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Где этот лик? Хелп.

Point869

New member
Feb 19, 2012
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Где этот лик? Хелп.

В общем делал я карту, делал, и тут бац logic_timer *leaked*
ну думаю нафиг его удалю, удалил следущий компил, вижу soundscape *leaked* ну думаю дыра, целый день ищу
НИГДЕ нету, уже бошку сломал где ее найти, Load Point file не помогает, он указывает на ентитию которая была
*leaked* не знаю вообще что делать, отчаился,
прошу помощи, кто чем сможет.

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Лог:



Code:
Valve Software - vbsp.exe (Sep 15 2011)
2 threads
materialPath: c:\program files\steam\steamapps\jeka902\half-life 2\hl2\materials
Loading C:\Program Files\Steam\steamapps\jeka902\sourcesdk_content\hl2\mapsrc\test_b.vmf
Can't find surfaceprop panel for material METAL/PRODVENTA, using default
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Could not locate 'GameData' key in c:\program files\steam\steamapps\jeka902\half-life 2\hl2\gameinfo.txt
Patching WVT material: maps/test_b/nature/blendmudmud001a_wvt_patch
Patching WVT material: maps/test_b/nature/blendsandweed005a_wvt_patch
Patching WVT material: maps/test_b/concrete/blendbunk_conc01_wvt_patch
Patching WVT material: maps/test_b/dev/dev_blendmeasure_wvt_patch
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
**** leaked ****
Entity prop_dynamic (330.00 641.00 210.00) leaked!

FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1059.5 1024.0 -445.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1059.5 1024.0 -132.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1059.5 1024.0 -64.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1059.5 1024.0 203.5)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1099.5 1024.0 -163.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1576.0 1024.0 -163.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1036.0 -163.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 


FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 1548.0 -163.0)
Leaf 0 contents: CONTENTS_SOLID 
Leaf 1 contents: 
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID 
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID 
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID 
Candidate brush IDs: 

*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1246 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_01*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (865877 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 8288 texinfos to 4716
Reduced 127 texdatas to 108 (3707 bytes to 3160)
Writing C:\Program Files\Steam\steamapps\jeka902\sourcesdk_content\hl2\mapsrc\test_b.bsp
6 seconds elapsed

** Executing...
** Command: "c:\program files\steam\steamapps\jeka902\sourcesdk\bin\source2009\bin\vvis.exe"
** Parameters: -game "c:\program files\steam\steamapps\jeka902\half-life 2\hl2" -fast "C:\Program Files\Steam\steamapps\jeka902\sourcesdk_content\hl2\mapsrc\test_b"

Valve Software - vvis.exe (Sep 15 2011)
fastvis = true
2 threads
reading c:\program files\steam\steamapps\jeka902\sourcesdk_content\hl2\mapsrc\test_b.bsp
reading c:\program files\steam\steamapps\jeka902\sourcesdk_content\hl2\mapsrc\test_b.prt
LoadPortals: couldn't read c:\program files\steam\steamapps\jeka902\sourcesdk_content\hl2\mapsrc\test_b.prt


** Executing...
** Command: "c:\program files\steam\steamapps\jeka902\sourcesdk\bin\source2009\bin\vrad.exe"
** Parameters: -both -game "c:\program files\steam\steamapps\jeka902\half-life 2\hl2" "C:\Program Files\Steam\steamapps\jeka902\sourcesdk_content\hl2\mapsrc\test_b"

Valve Software - vrad.exe SSE (Sep 15 2011)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\program files\steam\steamapps\jeka902\sourcesdk_content\hl2\mapsrc\test_b.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (3.01 seconds)
11297 faces
10 degenerate faces
75592 square feet [10885354.00 square inches]
18 Displacements
2929 Square Feet [421825.59 Square Inches]
39 direct lights
BuildFacelights:     0...1...2...3...4...5...6...7...8...9...10 (15)
Build Patch/Sample Hash Table(s).....Done<0.0291 sec>
FinalLightFace:      0...1...2...3...4...5...6...7...8...9...10 (13)
FinalLightFace Done
0 of 0 (0% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (10)
Writing leaf ambient...done
Ready to Finish
(немного урезан)
 

Belgon

Member
Aug 11, 2010
47
25
1
8
Köln
У тебя там Func_detail в верху, надо либо огородить его брашами, либо сделать обычным, т.к. сквозь Func_detail проходят лики.
 

Point869

New member
Feb 19, 2012
534
30
2
0
func_detail не пропускает лики, раньше небыло.
 

ShotT

Has left this world
Feb 24, 2010
3,587
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0
2 Point869
Давно ль эта вещь перестала являться энтитью?
А что энтити делают? Правильно.
 

Point869

New member
Feb 19, 2012
534
30
2
0
2 ShotT:

Да и вправду из за "голых" func_detail'ов был лик странно, впервые у меня такое всегда ставил "голые" func_detail'ы и ничего...

Ну спасибо, что еще.