** Executing...
** Command: "e:\program files\steam\steamapps\dive155\sourcesdk\bin\ep1\bin\vbsp.exe"
** Parameters: -game "e:\program files\steam\steamapps\dive155\half-life 2\hl2" "E:\Program Files\Steam\steamapps\dive155\sourcesdk_content\hl2\mapsrc\metro_lines"
Valve Software - vbsp.exe (Dec 11 2006)
4 threads
materialPath: e:\program files\steam\steamapps\dive155\half-life 2\hl2\materials
Loading E:\Program Files\Steam\steamapps\dive155\sourcesdk_content\hl2\mapsrc\metro_lines.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
**** leaked ****
Entity point_spotlight (1113.00 -935.00 -202.00) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0, -512.0, -100.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9728.0, 0.0, -100.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (8704.0, 0.0, -100.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (10240.0, -1536.0, -100.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (7680.0, 0.0, -100.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (6656.0, 0.0, -100.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (5632.0, 0.0, -100.5)
Leaf 0 contents:
Leaf 1 contents: CONTENTS_SOLID
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (9260.5, -3072.0, -100.5)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01*.vmt
Run buildcubemaps in the engine to get the correct cube maps.
No such variable "$hdrbasetexture" for material "skybox/sky_day01_01rt"
Can't load skybox file skybox/sky_day01_01 to build the default cubemap!
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (0) (918538 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 4362 texinfos to 2595
Reduced 38 texdatas to 36 (799 bytes to 763)
Writing E:\Program Files\Steam\steamapps\dive155\sourcesdk_content\hl2\mapsrc\metro_lines.bsp
5 seconds elapsed
** Executing...
** Command: "e:\program files\steam\steamapps\dive155\sourcesdk\bin\ep1\bin\vrad.exe"
** Parameters: -game "e:\program files\steam\steamapps\dive155\half-life 2\hl2" -noextra "E:\Program Files\Steam\steamapps\dive155\sourcesdk_content\hl2\mapsrc\metro_lines"
Valve Software - vrad.exe SSE (Nov 8 2007)
----- Radiosity Simulator ----
4 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']
Loading e:\program files\steam\steamapps\dive155\sourcesdk_content\hl2\mapsrc\metro_lines.bsp
No vis information, direct lighting only.
17771 faces
24 degenerate faces
1070141 square feet [154100368.00 square inches]
0 displacements
0 square feet [0.00 square inches]
166 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (19)
Build Patch/Sample Hash Table(s).....Done<0.0715 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (1)
FinalLightFace Done
0 of 12 (0% of) surface lights went in leaf ambient cubes.
ComputePerLeafAmbientLighting: 0...1...2...3...4...5...6...7...8...9...10
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 37/1024 1776/49152 ( 3.6%)
brushes 2396/8192 28752/98304 (29.2%)
brushsides 18721/65536 149768/524288 (28.6%)
planes 13470/65536 269400/1310720 (20.6%)
vertexes 26777/65536 321324/786432 (40.9%)
nodes 11886/65536 380352/2097152 (18.1%)
texinfos 2595/12288 186840/884736 (21.1%)
texdata 36/2048 1152/65536 ( 1.8%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 17771/65536 995176/3670016 (27.1%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 8160/65536 456960/3670016 (12.5%)
leaves 11924/65536 381568/2097152 (18.2%)
leaffaces 19592/65536 39184/131072 (29.9%)
leafbrushes 7881/65536 15762/131072 (12.0%)
areas 2/256 16/2048 ( 0.8%)
surfedges 119668/512000 478672/2048000 (23.4%)
edges 66068/256000 264272/1024000 (25.8%)
LDR worldlights 166/8192 14608/720896 ( 2.0%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
waterstrips 1281/32768 12810/327680 ( 3.9%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 19740/65536 39480/131072 (30.1%)
cubemapsamples 0/1024 0/16384 ( 0.0%)
overlays 0/512 0/180224 ( 0.0%)
LDR lightdata [variable] 6146296/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 69493/393216 (17.7%)
LDR leaf ambient 11924/65536 286176/1572864 (18.2%)
HDR leaf ambient 0/65536 0/1572864 ( 0.0%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/9774 ( 0.0%)
pakfile [variable] 10016/0 ( 0.0%)
Level flags = 0
Win32 Specific Data:
physics [variable] 918538/4194304 (21.9%)
==== Total Win32 BSP file data space used: 11468393 bytes ====
Total triangle count: 51145
Writing e:\program files\steam\steamapps\dive155\sourcesdk_content\hl2\mapsrc\metro_lines.bsp
26 seconds elapsed
** Executing...
** Command: Copy File
** Parameters: "E:\Program Files\Steam\steamapps\dive155\sourcesdk_content\hl2\mapsrc\metro_lines.bsp" "e:\program files\steam\steamapps\dive155\half-life 2\hl2\maps\metro_lines.bsp"
** Executing...
** Command: "e:\program files\steam\steamapps\dive155\half-life 2\hl2.exe"
** Parameters: -game "e:\program files\steam\steamapps\dive155\half-life 2\hl2" +map "metro_lines"[/сode]