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de_aztec (cs 1.6)

Shur1k

New member
Aug 22, 2012
37
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de_aztec (cs 1.6)

Мне вот интересно, почему имея исходник карт, только ацтек не поддаётся замене текстур и компилировании )) ? есть у кого, прототип этой карты ?
 

Shur1k

New member
Aug 22, 2012
37
0
0
пофиксил ошибки... типа в менюшки такой пункт есть. А вот, как исправлять такие ошибки ?
[HIDE]
** Executing...
** Command: Change Directory
** Parameters: "E:\Counter-Strike 1.6"


** Executing...
** Command: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlcsg.exe
** Parameters: e:\de_aztec\de_aztec

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlcsg.exe e:\de_aztec\de_aztec
Entering e:\de_aztec\de_aztec.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

101 brushes (totalling 607 sides) discarded from clipping hulls
CreateBrush:
Error: Entity 0, Brush 21, Side 7: has a coplanar plane at (1664, 832, -528), texture AZGRASS
Error: brush with coplanar faces
Description: The map has a problem which must be fixed
Howto Fix: Check the file http://www.zhlt.info/common-mapping-problems.html for a detailed explanation of this problem

10%...20%...30%...40%...50%...Error: Entity 0, Brush 1296, Side 2: plane with no normal
Error: Entity 0, Brush 1296, Side 4: plane with no normal
Error: Entity 0, Brush 1296, Side 4: has a coplanar plane at (2337, 512, -96), texture -1AZWLL
Error: Entity 0, Brush 1296: outside world(+/-4096): (-10000,512,-10000)-(2432,10000,10000)
Error: Entity 0, Brush 1296: outside world(+/-4096): (-10000,512,-10000)-(2432,10000,10000)
Error: Entity 0, Brush 1296: outside world(+/-4096): (-10000,512,-10000)-(2432,10000,10000)
Error: Entity 0, Brush 1296: outside world(+/-4096): (-10016,496,-10036)-(2448,10016,10036)
Error: Entity 0, Brush 1296: outside world(+/-4096): (-10016,496,-10036)-(2448,10016,10036)
Error: Entity 0, Brush 1296: outside world(+/-4096): (-10016,496,-10036)-(2448,10016,10036)
Error: Entity 0, Brush 1296: outside world(+/-4096): (-10032,480,-10032)-(2464,10032,10032)
Error: Entity 0, Brush 1296: outside world(+/-4096): (-10032,480,-10032)-(2464,10032,10032)
Error: Entity 0, Brush 1296: outside world(+/-4096): (-10032,480,-10032)-(2464,10032,10032)
Error: Entity 0, Brush 1296: outside world(+/-4096): (-10016,496,-10018)-(2448,10016,10018)
Error: Entity 0, Brush 1296: outside world(+/-4096): (-10016,496,-10018)-(2448,10016,10018)
Error: Entity 0, Brush 1296: outside world(+/-4096): (-10016,496,-10018)-(2448,10016,10018)
60%...Error: Entity 0, Brush 1533, Side 1: plane with no normal
Error: Entity 0, Brush 1533: outside world(+/-4096): (-2736,-10000,-10000)-(-2736,10000,10000)
Error: Entity 0, Brush 1533: outside world(+/-4096): (-2736,-10000,-10000)-(-2736,10000,10000)
Error: Entity 0, Brush 1533: outside world(+/-4096): (-2752,-10016,-10036)-(-2720,10016,10036)
Error: Entity 0, Brush 1533: outside world(+/-4096): (-2752,-10016,-10036)-(-2720,10016,10036)
Error: Entity 0, Brush 1533: outside world(+/-4096): (-2768,-10032,-10032)-(-2704,10032,10032)
Error: Entity 0, Brush 1533: outside world(+/-4096): (-2768,-10032,-10032)-(-2704,10032,10032)
Error: Entity 0, Brush 1533: outside world(+/-4096): (-2752,-10016,-10018)-(-2720,10016,10018)
Error: Entity 0, Brush 1533: outside world(+/-4096): (-2752,-10016,-10018)-(-2720,10016,10018)
70%...80%...90%...Error: Entity 89, Brush 2, Side 4: plane with no normal
Error: Entity 89, Brush 3, Side 4: plane with no normal
Error: Entity 89, Brush 3: outside world(+/-4096): (-10118,-1761,-339)-(-277,2438,10459)
Error: Entity 89, Brush 3: outside world(+/-4096): (-10118,-1761,-339)-(-277,2438,10459)
Error: Entity 89, Brush 3: outside world(+/-4096): (-10134,-1788,-375)-(-245,2454,10495)
Error: Entity 89, Brush 3: outside world(+/-4096): (-10134,-1788,-375)-(-245,2454,10495)
Error: Entity 89, Brush 3: outside world(+/-4096): (-10150,-1806,-371)-(-229,2470,10491)
Error: Entity 89, Brush 3: outside world(+/-4096): (-10150,-1806,-371)-(-229,2470,10491)
Error: Entity 89, Brush 3: outside world(+/-4096): (-10134,-1784,-357)-(-252,2454,10477)
Error: Entity 89, Brush 3: outside world(+/-4096): (-10134,-1784,-357)-(-252,2454,10477)
(3.77 seconds)

