Fatal Error - File read failure
ошибка при запуске карты у мну
Fatal Error
File read failure
Из кс вылетает,лог нати если надо
Появилась после последний компиляции
Оффтоп
ошибка при запуске карты у мну
Fatal Error
File read failure
Из кс вылетает,лог нати если надо
Появилась после последний компиляции
Оффтоп
Код:hlcsg v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlcsg ----- Command line: C:\Users\B615~1\Desktop\CS1~1.6MA\ZHLT\hlcsg.exe "C:\games\All-CS 1.6 Final\cstrike\maps\dm_aztec&dust" Entering C:\games\All-CS 1.6 Final\cstrike\maps\dm_aztec&dust.map Current hlcsg Settings Name | Setting | Default ---------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] null texture stripping[ on ] [ on ] clipnode economy mode [ on ] [ on ] clip hull type [ legacy ] [ legacy ] onlyents [ off ] [ off ] wadtextures [ on ] [ on ] skyclip [ on ] [ on ] hullfile [ None ] [ None ] nullfile [ None ] [ None ] min surface area [ 0.500 ] [ 0.500 ] brush union threshold [ 0.000 ] [ 0.000 ] Using mapfile wad configuration Wadinclude list : [zhlt.wad] 12 brushes (totalling 72 sides) discarded from clipping hulls CreateBrush: (0.28 seconds) SetModelCenters: (0.00 seconds) CSGBrush: (1.32 seconds) Including Wadfile: \users\витя\desktop\cs 1.6 mapping\zhlt\zhlt.wad - Contains 1 used texture, 2.44 percent of map (4 textures in wad) Using Wadfile: \games\counter-strike 1.6\valve\liquids.wad - Contains 1 used texture, 2.44 percent of map (32 textures in wad) Using Wadfile: \games\counter-strike 1.6\valve\halflife.wad - Contains 10 used textures, 24.39 percent of map (3116 textures in wad) Using Wadfile: \games\counter-strike 1.6\valve\decals.wad - Contains 0 used textures, 0.00 percent of map (222 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cstrike.wad - Contains 2 used textures, 4.88 percent of map (123 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\chateau.wad - Contains 2 used textures, 4.88 percent of map (136 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cs_bdog.wad - Contains 0 used textures, 0.00 percent of map (132 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\cs_havana.wad - Contains 2 used textures, 4.88 percent of map (122 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\de_piranesi.wad - Contains 0 used textures, 0.00 percent of map (160 textures in wad) Using Wadfile: \games\counter-strike 1.6\cstrike\torntextures.wad - Warning: Larger than expected texture (240172 bytes): 'TK_STONEWALLHI' - Warning: Larger than expected texture (306812 bytes): 'TK_CLAYROOF' - Warning: Larger than expected texture (272812 bytes): '{TK_PLANTLG' - Warning: Larger than expected texture (327212 bytes): '{TK_PLANTSM' - Warning: Larger than expected texture (235412 bytes): 'TK_TORNMAP' - Contains 2 used textures, 4.88 percent of map (162 textures in wad) Using Wadfile: \games\all-cs 1.6 final\cstrike\cs_dust.wad - Contains 5 used textures, 12.20 percent of map (28 textures in wad) Using Wadfile: \games\all-cs 1.6 final\cstrike\de_aztec.wad - Warning: Larger than expected texture (348972 bytes): 'SPECIAL_THANKS' - Warning: Larger than expected texture (348972 bytes): 'THANKS' - Contains 14 used textures, 34.15 percent of map (24 textures in wad) Using Wadfile: \users\витя\desktop\cs 1.6 mapping\editor.wad - Contains 0 used textures, 0.00 percent of map (26 textures in wad) Using Wadfile: \games\all-cs 1.6 final\cstrike\dm_aztec&dust.wad - Warning: Larger than expected texture (674012 bytes): '{CSM_LOGO2_2' - Contains 2 used textures, 4.88 percent of map (2 textures in wad) Warning: More than 8 wadfiles are in use. (14) This may be harmless, and if no strange side effects are occurring, then it can safely be ignored. However, if your map starts exhibiting strange or obscure errors, consider this as suspect. added 8 additional animating textures. Texture usage is at 1.90 mb (of 4.00 mb MAX) 1.94 seconds elapsed ----- END hlcsg ----- hlbsp v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlbsp ----- Command line: