Error to compile max_map_clipnodes
help with this error please
help with this error please
Code:
hlcsg v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: "C:\Users\Acer\Documents\Acer\zlth nuevo\tools\hlcsg.exe" -nowadtextures -cliptype Smallest -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake
Arguments: -nowadtextures -cliptype Smallest -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake -low -wadautodetect
Entering C:\Users\Acer\Desktop\ze_bloodcastle_remake.map
Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
reset logfile [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
max lighting memory [ 50331648 ] [ 50331648 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ off ] [ off ]
clip hull type [ smallest ] [ simple ]
onlyents [ off ] [ off ]
wadtextures [ off ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
wad configuration file[ None ] [ None ]
wad.cfg group name [ None ] [ None ]
nullfile [ None ] [ None ]
nullify trigger [ on ] [ on ]
min surface area [ 0.000 ] [ 0.000 ]
brush union threshold [ 0.000 ] [ 0.000 ]
map scaling [ None ] [ None ]
light name optimize [ on ] [ on ]
convert game_text [ on ] [ on ]
Using mapfile wad configuration
Wadfiles not in use by the map will be excluded
Wadinclude list :
[zhlt.wad]
CreateBrush:
(9.74 seconds)
CSGBrush:
(6.95 seconds)
added 2 additional animating textures.
Including Wadfile: /Program Files (x86)/Steam/steamapps/common/Half-Life/valve/halflife.wad
- Contains 17 used textures, 10.56 percent of map (3116 textures in wad)
Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/de_piranesi.wad
- Contains 86 used textures, 53.42 percent of map (160 textures in wad)
Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/grid.wad
- Contains 2 used textures, 1.24 percent of map (23 textures in wad)
Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/ze_castle.wad
- Contains 52 used textures, 32.30 percent of map (58 textures in wad)
Including Wadfile: /Program Files (x86)/Mapping Tools MMapping/Todo Bloodcastle remake/texturas/zs_anni.wad
- Contains 4 used textures, 2.48 percent of map (53 textures in wad)
Wad files required to run the map: (None)
Texture usage is at 4.78 mb (of 32.00 mb MAX)
18.19 seconds elapsed
----- END hlcsg -----
hlbsp v3.4 VL34 (Aug 17 2015)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: "C:\Users\Acer\Documents\Acer\zlth nuevo\tools\hlbsp.exe" -maxnodesize 8192.0 -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake
Arguments: -maxnodesize 8192.0 -estimate C:\Users\Acer\Desktop\ze_bloodcastle_remake -low -chart
Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 4 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ on ] [ off ]
estimate [ on ] [ off ]
max texture memory [ 33554432 ] [ 33554432 ]
priority [ Low ] [ Normal ]
noclip [ off ] [ off ]
nofill [ off ] [ off ]
noinsidefill [ off ] [ off ]
noopt [ off ] [ off ]
no clipnode merging [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
nobrink [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 8192 ] [ 1024 ] (Min 64) (Max 65536)
remove hull 2 [ off ] [ off ]
SolidBSP [hull 0] 500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (1239,1276,122)-(1290,1334,151) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-974,-1652,204)-(-943,-1620,225) in hull 0 of model 0 (entity: classname "worldspawn", origin "", targetname "")
9000...9500...9714 (33.69 seconds)
BSP generation successful, writing portal file 'C:\Users\Acer\Desktop\ze_bloodcastle_remake.prt'
SolidBSP [hull 1] 500...1000...1500...2000...2500...3000...3500...4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1163,-1667,429)-(-982,-1608,524) in hull 1 of model 0 (entity: classname "worldspawn", origin "", targetname "")
10000...10500...10694 (26.92 seconds)
SolidBSP [hull 2] 500...1000...1500...2000...2500...3000...3500...4000...4500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-1652,113,-6)-(-1592,188,26) in hull 2 of model 0 (entity: classname "worldspawn", origin "", targetname "")
5000...5500...6000...6500...7000...7500...8000...8500...9000...9373 (20.31 seconds)
SolidBSP [hull 3] 500...1000...1500...2000...2500...3000...3500...Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-353,1248,142)-(-267,1340,370) in hull 3 of model 0 (entity: classname "worldspawn", origin "", targetname "")
4000...4500...5000...5500...6000...6500...7000...7500...8000...8500...9000...9500...10000...10500...11000...11218 (31.74 seconds)
Warning: Ambiguous leafnode content ( EMPTY and SOLID ) at (-376,668,462)-(-372,732,498) in hull 0 of model 58 (entity: classname "func_wall", origin "", targetname "")
Error: Exceeded MAX_MAP_CLIPNODES
Description: The map has a problem which must be fixed
Howto Fix: Check the file [url]http://www.zhlt.info/common-mapping-problems.html[/url] for a detailed explanation of this problem
----- END hlbsp -----