CSM.Dev

Error to compile max_map_clipnodes

help with this error please

Code:
hlcsg v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlcsg -----
Command line: "C:\Users\Acer\Documents\Acer\zlth nuevo\tools\hlcsg.exe" -nowadtextures -cliptype Smallest -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake 
Arguments: -nowadtextures -cliptype Smallest -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake -low -wadautodetect 
Entering C:\Users\Acer\Desktop\ze_bloodcastle_remake.map

Current hlcsg Settings
Name                 |  Setting  |  Default
---------------------|-----------|-------------------------
threads               [       4 ] [  Varies ]
verbose               [     off ] [     off ]
log                   [      on ] [      on ]
reset logfile         [      on ] [      on ]
developer             [       0 ] [       0 ]
chart                 [     off ] [     off ]
estimate              [      on ] [     off ]
max texture memory    [ 33554432 ] [ 33554432 ]
max lighting memory   [ 50331648 ] [ 50331648 ]
priority              [     Low ] [  Normal ]

noclip                [     off ] [     off ]
null texture stripping[      on ] [      on ]
clipnode economy mode [     off ] [     off ]
clip hull type        [ smallest ] [  simple ]
onlyents              [     off ] [     off ]
wadtextures           [     off ] [      on ]
skyclip               [      on ] [      on ]
hullfile              [    None ] [    None ]
wad configuration file[    None ] [    None ]
wad.cfg group name    [    None ] [    None ]
nullfile              [    None ] [    None ]
nullify trigger       [      on ] [      on ]
min surface area      [   0.000 ] [   0.000 ]
brush union threshold [   0.000 ] [   0.000 ]
map scaling           [    None ] [    None ]
light name optimize   [      on ] [      on ]
convert game_text     [      on ] [      on ]

Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]

CreateBrush:
 (9.74 seconds)
CSGBrush:
 (6.95 seconds)

added 2 additional animating textures.
Including Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/valve/halflife.wad
 - Contains 17 used textures, 10.56 percent of map (3116 textures in wad)
Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/de_piranesi.wad
 - Contains 86 used textures, 53.42 percent of map (160 textures in wad)
Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/grid.wad
 - Contains 2 used textures, 1.24 percent of map (23 textures in wad)
Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/ze_castle.wad
 - Contains 52 used textures, 32.30 percent of map (58 textures in wad)
Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/zs_anni.wad
 - Contains 4 used textures, 2.48 percent of map (53 textures in wad)

Wad files required to run the map: (None)
Texture usage is at 4.78 mb (of 32.00 mb MAX)
18.19 seconds elapsed

-----   END   hlcsg -----



hlbsp v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
-----  BEGIN  hlbsp -----
Command line: "C:\Users\Acer\Documents\Acer\zlth nuevo\tools\hlbsp.exe" -maxnodesize 8192.0 -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake 
Arguments: -maxnodesize 8192.0 -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake -low -chart 

Current hlbsp Settings
Name               |  Setting  |  Default
-------------------|-----------|-------------------------
threads             [       4 ] [  Varies ]
verbose             [     off ] [     off ]
log                 [      on ] [      on ]
developer           [       0 ] [       0 ]
chart               [      on ] [     off ]
estimate            [      on ] [     off ]
max texture memory  [ 33554432 ] [ 33554432 ]
priority            [     Low ] [  Normal ]

noclip              [     off ] [     off ]
nofill              [     off ] [     off ]
noinsidefill        [     off ] [     off ]
noopt               [     off ] [     off ]
no clipnode merging [     off ] [     off ]
null tex. stripping [      on ] [      on ]
notjunc             [     off ] [     off ]
nobrink             [     off ] [     off ]
subdivide size      [     240 ] [     240 ] (Min 64) (Max 512)
max node size       [    8192 ] [    1024 ] (Min 64) (Max 65536)
remove hull 2       [     off ] [     off ]


SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1239,1276,122)-(1290,1334,151) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-974,-1652,204)-(-943,-1620,225) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
9000...9500...9714 (33.69 seconds)
BSP generation successful, writing portal file 'C:\Users\Acer\Desktop\ze_bloodcastle_remake.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1163,-1667,429)-(-982,-1608,524) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
10000...10500...10694 (26.92 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1652,113,-6)-(-1592,188,26) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5000...5500...6000...6500...7000...7500...8000...8500...9000...9373 (20.31 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-353,1248,142)-(-267,1340,370) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11218 (31.74 seconds)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-376,668,462)-(-372,732,498) in hull 0 of model 58 (entity: classname "func_wall", origin "", targetname "")
Error: Exceeded MAX_MAP_CLIPNODES
Description: The map has a problem which must be fixed
Howto Fix: Check the file [url]http://www.zhlt.info/common-mapping-problems.html[/url] for a detailed explanation of this problem


-----   END   hlbsp -----