReach <- (IntProperty OnslaughtBP.ONSMortarShell.Timer.i) <- UStruct::Serialize <- (Function OnslaughtBP.ONSMortarShell.Timer) <- UFunction::Serialize <- TestReach <- (Function OnslaughtBP.ONSMortarShell.Timer) <- UField::Serialize <- (Function OnslaughtBP.ONSMortarShell.Destroyed) <- UStruct::Serialize <- (Function OnslaughtBP.ONSMortarShell.Destroyed) <- UFunction::Serialize <- TestReach <- (Function OnslaughtBP.ONSMortarShell.Destroyed) <- UField::Serialize <- (Function OnslaughtBP.ONSMortarShell.ProcessTouch) <- UStruct::Serialize <- (Function OnslaughtBP.ONSMortarShell.ProcessTouch) <- UFunction::Serialize <- TestReach <- (Function OnslaughtBP.ONSMortarShell.ProcessTouch) <- UField::Serialize <- (Function OnslaughtBP.ONSMortarShell.SpawnEffects) <- UStruct::Serialize <- (Function OnslaughtBP.ONSMortarShell.SpawnEffects) <- UFunction::Serialize <- TestReach <- (Function OnslaughtBP.ONSMortarShell.SpawnEffects) <- UField::Serialize <- (Function OnslaughtBP.ONSMortarShell.Landed) <- UStruct::Serialize <- (Function OnslaughtBP.ONSMortarShell.Landed) <- UFunction::Serialize <- TestReach <- (Function OnslaughtBP.ONSMortarShell.Landed) <- UField::Serialize <- (Function OnslaughtBP.ONSMortarShell.HitWall) <- UStruct::Serialize <- (Function OnslaughtBP.ONSMortarShell.HitWall) <- UFunction::Serialize <- TestReach <- (Function OnslaughtBP.ONSMortarShell.HitWall) <- UField::Serialize <- (Function OnslaughtBP.ONSMortarShell.Explode) <- UStruct::Serialize <- (Function OnslaughtBP.ONSMortarShell.Explode) <- UFunction::Serialize <- TestReach <- (Function OnslaughtBP.ONSMortarShell.Explode) <- UField::Serialize <- (Function OnslaughtBP.ONSMortarShell.ExplodeInAir) <- UStruct::Serialize <- (Function OnslaughtBP.ONSMortarShell.ExplodeInAir) <- UFunction::Serialize <- TestReach <- (Function OnslaughtBP.ONSMortarShell.ExplodeInAir) <- UField::Serialize <- (Function OnslaughtBP.ONSMortarShell.TakeDamage) <- UStruct::Serialize <- (Function OnslaughtBP.ONSMortarShell.TakeDamage) <- UFunction::Serialize <- TestReach <- (Function OnslaughtBP.ONSMortarShell.TakeDamage) <- UStruct::Serialize <- (Class OnslaughtBP.ONSMortarShell) <- UState::Serialize <- UClass::Serialize <- (Class OnslaughtBP.ONSMortarShell) <- TestReach <- (Class OnslaughtBP.ONSMortarShell) <- UField::Serialize <- (Class OnslaughtBP.ONSMortarCamera) <- UStruct::Serialize <- (Class OnslaughtBP.ONSMortarCamera) <- UState::Serialize <- UClass::Serialize <- (Class OnslaughtBP.ONSMortarCamera) <- TestReach <- (Class OnslaughtBP.ONSMortarCamera) <- UObjectProperty::Serialize <- (ObjectProperty OnslaughtBP.ONSArtillery.MortarCamera) <- TestReach <- (ObjectProperty OnslaughtBP.ONSArtillery.MortarCamera) <- UField::Serialize <- (BoolProperty OnslaughtBP.ONSArtillery.bJustDeployed) <- UProperty::Serialize <- (BoolProperty OnslaughtBP.ONSArtillery.bJustDeployed) <- UBoolProperty::Serialize <- (BoolProperty OnslaughtBP.ONSArtillery.bJustDeployed) <- TestReach <- (BoolProperty OnslaughtBP.ONSArtillery.bJustDeployed) <- UField::Serialize <- (StructProperty OnslaughtBP.ONSArtillery.LastAim) <- UProperty::Serialize <- (StructProperty OnslaughtBP.ONSArtillery.LastAim) <- UStructProperty::Serialize <- (StructProperty OnslaughtBP.ONSArtillery.LastAim) <- TestReach <- (StructProperty OnslaughtBP.ONSArtillery.LastAim) <- UField::Serialize <- (FloatProperty OnslaughtBP.ONSArtillery.StartDrivingTime) <- UProperty::Serialize <- (FloatProperty OnslaughtBP.ONSArtillery.StartDrivingTime) <- TestReach <- (FloatProperty OnslaughtBP.ONSArtillery.Sta[/SIZE]
Если это что то исправит ))Если карта не появляется в списке то у тебя нет каких-то файлов. Судя по логу у тебя не установлен бонус пак.brennek said:Обе карты скачаны (=\) но первая не открывается в едиторе и не появляется в списке карт даже в переименованном виде. Архив не 6итый ибо битые не открываются. Все случайности исключены патч 3369.
!!!!!you also need ECE-BonusPack and the HourDinoraTex package by Hourences!!!!
sorry![]()
Порадовало, что в архиве есть навигация для ZBot.