----- END hlcsg -----




** Executing...
** Command: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlbsp.exe
** Parameters: e:\de_aztec\de_aztec

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlbsp.exe e:\de_aztec\de_aztec
>> There was a problem compiling the map.
>> Check the file e:\de_aztec\de_aztec.log for the cause.

----- END hlbsp -----




** Executing...
** Command: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlvis.exe
** Parameters: e:\de_aztec\de_aztec

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlvis.exe e:\de_aztec\de_aztec
>> There was a problem compiling the map.
>> Check the file e:\de_aztec\de_aztec.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlrad.exe
** Parameters: e:\de_aztec\de_aztec

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlrad.exe e:\de_aztec\de_aztec
>> There was a problem compiling the map.
>> Check the file e:\de_aztec\de_aztec.log for the cause.

----- END hlrad -----



[/HIDE]
 

Shur1k

New member
Aug 22, 2012
37
0
0
такс... поисправлял )) теперь новое )
[HIDE]** Executing...
** Command: Change Directory
** Parameters: "E:\Counter-Strike 1.6"


** Executing...
** Command: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlcsg.exe
** Parameters: e:\de_aztec\de_aztec

hlcsg v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlcsg -----
Command line: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlcsg.exe e:\de_aztec\de_aztec
Entering e:\de_aztec\de_aztec.map

Current hlcsg Settings
Name | Setting | Default
---------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
max lighting memory [ 6291456 ] [ 6291456 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
null texture stripping[ on ] [ on ]
clipnode economy mode [ on ] [ on ]
clip hull type [ legacy ] [ legacy ]
onlyents [ off ] [ off ]
wadtextures [ on ] [ on ]
skyclip [ on ] [ on ]
hullfile [ None ] [ None ]
nullfile [ None ] [ None ]
min surface area [ 0.500 ] [ 0.500 ]
brush union threshold [ 0.000 ] [ 0.000 ]

Using mapfile wad configuration
Wadinclude list :
[zhlt.wad]

99 brushes (totalling 595 sides) discarded from clipping hulls
CreateBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (2.78 seconds)
SetModelCenters:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (0.00 seconds)
CSGBrush:
10%...20%...30%...40%...50%...60%...70%...80%...90%... (5.09 seconds)

Using Wadfile: \de_aztec\de_aztec.wad
- Contains 12 used textures, 100.00 percent of map (19 textures in wad)
Including Wadfile: \de_aztec\zhlt.wad
- Contains 0 used textures, 0.00 percent of map (4 textures in wad)

added 2 additional animating textures.
Texture usage is at 0.35 mb (of 4.00 mb MAX)
8.56 seconds elapsed

----- END hlcsg -----




** Executing...
** Command: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlbsp.exe
** Parameters: e:\de_aztec\de_aztec

hlbsp v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlbsp -----
Command line: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlbsp.exe e:\de_aztec\de_aztec

Current hlbsp Settings
Name | Setting | Default
-------------------|-----------|-------------------------
threads [ 2 ] [ Varies ]
verbose [ off ] [ off ]
log [ on ] [ on ]
developer [ 0 ] [ 0 ]
chart [ off ] [ off ]
estimate [ off ] [ off ]
max texture memory [ 4194304 ] [ 4194304 ]
priority [ Normal ] [ Normal ]

noclip [ off ] [ off ]
nofill [ off ] [ off ]
noopt [ off ] [ off ]
null tex. stripping [ on ] [ on ]
notjunc [ off ] [ off ]
subdivide size [ 240 ] [ 240 ] (Min 64) (Max 512)
max node size [ 1024 ] [ 1024 ] (Min 64) (Max 8192)