C:\Users\B615~1\Desktop\CS1~1.6MA\ZHLT\hlbsp.exe "C:\games\All-CS 1.6 Final\cstrike\maps\dm_aztec&dust" Current hlbsp Settings Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] priority [ Normal ] [ Normal ] noclip [ off ] [ off ] nofill [ off ] [ off ] noopt [ off ] [ off ] null tex. stripping [ on ] [ on ] notjunc [ off ] [ off ] subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512) max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192) SolidBSP [hull 0] 500...651 (0.12 seconds) BSP generation successful, writing portal file 'C:\games\All-CS 1.6 Final\cstrike\maps\dm_aztec&dust.prt' SolidBSP [hull 1] 500...945 (0.24 seconds) SolidBSP [hull 2] 500...935 (0.24 seconds) SolidBSP [hull 3] 500...990 (0.25 seconds) 2.17 seconds elapsed ----- END hlbsp ----- hlvis v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlvis ----- Command line: C:\Users\B615~1\Desktop\CS1~1.6MA\ZHLT\hlvis.exe "C:\games\All-CS 1.6 Final\cstrike\maps\dm_aztec&dust" 337 portalleafs 1157 numportals -= Current hlvis Settings =- Name | Setting | Default -------------------|-----------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max vis distance [ 0 ] [ 0 ] priority [ Normal ] [ Normal ] fast vis [ off ] [ off ] full vis [ off ] [ off ] BasePortalVis: (0.33 seconds) LeafThread: (52.74 seconds) average leafs visible: 211 g_visdatasize:14183 compressed from 14491 53.12 seconds elapsed ----- END hlvis ----- hlrad v2.5.3 rel Custom Build 1.7p15 (Jun 3 2004) Zoner's Half-Life Compilation Tools -- Custom Build Based on code modifications by Sean 'Zoner' Cavanaugh Based on Valve's version, modified with permission. Submit detailed bug reports to ([email protected]) ----- BEGIN hlrad ----- Command line: C:\Users\B615~1\Desktop\CS1~1.6MA\ZHLT\hlrad.exe "C:\games\All-CS 1.6 Final\cstrike\maps\dm_aztec&dust" -= Current hlrad Settings =- Name | Setting | Default --------------------|---------------------|------------------------- threads [ 2 ] [ Varies ] verbose [ off ] [ off ] log [ on ] [ on ] developer [ 0 ] [ 0 ] chart [ off ] [ off ] estimate [ off ] [ off ] max texture memory [ 4194304 ] [ 4194304 ] max lighting memory [ 6291456 ] [ 6291456 ] priority [ Normal ] [ Normal ] vismatrix algorithm [ Original ] [ Original ] oversampling (-extra)[ off ] [ off ] bounces [ 1 ] [ 1 ] bounce dynamic light [ on ] [ on ] ambient light [ 0.000 0.000 0.000 ] [ 0.000 0.000 0.000 ] maximum light [ 255.000 ] [ 256.000 ] circus mode [ off ] [ off ] smoothing threshold [ 50.000 ] [ 50.000 ] direct threshold [ 25.000 ] [ 25.000 ] direct light scale [ 2.000 ] [ 2.000 ] coring threshold [ 1.000 ] [ 1.000 ] patch interpolation [ on ] [ on ] texscale [ on ] [ on ] patch subdividing [ on ] [ on ] chop value [ 64.000 ] [ 64.000 ] texchop value [ 32.000 ] [ 32.000 ] global fade [ 1.000 ] [ 1.000 ] global falloff [ 2 ] [ 2 ] global light scale [ 1.000 1.000 1.000 ] [ 1.000 1.000 1.000 ] global gamma [ 0.500 0.500 0.500 ] [ 0.500 0.500 0.500 ] global light scale [ 1.000 ] [ 1.000 ] global sky diffusion [ 1.000 ] [ 1.000 ] opaque entities [ on ] [ on ] sky lighting fix [ on ] [ on ] incremental [ off ] [ off ] dump [ off ] [ off ] colour jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] monochromatic jitter [ 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 ] softlight hack [ 0.0 0.0 0.0 0.0 ] [ 0.0 0.0 0.0 0.0 ] diffuse hack [ on ] [ on ] spotlight points [ on ] [ on ] custom shadows with bounce light [ off ] [ off ] rgb transfers [ off ] [ off ] 1823 faces Create Patches : 8751 base patches 0 opaque faces 69955 square feet [10073569.00 square inches] 4 direct lights BuildFacelights: (27.61 seconds) visibility matrix : 4.6 megs BuildVisLeafs: (25.42 seconds) MakeScales: (8.44 seconds) SwapTransfers: (3.56 seconds) Transfer Lists : 4773520 : 4.77M transfers Indices : 4228380 : 4.03M bytes Data : 19094080 : 18.21M bytes GatherLight: (1.40 seconds) FinalLightFace: (1.03 seconds) 69.02 seconds elapsed [1m 9s] ----- END hlrad -----
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