hlcsg v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\Games\CS\mapping\zhlt\hlcsg.exe d:\games\cs\mapping\sources\FY_STR~1
Arguments: d:\games\cs\mapping\sources\FY_STR~1 -low -wadautodetect
Entering d:\games\cs\mapping\sources\FY_STR~1.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ simple ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wadcfgfile [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
UTF8 game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(0.09 seconds)
CSGBrush:
(0.32 seconds)
Using Wadfile: \games\cs\mapping\textures\12.wad
- Contains 2 used textures, 13.33 percent of map (26 textures in wad)
Using Wadfile: \games\cs\mapping\textures\cs_mydvor.wad
- Contains 2 used textures, 13.33 percent of map (175 textures in wad)
Using Wadfile: \games\cs\mapping\textures\de_chernobyl.wad
- Contains 4 used textures, 26.67 percent of map (191 textures in wad)
Using Wadfile: \games\cs\mapping\textures\de_sash.wad
- Warning: Larger than expected texture (67616534 bytes): ''
- Contains 1 used texture, 6.67 percent of map (60 textures in wad)
Using Wadfile: \games\cs\mapping\textures\de_grozniy_b1.wad
- Contains 6 used textures, 40.00 percent of map (20 textures in wad)
"wad" is "12.wad;cs_mydvor.wad;de_chernobyl.wad;de_sash.wad;de_grozniy_b1.wad;"
Texture usage is at 0.74 mb (of 32.00 mb MAX)
0.49 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\Games\CS\mapping\zhlt\hlbsp.exe d:\games\cs\mapping\sources\FY_STR~1
Arguments: d:\games\cs\mapping\sources\FY_STR~1 -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...563 (0.16 seconds)
BSP generation successful, writing portal file 'd:\games\cs\mapping\sources\FY_STR~1.prt'
SolidBSP [hull 1] 473 (0.12 seconds)
SolidBSP [hull 2] 472 (0.09 seconds)
SolidBSP [hull 3] 500...583 (0.16 seconds)
Reduced 217 texinfos to 197
Reduced 14 texdatas to 13 (620 bytes to 576)
Reduced 1722 planes to 657
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/512 128/32768 ( 0.4%)
planes 657/32768 13140/655360 ( 2.0%)
vertexes 1816/65535 21792/786420 ( 2.8%)
nodes 575/32767 13800/786408 ( 1.8%)
texinfos 197/32767 7880/1310680 ( 0.6%)
faces 1115/65535 22300/1310700 ( 1.7%)
clipnodes 1495/32767 11960/262136 ( 4.6%)
leaves 302/32760 8456/917280 ( 0.9%)
* visleafs 291/8192 0/0 ( 3.6%)
marksurfaces 1441/65535 2882/131070 ( 2.2%)
surfedges 5591/512000 22364/2048000 ( 1.1%)
edges 3105/256000 12420/1024000 ( 1.2%)
texdata [variable] 576/33554432 ( 0.0%)
lightdata [variable] 0/33554432 ( 0.0%)
visdata [variable] 0/8388608 ( 0.0%)
entdata [variable] 499/524288 ( 0.1%)
* AllocBlock 4/64 0/0 ( 6.3%)
13 textures referenced
=== Total BSP file data space used: 138197 bytes ===
0.95 seconds elapsed
----- END hlbsp -----
hlvis v3.4 VL25 (Oct 23 2011)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\Games\CS\mapping\zhlt\hlvis.exe d:\games\cs\mapping\sources\FY_STR~1
Arguments: d:\games\cs\mapping\sources\FY_STR~1 -low
291 portalleafs
753 numportals
-= Current hlvis Settings =-
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max vis distance [ 0 ] [ 0 ]
priority [ Low ] [ Normal ]
fast vis [ off ] [ off ]
full vis [ off ] [ off ]
BasePortalVis:
(0.07 seconds)
LeafThread:
(1.32 seconds)
average leafs visible: 121
g_visdatasize:10538 compressed from 10767
1.42 seconds elapsed
----- END hlvis -----