SolidBSP [hull 0] 500...1000...1500...2000...2500...2909 (0.36 seconds)
Warning: === LEAK in hull 0 ===
Entity infodecal @ (-579,-1485,-224)
Error:
A LEAK is a hole in the map, where the inside of it is exposed to the
(unwanted) outside region. The entity listed in the error is just a helpful
indication of where the beginning of the leak pointfile starts, so the
beginning of the line can be quickly found and traced to until reaching the
outside. Unless this entity is accidentally on the outside of the map, it
probably should not be deleted. Some complex rotating objects entities need
their origins outside the map. To deal with these, just enclose the origin
brush with a solid world brush

Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...2732 (0.33 seconds)
Warning: === LEAK in hull 1 ===
Entity env_sprite @ (1492,1067,-496)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2675 (0.33 seconds)
Warning: === LEAK in hull 2 ===
Entity cycler_sprite @ (-615,-1385,-464)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2842 (0.38 seconds)
Warning: === LEAK in hull 3 ===
Entity env_sprite @ (1492,1067,-496)
8.67 seconds elapsed

----- END hlbsp -----




** Executing...
** Command: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlvis.exe
** Parameters: e:\de_aztec\de_aztec

hlvis v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlvis -----
Command line: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlvis.exe e:\de_aztec\de_aztec
>> There was a problem compiling the map.
>> Check the file e:\de_aztec\de_aztec.log for the cause.

----- END hlvis -----




** Executing...
** Command: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlrad.exe
** Parameters: e:\de_aztec\de_aztec

hlrad v3.4 Final (Feb 25 2006)
Zoner's Half-Life Compilation Tools -- Custom Build
Based on code modifications by Sean 'Zoner' Cavanaugh
Based on Valve's version, modified with permission.
Submit detailed bug reports to ([email protected])
----- BEGIN hlrad -----
Command line: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlrad.exe e:\de_aztec\de_aztec
>> There was a problem compiling the map.
>> Check the file e:\de_aztec\de_aztec.log for the cause.

----- END hlrad -----


[/HIDE]
 

Ayk

Member
Sep 15, 2012
207
12
18
Не пойму, как мы должны помогать есть в теме некоторые сообщения находятся под скрытым спойлером??

[ Скрытый текст ]
Этот текст скрытый. Напишите в эту тему сообщение что бы увидеть скрытый текст.

Post automatically merged:

Дырки в карте.
Code:
Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...2732 (0.33 seconds)
Warning: === LEAK in hull 1 ===
Entity env_sprite @ (1492,1067,-496)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2675 (0.33 seconds)
Warning: === LEAK in hull 2 ===
Entity cycler_sprite @ (-615,-1385,-464)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2842 (0.38 seconds)
Warning: === LEAK in hull 3 ===
Entity env_sprite @ (1492,1067,-496)
8.67 seconds elapsed
Открой файл .pts или .lin который появился после компиляции карты.
 
Last edited:

Shur1k

New member
Aug 22, 2012
37
0
0

как и куда тут что делать ? )) Сорри новичёк и учусь только)

Post automatically merged:

Ayk said:
Не пойму, как мы должны помогать есть в теме некоторые сообщения находятся под скрытым спойлером??

[ Скрытый текст ]
Этот текст скрытый. Напишите в эту тему сообщение что бы увидеть скрытый текст.

Post automatically merged:

Дырки в карте.
Code:
Leak pointfile generated

SolidBSP [hull 1] 500...1000...1500...2000...2500...2732 (0.33 seconds)
Warning: === LEAK in hull 1 ===
Entity env_sprite @ (1492,1067,-496)
SolidBSP [hull 2] 500...1000...1500...2000...2500...2675 (0.33 seconds)
Warning: === LEAK in hull 2 ===
Entity cycler_sprite @ (-615,-1385,-464)
SolidBSP [hull 3] 500...1000...1500...2000...2500...2842 (0.38 seconds)
Warning: === LEAK in hull 3 ===
Entity env_sprite @ (1492,1067,-496)
8.67 seconds elapsed
Открой файл .pts или .lin который появился после компиляции карты.
Я думал это спойлер )) типа, чтоб не гадить ваши браузеры, большими страницами и они открывались при нажатии на [+]. Делаем короче всё заново, и допустим, я ещё ничё не фиксил.. попробую начать сам, допустим вот, скрин выложил сверху, у меня не получается его исправить, тоисть удалить браш могу, а нарисовать нет гг... хз как...
 
Last edited:

Ayk

Member
Sep 15, 2012
207
12
18
Уменьшай сетку до 1 юнита, и с помощью Vertex Tool , это второй значок снизу на правой панели, двигай углы браша в месте плохого стыка.

