HLRAD сильно тупит
Когда когда компилятор начинает запускать hlrad, то он не хочет работать, как-будто нету вадников.
ЛОГ:
Фокус в том, что у меня нет таких путей.
Когда когда компилятор начинает запускать hlrad, то он не хочет работать, как-будто нету вадников.
ЛОГ:
Code:
[B]hlrad v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: hlrad.exe -estimate -chop 128 -texdata 10000 c1a3.map
Arguments: -estimate -chop 128 -texdata 10000 c1a3.map -waddir C:\Half-Life\valve -waddir C:\Half-Life\valve_schinese -waddir C:\Half-Life\cstrike -waddir C:\Half-Life\cstrike_schinese -low
-= Current hlrad Settings =-
Name | Setting | Default
--------------------|---------------------|-------------------------
threads [ 1 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 10240000 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
vismatrix algorithm [ Sparse ] [ Sparse ]
oversampling (-extra)[ off ] [ off ]
bounces [ 8 ] [ 8 ]
ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ]
circus mode [ off ] [ off ]
smoothing threshold [ 50.000 ] [ 50.000 ]
smoothing threshold 2[ no change ] [ no change ]
direct threshold [ 10.000 ] [ 10.000 ]
direct light scale [ 1.000 ] [ 1.000 ]
coring threshold [ 0.010 ] [ 0.010 ]
patch interpolation [ on ] [ on ]
texscale [ on ] [ on ]
patch subdividing [ on ] [ on ]
chop value [ 128.000 ] [ 64.000 ]
texchop value [ 32.000 ] [ 32.000 ]
global fade [ 1.000 ] [ 1.000 ]
global light scale [ 2.000 2.000 2.000 ] [ 2.000 2.000 2.000 ]
global gamma [ 0.550 0.550 0.550 ] [ 0.550 0.550 0.550 ]
global light scale [ 2.000 ] [ 2.000 ]
global sky diffusion [ 1.000 ] [ 1.000 ]
opaque entities [ on ] [ on ]
sky lighting fix [ on ] [ on ]
incremental [ off ] [ off ]
dump [ off ] [ off ]
colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ]
custom shadows with bounce light
[ off ] [ off ]
rgb transfers [ off ] [ off ]
minimum final light [ 0 ] [ 0 ]
size of transfer [ 1 (16bit) ] [ 1 (16bit) ]
size of rgbtransfer [ 2 (32bit) ] [ 2 (32bit) ]
soft sky [ on ] [ on ]
translucent depth [ 2.000 ] [ 2.000 ]
block opaque [ on ] [ on ]
ignore textures [ off ] [ off ]
reflectivity gamma [ 2.200 ] [ 2.200 ]
reflectivity scale [ 1.000 ] [ 1.000 ]
Load Textures:
Opening wad files from directories:
C:\Half-Life\valve
C:\Half-Life\valve_schinese
C:\Half-Life\cstrike
C:\Half-Life\cstrike_schinese
Error: Could not locate wad file camo.wad
Error: Could not locate WAD file
Description: The compile tools could not locate a wad file that the map was referencing.
Howto Fix: Configure game directory pathes for hlrad in file '<tool path>\settings.txt', and make sure this wad file either has been included into bsp by hlcsg or exists in one of the game directories.
Error: Could not locate wad file chateau.wad
Error: Could not locate wad file cs_747.wad
Error: Could not locate wad file cs_office.wad
Error: Could not locate wad file halflife.wad
Error: Could not locate wad file xeno.wad
Error: Could not locate wad file re2doors.wad
Error: Could not locate wad file cs_bdog.wad
Error: Could not locate wad file evil.wad
----- END hlrad -----[/B]