Если не выйдет, попробуй размеры изменить брашей, что-бы углы получались одного размера, имею ввиду углы в градусах.
 

Shur1k

New member
Aug 22, 2012
37
0
0
что то не получается ( что и куда двигать ппц...
Error: Entity 0, Brush 61: mixed face contents
Texture !WATERGREEN and !WATERGREEN
Error: Entity 0, Brush 61: mixed face contents
Texture !WATERGREEN and !WATERGREEN
Error: Entity 0, Brush 61: mixed face contents
Texture !WATERGREEN and !WATERGREEN
Error: Entity 0, Brush 83: mixed face contents
Texture !WATERGREEN and !WATERGREEN
Error: Entity 0, Brush 556: mixed face contents
Texture !WATERGREEN and !WATERGREEN
Error: Entity 0, Brush 646: mixed face contents
Texture -0AZMOSS and !WATERGREEN
Error: Entity 0, Brush 647: mixed face contents
Texture GENERIC64B and !WATERGREEN
Error: Entity 0, Brush 1000: mixed face contents
Texture !WATERGREEN and !WATERGREEN
Error: Entity 0, Brush 1000: mixed face contents
Texture !WATERGREEN and !WATERGREEN
Error: Entity 0, Brush 1000: mixed face contents
Texture !WATERGREEN and !WATERGREEN
Error: Entity 0, Brush 1000: mixed face contents
Texture !WATERGREEN and !WATERGREEN
Error: Entity 0, Brush 1548: mixed face contents
Texture -0AZMOSS and !WATERGREEN
Error: Entity 0, Brush 1548: mixed face contents
Texture -0AZMOSS and !WATERGREEN
Error: Entity 0, Brush 1548: mixed face contents
Texture -0AZMOSS and !WATERGREEN
Error: Entity 0, Brush 1548: mixed face contents
Texture -0AZMOSS and !WATERGREEN
Error: Entity 0, Brush 1548: mixed face contents
Texture -0AZMOSS and !WATERGREEN
Error: Entity 0, Brush 1548: mixed face contents
Texture -0AZMOSS and !WATERGREEN
Картинка высше выложена, как раз к брашу 61


Post automatically merged:

Удаляю браш, а новый создать не могу, он типа создаётся, но как бы не таким размером по сторонам, а большими...

Post automatically merged:

[VIDEO]http://www.youtube.com/watch?v=R_TtsgLlF1s&feature=youtu.be[/VIDEO]
 
Last edited:

Ayk

Member
Sep 15, 2012
207
12
18
Я же сказал, уменьшить сетку до 1 или 2 юнита.
Жми на клавиатуре кнопки [ и ] или { и } , они в одном месте.
 

Attachments

Last edited:

Shur1k

New member
Aug 22, 2012
37
0
0
Мож у кого есть ацтек ? а то где не скачаю, ни один не компилится...

Post automatically merged:

Command line: D:\DOCUME~1\9335~1\0016~1\CSMAPP~1\ZHLT34~1\hlcsg.exe e:\de_aztec\de_aztec
Entering e:\de_aztec\de_aztec.map
Error: Entity 0, Brush 995: mixed face contents
я что то не доганяю, а тут оно почему пищит об ошибке ?
 
Last edited:

Ayk

Member
Sep 15, 2012
207
12
18
Проверь воду, браш воды должен быть со всех сторон окрашен текстурой воды.
 

St.Snoop

New member
Feb 10, 2012
1,932
77
0
2 Shur1k:
Всякий отдельный объект в Counter-Strike можно окрашивать в текстуру только 1-го типа (к примеру, только в текстуру жидкости). К примеру, объект, затекстурированный с 5 сторон обыкновенной текстурой, а
с шестой — текстурой жидкости, вызовет эту ошибку.

Всего есть несколько видов текстур, которые нельзя наносить на браш или энтити вместе с другими. К таким текстурам относятся: SKY, CLIP, ORIGIN и текстуры жидкости. Очень подробно о типах текстур и их совместимости мы рассказываем в материале: «Типы текстур в Half-Life/CS».

Как исправить? Просто перейдите к ошибочному объекту по [Shift-Ctrl-G] и затекстурируйте его со всех сторон текстурами одного вида.
 
Last edited:

Shur1k

New member
Aug 22, 2012
37
0
0
del

Post automatically merged:

кстати, хотел создать лестницу или телепорт на карте, чтоб с ямы выбратся, беда в хамере, нет этих итни... где их достать ?
 
Last edited:

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